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Add support for set_position(), position(), and set_physical_size() to the C++ WindowAdapter (#3367)
Closes #3349
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d3b89df095
commit
d160eb7a31
5 changed files with 137 additions and 2 deletions
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@ -201,9 +201,25 @@ class WindowAdapter
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[](void *wa) -> cbindgen_private::IntSize {
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return reinterpret_cast<const WindowAdapter *>(wa)->physical_size();
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},
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[](void *wa, cbindgen_private::IntSize size) {
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reinterpret_cast<WindowAdapter *>(wa)->set_physical_size(
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slint::PhysicalSize({ size.width, size.height }));
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},
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[](void *wa, const WindowProperties *p) {
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reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(*p);
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},
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[](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
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if (auto pos = reinterpret_cast<const WindowAdapter *>(wa)->position()) {
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*point = *pos;
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return true;
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} else {
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return false;
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}
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},
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[](void *wa, cbindgen_private::Point2D<int32_t> point) {
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reinterpret_cast<WindowAdapter *>(wa)->set_position(
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slint::PhysicalPosition({ point.x, point.y }));
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},
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&self);
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was_initialized = true;
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return self;
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@ -232,9 +248,37 @@ public:
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/// do that in the next iteration of the event loop, or in a callback from the window manager.
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virtual void request_redraw() { }
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/// Request a new size for the window to the specified size on the screen, in physical or
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/// logical pixels and excluding a window frame (if present).
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///
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/// This is called from slint::Window::set_size().
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///
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/// The default implementation does nothing
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///
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/// This function should sent the size to the Windowing system. If the window size actually
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/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
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/// to the slint view.
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virtual void set_physical_size(slint::PhysicalSize) { }
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/// Returns the actual physical size of the window
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virtual slint::PhysicalSize physical_size() const = 0;
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/// Sets the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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///
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/// The default implementation does nothing
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///
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/// Called from slint::Window::set_position().
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virtual void set_position(slint::PhysicalPosition) { }
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/// Returns the position of the window on the screen, in physical screen coordinates and
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/// including a window frame (if present).
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///
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/// The default implementation returns std::nullopt.
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///
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/// Called from slint::Window::position().
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virtual std::optional<slint::PhysicalPosition> position() const { return std::nullopt; }
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/// Re-implement this function to update the properties such as window title or layout
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/// constraints.
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///
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@ -5,7 +5,10 @@ use alloc::boxed::Box;
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use alloc::rc::Rc;
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use alloc::string::String;
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use core::ffi::c_void;
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use i_slint_core::api::{LogicalSize, PhysicalSize, Window};
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use i_slint_core::api::{
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LogicalSize, PhysicalPosition, PhysicalSize, Window, WindowPosition, WindowSize,
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};
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use i_slint_core::graphics::euclid;
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use i_slint_core::graphics::IntSize;
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use i_slint_core::platform::{Clipboard, Platform, PlatformError};
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use i_slint_core::renderer::Renderer;
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@ -31,7 +34,11 @@ pub struct CppWindowAdapter {
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set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool),
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request_redraw: unsafe extern "C" fn(WindowAdapterUserData),
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size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize,
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set_size: unsafe extern "C" fn(WindowAdapterUserData, IntSize),
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update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties),
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position:
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unsafe extern "C" fn(WindowAdapterUserData, &mut euclid::default::Point2D<i32>) -> bool,
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set_position: unsafe extern "C" fn(WindowAdapterUserData, euclid::default::Point2D<i32>),
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}
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impl Drop for CppWindowAdapter {
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@ -50,6 +57,29 @@ impl WindowAdapter for CppWindowAdapter {
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Ok(())
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}
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fn position(&self) -> Option<PhysicalPosition> {
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let mut pos = euclid::default::Point2D::<i32>::default();
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if unsafe { (self.position)(self.user_data, &mut pos) } {
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Some(i_slint_core::graphics::ffi::physical_position_to_api(pos))
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} else {
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None
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}
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}
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fn set_position(&self, position: WindowPosition) {
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let physical_position = i_slint_core::graphics::ffi::physical_position_from_api(
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position.to_physical(self.window.scale_factor()),
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);
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unsafe { (self.set_position)(self.user_data, physical_position) }
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}
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fn set_size(&self, size: WindowSize) {
