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GL buffer handling cleanup
Move the buffer handling code into a separate file.
This commit is contained in:
parent
4834de04f9
commit
f29aa0a302
2 changed files with 91 additions and 86 deletions
88
sixtyfps_runtime/rendering_backends/gl/buffers.rs
Normal file
88
sixtyfps_runtime/rendering_backends/gl/buffers.rs
Normal file
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@ -0,0 +1,88 @@
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use super::GLContext;
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use glow::HasContext;
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use std::marker::PhantomData;
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use std::mem;
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pub struct GLArrayBuffer<ArrayMemberType> {
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buffer_id: <GLContext as HasContext>::Buffer,
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_type_marker: PhantomData<ArrayMemberType>,
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}
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impl<ArrayMemberType> GLArrayBuffer<ArrayMemberType> {
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pub fn new(gl: &glow::Context, data: &[ArrayMemberType]) -> Self {
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let buffer_id = unsafe { gl.create_buffer().expect("vertex buffer") };
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer_id));
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let byte_len = mem::size_of_val(&data[0]) * data.len() / mem::size_of::<u8>();
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let byte_slice = std::slice::from_raw_parts(data.as_ptr() as *const u8, byte_len);
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gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, byte_slice, glow::STATIC_DRAW);
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}
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Self { buffer_id, _type_marker: PhantomData }
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}
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pub fn bind(&self, gl: &glow::Context, attribute_location: u32) {
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.buffer_id));
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// TODO #5: generalize GL array buffer size/data_type handling beyond f32
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gl.vertex_attrib_pointer_f32(
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attribute_location,
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(mem::size_of::<ArrayMemberType>() / mem::size_of::<f32>()) as i32,
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glow::FLOAT,
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false,
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0,
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0,
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);
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gl.enable_vertex_attrib_array(attribute_location);
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}
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}
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// TODO #3: make sure we release GL resources
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/*
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fn drop(&mut self, gl: &glow::Context) {
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unsafe {
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gl.delete_buffer(self.buffer_id);
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}
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}
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*/
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}
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pub struct GLIndexBuffer<IndexType> {
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buffer_id: <GLContext as HasContext>::Buffer,
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pub len: i32,
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_vertex_marker: PhantomData<IndexType>,
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}
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impl<IndexType> GLIndexBuffer<IndexType> {
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pub fn new(gl: &glow::Context, data: &[IndexType]) -> Self {
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let buffer_id = unsafe { gl.create_buffer().expect("vertex buffer") };
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unsafe {
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(buffer_id));
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let byte_len = mem::size_of_val(&data[0]) * data.len() / mem::size_of::<u8>();
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let byte_slice = std::slice::from_raw_parts(data.as_ptr() as *const u8, byte_len);
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gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, byte_slice, glow::STATIC_DRAW);
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}
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Self { buffer_id, len: data.len() as i32, _vertex_marker: PhantomData }
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}
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pub fn bind(&self, gl: &glow::Context) {
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unsafe {
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.buffer_id));
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}
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}
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// TODO #3: make sure we release GL resources
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/*
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fn drop(&mut self, gl: &glow::Context) {
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unsafe {
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gl.delete_buffer(self.buffer_id);
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}
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}
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*/
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}
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@ -10,8 +10,6 @@ use sixtyfps_corelib::graphics::{
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Color, FillStyle, Frame as GraphicsFrame, GraphicsBackend, RenderingPrimitivesBuilder,
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};
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use std::cell::RefCell;
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use std::marker;
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use std::mem;
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extern crate alloc;
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use alloc::rc::Rc;
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@ -22,6 +20,9 @@ use texture::{AtlasAllocation, GLTexture, TextureAtlas};
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mod shader;
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use shader::Shader;
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mod buffers;
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use buffers::{GLArrayBuffer, GLIndexBuffer};
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#[derive(Copy, Clone)]
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pub(crate) struct Vertex {
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_pos: [f32; 2],
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@ -47,90 +48,6 @@ enum GLRenderingPrimitive {
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},
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}
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struct GLArrayBuffer<ArrayMemberType> {
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buffer_id: <GLContext as HasContext>::Buffer,
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_type_marker: marker::PhantomData<ArrayMemberType>,
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}
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impl<ArrayMemberType> GLArrayBuffer<ArrayMemberType> {
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fn new(gl: &glow::Context, data: &[ArrayMemberType]) -> Self {
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let buffer_id = unsafe { gl.create_buffer().expect("vertex buffer") };
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer_id));
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let byte_len = mem::size_of_val(&data[0]) * data.len() / mem::size_of::<u8>();
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let byte_slice = std::slice::from_raw_parts(data.as_ptr() as *const u8, byte_len);
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gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, byte_slice, glow::STATIC_DRAW);
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}
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Self { buffer_id, _type_marker: marker::PhantomData }
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}
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fn bind(&self, gl: &glow::Context, attribute_location: u32) {
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.buffer_id));
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// TODO #5: generalize GL array buffer size/data_type handling beyond f32
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gl.vertex_attrib_pointer_f32(
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attribute_location,
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(mem::size_of::<ArrayMemberType>() / mem::size_of::<f32>()) as i32,
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glow::FLOAT,
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false,
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0,
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0,
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);
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gl.enable_vertex_attrib_array(attribute_location);
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}
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}
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// TODO #3: make sure we release GL resources
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/*
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fn drop(&mut self, gl: &glow::Context) {
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unsafe {
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gl.delete_buffer(self.buffer_id);
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}
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}
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*/
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}
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struct GLIndexBuffer<IndexType> {
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buffer_id: <GLContext as HasContext>::Buffer,
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len: i32,
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_vertex_marker: marker::PhantomData<IndexType>,
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}
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impl<IndexType> GLIndexBuffer<IndexType> {
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fn new(gl: &glow::Context, data: &[IndexType]) -> Self {
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let buffer_id = unsafe { gl.create_buffer().expect("vertex buffer") };
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unsafe {
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(buffer_id));
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let byte_len = mem::size_of_val(&data[0]) * data.len() / mem::size_of::<u8>();
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let byte_slice = std::slice::from_raw_parts(data.as_ptr() as *const u8, byte_len);
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gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, byte_slice, glow::STATIC_DRAW);
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}
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Self { buffer_id, len: data.len() as i32, _vertex_marker: marker::PhantomData }
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}
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fn bind(&self, gl: &glow::Context) {
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unsafe {
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.buffer_id));
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}
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}
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// TODO #3: make sure we release GL resources
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/*
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fn drop(&mut self, gl: &glow::Context) {
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unsafe {
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gl.delete_buffer(self.buffer_id);
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}
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}
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*/
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}
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struct PreRenderedGlyph {
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glyph_allocation: AtlasAllocation,
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advance: f32,
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