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https://github.com/slint-ui/slint.git
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Fix rendering of the Qt platform example with high-dpi
- Provide a C++ platform event for the scale factor change and send it - Report the correct logical and physical sizes to Slint
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parent
459f810bd8
commit
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3 changed files with 34 additions and 12 deletions
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@ -56,8 +56,7 @@ class MyWindow : public QWindow, public slint_platform::WindowAdapter
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public:
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MyWindow(QWindow *parentWindow = nullptr) : QWindow(parentWindow)
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{
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m_renderer.emplace(window_handle_for_qt_window(this),
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slint::PhysicalSize({ uint32_t(width()), uint32_t(height()) }));
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m_renderer.emplace(window_handle_for_qt_window(this), physical_size());
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}
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slint_platform::AbstractRenderer &renderer() override { return m_renderer.value(); }
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@ -71,8 +70,7 @@ public:
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{
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slint_platform::update_timers_and_animations();
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auto windowSize = slint::PhysicalSize({ uint32_t(width()), uint32_t(height()) });
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m_renderer->render(window(), windowSize);
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m_renderer->render(window(), physical_size());
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if (has_active_animations()) {
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requestUpdate();
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@ -91,6 +89,8 @@ public:
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void show() const override
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{
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const_cast<WindowAdapter *>(static_cast<const WindowAdapter *>(this))
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->dispatch_scale_factor_change_event(devicePixelRatio());
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auto window = const_cast<QWindow *>(static_cast<const QWindow *>(this));
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window->QWindow::show();
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m_renderer->show();
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@ -102,21 +102,22 @@ public:
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}
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slint::PhysicalSize physical_size() const override
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{
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auto s = size();
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return slint::PhysicalSize({ uint32_t(s.width()), uint32_t(s.height()) });
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auto windowSize = slint::LogicalSize({ float(width()), float(height()) });
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float scale_factor = devicePixelRatio();
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return slint::PhysicalSize({ uint32_t(windowSize.width * scale_factor),
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uint32_t(windowSize.height * scale_factor) });
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}
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void request_redraw() const override { const_cast<MyWindow *>(this)->requestUpdate(); }
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void resizeEvent(QResizeEvent *ev) override
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{
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auto windowSize = slint::PhysicalSize(
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{ uint32_t(ev->size().width()), uint32_t(ev->size().height()) });
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m_renderer->resize(windowSize);
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auto logicalSize = ev->size();
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float scale_factor = devicePixelRatio();
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m_renderer->resize(slint::PhysicalSize({ uint32_t(logicalSize.width() * scale_factor),
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uint32_t(logicalSize.height() * scale_factor) }));
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WindowAdapter::dispatch_resize_event(
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slint::LogicalSize({ float(windowSize.width) / scale_factor,
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float(windowSize.height) / scale_factor }));
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slint::LogicalSize({ float(logicalSize.width()), float(logicalSize.height()) }));
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}
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void mousePressEvent(QMouseEvent *event) override
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