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Fix C++ compilation
After adding an Image in a builtin struct, some code and include need to be moved a bit around
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parent
c09ed19a85
commit
de9eb69f60
3 changed files with 11 additions and 20 deletions
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@ -14,9 +14,6 @@ fn enums(path: &Path) -> anyhow::Result<()> {
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);
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writeln!(enums_priv, "#pragma once")?;
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writeln!(enums_priv, "// This file is auto-generated from {}", file!())?;
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writeln!(enums_priv, "#include <slint_properties.h>")?;
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writeln!(enums_priv, "#include <slint_color.h>")?;
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writeln!(enums_priv, "#include <slint_image.h>")?;
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writeln!(enums_priv, "#include \"slint_enums.h\"")?;
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writeln!(enums_priv, "namespace slint::cbindgen_private {{")?;
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let mut enums_pub = BufWriter::new(
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@ -123,6 +120,7 @@ fn builtin_structs(path: &Path) -> anyhow::Result<()> {
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writeln!(structs_priv, "#include \"slint_builtin_structs.h\"")?;
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writeln!(structs_priv, "#include \"slint_enums_internal.h\"")?;
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writeln!(structs_priv, "#include \"slint_point.h\"")?;
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writeln!(structs_priv, "#include \"slint_image.h\"")?;
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writeln!(structs_priv, "namespace slint::cbindgen_private {{")?;
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writeln!(structs_priv, "enum class KeyEventType : uint8_t;")?;
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macro_rules! struct_file {
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@ -500,7 +498,7 @@ fn gen_corelib(
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"BorrowedOpenGLTextureOrigin"
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],
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"slint_image_internal.h",
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"namespace slint::cbindgen_private { struct ParsedSVG{}; struct HTMLImage{}; using namespace vtable; namespace types{ struct NineSliceImage{}; } }",
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"#include \"slint_color.h\"\nnamespace slint::cbindgen_private { struct ParsedSVG{}; struct HTMLImage{}; using namespace vtable; namespace types{ struct NineSliceImage{}; } }",
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),
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(
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vec!["Color", "slint_color_brighter", "slint_color_darker",
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@ -4,9 +4,6 @@
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#pragma once
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#include "slint_color_internal.h"
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#include "slint_properties.h"
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#include <stdint.h>
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namespace slint {
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@ -285,17 +282,4 @@ RgbaColor<float> Color::to_argb_float() const
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return RgbaColor<float>(*this);
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}
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namespace private_api {
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template<>
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inline void
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Property<Color>::set_animated_value(const Color &new_value,
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const cbindgen_private::PropertyAnimation &animation_data) const
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{
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cbindgen_private::slint_property_set_animated_value_color(&inner, value, new_value,
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&animation_data);
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}
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} // namespace private_api
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} // namespace slint
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@ -212,6 +212,15 @@ Property<float>::set_animated_value(const float &new_value,
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&animation_data);
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}
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template<>
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inline void
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Property<Color>::set_animated_value(const Color &new_value,
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const cbindgen_private::PropertyAnimation &animation_data) const
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{
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cbindgen_private::slint_property_set_animated_value_color(&inner, value, new_value,
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&animation_data);
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}
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template<typename F>
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void set_state_binding(const Property<StateInfo> &property, F binding)
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{
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