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Don't forget to destroy the previous value when assigning a new one
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@ -30,6 +30,9 @@ public:
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}
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}
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Value &operator=(Value &&other)
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Value &operator=(Value &&other)
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{
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{
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if (this == &other)
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return *this;
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cbindgen_private::sixtyfps_interpreter_value_destructor(&inner);
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inner = other.inner;
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inner = other.inner;
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cbindgen_private::sixtyfps_interpreter_value_new(&other.inner);
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cbindgen_private::sixtyfps_interpreter_value_new(&other.inner);
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return *this;
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return *this;
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