Janitor: Fix warnings about markdown files

These might change the layout of the rendered markdown files. This will
also fix some typos along the way:-)
This commit is contained in:
Tobias Hunger 2021-06-26 22:06:13 +02:00 committed by Olivier Goffart
parent 13d7f5e7bd
commit e01bd87df8
35 changed files with 216 additions and 243 deletions

View file

@ -8,7 +8,7 @@ We do not provide binaries of SixtyFPS yet, so we will use the CMake integration
the tools and library from source. Since it is implemented in the Rust programming language, this means that
you also need to install a Rust compiler (1.48). You can easily install a Rust compiler
following the instruction from [the Rust website](https://www.rust-lang.org/learn/get-started).
We are going to use cmake's builtin FetchContent module to fetch the source code of SixtyFPS.
We are going to use `cmake`'s builtin FetchContent module to fetch the source code of SixtyFPS.
In a new directory, we create a new `CMakeLists.txt` file.
@ -31,7 +31,7 @@ target_link_libraries(memory_game PRIVATE SixtyFPS::SixtyFPS)
sixtyfps_target_60_sources(memory_game memory.60)
```
This should look familliar to people familliar with CMake. We see that this CMakeLists.txt
This should look familiar to people familiar with CMake. We see that this CMakeLists.txt
references a `main.cpp`, which we will add later, and it also has a line
`sixtyfps_target_60_sources(memory_game memory.60)`, which is a SixtyFPS function used to
add the `memory.60` file to the target. We must then create, in the same directory,
@ -66,4 +66,4 @@ We just keep it simple here for the purpose of this blog.
*Note*: When configuring with CMake, the FetchContent module will fetch the source code of SixtyFPS via git.
this may take some time. When building for the first time, the first thing that need to be build
is the SixtyFPS runtime and compiler, this can take a few minutes.
is the SixtyFPS runtime and compiler, this can take a few minutes.