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Add a debugging techniques page to the C++ and Rust documentation
This is listed under the reference ("how to") and explains `SIXTYFPS_SLOW_ANIMATIONS`, SIXTYFPS_DEBUG_PERFORMANCE` as well as `SIXTYFPS_SCALE_FACTOR`. cc #728
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This crate is the main entry point for embedding user interfaces designed with
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[SixtyFPS UI](https://sixtyfps.io/) in Rust programs.
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Included in this documentation is also the [language reference](docs::langref),
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documentation of [builtin elements](docs::builtin_elements), [widgets](docs::widgets) and [layouting](docs::layouting).
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If you are new to SixtyFPS, you might also consider going through our [Walk-through tutorial](https://sixtyfps.io/docs/tutorial/rust).
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## Reference Documentation
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* [The `.60` language reference](docs::langref)
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* [Builtin Elements](docs::builtin_elements)
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* [Widgets](docs::widgets)
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* [Positioning and Layout of Elements](docs::layouting)
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* [Debugging Techniques](docs::debugging_techniques)
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## How to use:
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The user interfaces are described in the `.60` design markup language. There are two ways
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