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Janitor: Fix warnings about markdown files
These might change the layout of the rendered markdown files. This will also fix some typos along the way:-)
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35 changed files with 216 additions and 243 deletions
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@ -8,7 +8,7 @@ We do not provide binaries of SixtyFPS yet, so we will use the CMake integration
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the tools and library from source. Since it is implemented in the Rust programming language, this means that
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you also need to install a Rust compiler (1.48). You can easily install a Rust compiler
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following the instruction from [the Rust website](https://www.rust-lang.org/learn/get-started).
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We are going to use cmake's builtin FetchContent module to fetch the source code of SixtyFPS.
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We are going to use `cmake`'s builtin FetchContent module to fetch the source code of SixtyFPS.
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In a new directory, we create a new `CMakeLists.txt` file.
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@ -31,7 +31,7 @@ target_link_libraries(memory_game PRIVATE SixtyFPS::SixtyFPS)
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sixtyfps_target_60_sources(memory_game memory.60)
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```
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This should look familliar to people familliar with CMake. We see that this CMakeLists.txt
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This should look familiar to people familiar with CMake. We see that this CMakeLists.txt
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references a `main.cpp`, which we will add later, and it also has a line
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`sixtyfps_target_60_sources(memory_game memory.60)`, which is a SixtyFPS function used to
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add the `memory.60` file to the target. We must then create, in the same directory,
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@ -66,4 +66,4 @@ We just keep it simple here for the purpose of this blog.
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*Note*: When configuring with CMake, the FetchContent module will fetch the source code of SixtyFPS via git.
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this may take some time. When building for the first time, the first thing that need to be build
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is the SixtyFPS runtime and compiler, this can take a few minutes.
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is the SixtyFPS runtime and compiler, this can take a few minutes.
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