Rename sixtyfps_

This commit is contained in:
Olivier Goffart 2022-02-02 14:18:28 +01:00
parent 6c210b549b
commit d2d6a5cc6a
20 changed files with 65 additions and 65 deletions

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@ -3,9 +3,9 @@
What we'll do is take the list of tiles declared in the .slint language, duplicate it, and shuffle it.
We'll do so by accessing the `memory_tiles` property through the Rust code. For each top-level property,
a getter and a setter function is generated - in our case `get_memory_tiles` and `set_memory_tiles`.
Since `memory_tiles` is an array in the `.slint` language, it is represented as a [`std::shared_ptr<slint::Model>`](https://sixtyfps.io/docs/cpp/api/classsixtyfps_1_1model).
Since `memory_tiles` is an array in the `.slint` language, it is represented as a [`std::shared_ptr<slint::Model>`](https://sixtyfps.io/docs/cpp/api/classslint_1_1model).
We can't modify the model generated by the .slint, but we can extract the tiles from it, and put it
in a [`slint::VectorModel`](https://sixtyfps.io/docs/cpp/api/classsixtyfps_1_1vectormodel) which inherits from `Model`.
in a [`slint::VectorModel`](https://sixtyfps.io/docs/cpp/api/classslint_1_1vectormodel) which inherits from `Model`.
`VectorModel` allows us to make modifications and we can use it to replace the static generated model.
We modify the main function like so: