Add a debugging techniques page to the C++ and Rust documentation

This is listed under the reference ("how to") and explains `SIXTYFPS_SLOW_ANIMATIONS`, SIXTYFPS_DEBUG_PERFORMANCE` as well as `SIXTYFPS_SCALE_FACTOR`.

cc #728
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Simon Hausmann 2021-12-20 16:22:27 +01:00 committed by Simon Hausmann
parent 6363260c74
commit f08c4dfccb
4 changed files with 39 additions and 3 deletions

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@ -13,11 +13,16 @@ LICENSE END */
This crate is the main entry point for embedding user interfaces designed with
[SixtyFPS UI](https://sixtyfps.io/) in Rust programs.
Included in this documentation is also the [language reference](docs::langref),
documentation of [builtin elements](docs::builtin_elements), [widgets](docs::widgets) and [layouting](docs::layouting).
If you are new to SixtyFPS, you might also consider going through our [Walk-through tutorial](https://sixtyfps.io/docs/tutorial/rust).
## Reference Documentation
* [The `.60` language reference](docs::langref)
* [Builtin Elements](docs::builtin_elements)
* [Widgets](docs::widgets)
* [Positioning and Layout of Elements](docs::layouting)
* [Debugging Techniques](docs::debugging_techniques)
## How to use:
The user interfaces are described in the `.60` design markup language. There are two ways