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let physical_size = i_slint_core::graphics::ffi::physical_size_from_api(
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size.to_physical(self.window.scale_factor()),
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);
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unsafe { (self.set_size)(self.user_data, physical_size) }
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}
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fn size(&self) -> PhysicalSize {
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let s = unsafe { (self.size)(self.user_data) };
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PhysicalSize::new(s.width, s.height)
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@ -117,7 +147,13 @@ pub unsafe extern "C" fn slint_window_adapter_new(
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set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool),
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request_redraw: unsafe extern "C" fn(WindowAdapterUserData),
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size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize,
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set_size: unsafe extern "C" fn(WindowAdapterUserData, IntSize),
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update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties),
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position: unsafe extern "C" fn(
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WindowAdapterUserData,
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&mut euclid::default::Point2D<i32>,
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) -> bool,
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set_position: unsafe extern "C" fn(WindowAdapterUserData, euclid::default::Point2D<i32>),
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target: *mut WindowAdapterRcOpaque,
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) {
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let window = Rc::<CppWindowAdapter>::new_cyclic(|w| CppWindowAdapter {
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@ -128,7 +164,10 @@ pub unsafe extern "C" fn slint_window_adapter_new(
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set_visible,
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request_redraw,
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size,
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set_size,
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update_window_properties,
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position,
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set_position,
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});
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core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window);
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@ -256,6 +256,12 @@ public:
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}
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}
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void set_physical_size(slint::PhysicalSize size) override
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{
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float scale_factor = devicePixelRatio();
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resize(size.width / scale_factor, size.height / scale_factor);
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}
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slint::PhysicalSize physical_size() const override
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{
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auto windowSize = slint::LogicalSize({ float(width()), float(height()) });
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@ -264,6 +270,20 @@ public:
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uint32_t(windowSize.height * scale_factor) });
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}
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void set_position(slint::PhysicalPosition position) override
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{
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float scale_factor = devicePixelRatio();
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setFramePosition(QPointF(position.x / scale_factor, position.y / scale_factor).toPoint());
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}
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std::optional<slint::PhysicalPosition> position() const override
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{
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auto pos = framePosition();
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float scale_factor = devicePixelRatio();
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return { slint::PhysicalPosition(
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{ int32_t(pos.x() * scale_factor), int32_t(pos.y() * scale_factor) }) };
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}
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void request_redraw() override { requestUpdate(); }
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void update_window_properties(const slint::platform::WindowProperties &props) override
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@ -86,6 +86,11 @@ impl PhysicalPosition {
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pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> {
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[self.x, self.y].into()
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}
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#[cfg(feature = "ffi")]
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pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
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Self::new(p.x as _, p.y as _)
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}
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}
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/// The position of the window in either physical or logical pixels. This is used
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@ -162,8 +162,9 @@ impl FontRequest {
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}
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}
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/// Internal module for use by cbindgen and the C++ platform API layer.
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#[cfg(feature = "ffi")]
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pub(crate) mod ffi {
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pub mod ffi {
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#![allow(unsafe_code)]
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/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
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@ -196,4 +197,30 @@ pub(crate) mod ffi {
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#[cfg(feature = "std")]
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pub use super::path::ffi::*;
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/// Conversion function used by C++ platform API layer to
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/// convert the PhysicalSize used in the Rust WindowAdapter API
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/// to the ffi.
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pub fn physical_size_from_api(
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size: crate::api::PhysicalSize,
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) -> crate::graphics::euclid::default::Size2D<u32> {
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size.to_euclid()
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}
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/// Conversion function used by C++ platform API layer to
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/// convert the PhysicalPosition used in the Rust WindowAdapter API
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/// to the ffi.
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pub fn physical_position_from_api(
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position: crate::api::PhysicalPosition,
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) -> crate::graphics::euclid::default::Point2D<i32> {
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position.to_euclid()
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}
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/// Conversion function used by C++ platform API layer to
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/// convert from the ffi to PhysicalPosition.
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pub fn physical_position_to_api(
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position: crate::graphics::euclid::default::Point2D<i32>,
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) -> crate::api::PhysicalPosition {
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crate::api::PhysicalPosition::from_euclid(position)
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}
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}
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