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Get rid of the context in properties/signal
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ab7ae9f3e2
commit
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25 changed files with 389 additions and 653 deletions
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@ -31,9 +31,9 @@ struct Property
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internal::sixtyfps_property_set_changed(&inner);
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}
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const T &get(const internal::EvaluationContext *context) const
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const T &get() const
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{
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internal::sixtyfps_property_update(&inner, context, &value);
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internal::sixtyfps_property_update(&inner, &value);
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return value;
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}
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@ -42,8 +42,8 @@ struct Property
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{
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internal::sixtyfps_property_set_binding(
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&inner,
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[](void *user_data, const internal::EvaluationContext *context, void *value) {
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*reinterpret_cast<T *>(value) = (*reinterpret_cast<F *>(user_data))(context);
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[](void *user_data, void *value) {
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*reinterpret_cast<T *>(value) = (*reinterpret_cast<F *>(user_data))();
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},
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); });
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}
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@ -79,8 +79,8 @@ void Property<int32_t>::set_animated_binding(F binding,
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{
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internal::sixtyfps_property_set_animated_binding_int(
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&inner,
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[](void *user_data, const internal::EvaluationContext *context, int32_t *value) {
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*reinterpret_cast<int32_t *>(value) = (*reinterpret_cast<F *>(user_data))(context);
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[](void *user_data, int32_t *value) {
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*reinterpret_cast<int32_t *>(value) = (*reinterpret_cast<F *>(user_data))();
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},
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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&animation_data);
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@ -93,8 +93,8 @@ void Property<float>::set_animated_binding(F binding,
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{
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internal::sixtyfps_property_set_animated_binding_float(
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&inner,
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[](void *user_data, const internal::EvaluationContext *context, float *value) {
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*reinterpret_cast<float *>(value) = (*reinterpret_cast<F *>(user_data))(context);
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[](void *user_data, float *value) {
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*reinterpret_cast<float *>(value) = (*reinterpret_cast<F *>(user_data))();
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},
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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&animation_data);
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