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Some polish for the changelog
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26
CHANGELOG.md
26
CHANGELOG.md
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@ -6,36 +6,36 @@ All notable changes to this project will be documented in this file.
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### Changed
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- **Breaking:** The internal key code for the keys left, right, home and end
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has changed. This was undocumented, but if one was handling this in the
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has changed. This was undocumented, but if you were handling this in the
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`FocusScope` event, these keys will now be ignored. Use the `Keys.LeftArrow`
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and other code exposed in the `Keys` namespace instead
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and other code exposed in the `Keys` namespace instead.
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- For `sixtyfps::Timer` (C++ and Rust), it's now possible to call `restart()` after
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a timer has been stopped previously by calling `stop()`.
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- Property access in `.60` was optimized by doing more constant propagation.
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### Added
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- Colors names can now be accessed through the `Colors` namespace
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- Math function are now available through the `Math` namespace
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- `TouchArea` gained a `mouse-cursor` property to change the mouse cursor
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- C++: Added version macros
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- Optimize some property access by doing more constant propagation
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- Color names can now be accessed through the `Colors` namespace (in `.60`).
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- Math function are now available through the `Math` namespace (in `.60`).
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- `TouchArea` gained a `mouse-cursor` property to change the mouse cursor.
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- C++: Added `SIXTYFPS_VERSION_MAJOR`/`SIXTYFPS_VERSION_MINOR`/`SIXTYFPS_VERSION_PATCH` version macros.
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- More special keyboard key codes are provided in the `FocusScope`, and
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special keys are handled
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- `start()`, `stop()`, `running()` and a default constructor for C++ `sixtyfps::Timer`
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- Math functions `log`, and `pow`
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- Added math functions `log`, and `pow`.
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- Property animations now have a `delay` property, which will delay the start
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of the animation.
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of the animation. Use this to create sequential animations.
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- Rust: Added `sixtyfps::VecModel::insert(&self, index, value)`.
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- C++: Added `sixtyfps::VecModel::insert(index, value)`.
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- Added ability to access elements of a model with the `[index]` syntax.
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### Fixed
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- Memory leak in C++
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- Properly change all the colors when switching dark mode on or of (#687)
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- Memory leak in C++.
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- Native style: Colors are updated automatically when the Windowing system switches to and from dark mode (#687)
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- Ctrl/Command+X in text fields copies the selected text to the clipboard and deletes it (cut).
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- Improved native ComboBox look
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- panics or compilation error when using two way bindings on global properties
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- Improved native ComboBox look.
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- Fixed panics or compilation error when using two way bindings on global properties.
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## [0.1.5] - 2021-11-24
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