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Rename sixtyfps_
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20 changed files with 65 additions and 65 deletions
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@ -29,7 +29,7 @@ files at run-time. This is slower than compiling them ahead of time and requires
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however it provides more flexibility in your application design.
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The entry point to loading a `.slint` file is the {cpp:class}`slint::interpreter::ComponentCompiler`
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class in the {ref}`slint::interpreter <namespace_sixtyfps__interpreter>` namespace.
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class in the {ref}`slint::interpreter <namespace_slint__interpreter>` namespace.
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With the help of {cpp:class}`slint::interpreter::ComponentCompiler` you create a {cpp:class}`slint::interpreter::ComponentDefinition`,
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which provides you with information about properties and callbacks that are common to all instances. The
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