diff --git a/api/cpp/README.md b/api/cpp/README.md
index 6fb02e585..27928301f 100644
--- a/api/cpp/README.md
+++ b/api/cpp/README.md
@@ -78,7 +78,7 @@ Set up the environment and build:
cd sixtyfps
mkdir build
cd build
-cmake -DRust_CARGO_TARGET=aarch64-unknown-linux-gnu -DCMAKE_INSTALL_PREFIX=/sixtyfps/install/path ..
+cmake -DRust_CARGO_TARGET=aarch64-unknown-linux-gnu -DCMAKE_INSTALL_PREFIX=/slint/install/path ..
cmake --build .
cmake --install .
```
diff --git a/api/cpp/docs/cmake.md b/api/cpp/docs/cmake.md
index 76cbf2280..20e6a3647 100644
--- a/api/cpp/docs/cmake.md
+++ b/api/cpp/docs/cmake.md
@@ -1,6 +1,6 @@
# Installing or Building with CMake
-SixtyFPS comes with a CMake integration that automates the compilation step of the `.slint` markup language files and
+Slint comes with a CMake integration that automates the compilation step of the `.slint` markup language files and
offers a CMake target for convenient linkage.
*Note*: We recommend using the Ninja generator of CMake for the most efficient build and `.slint` dependency tracking.
@@ -8,7 +8,7 @@ You can select the CMake Ninja backend by passing `-GNinja` or setting the `CMAK
## Binary Packages
-We also provide binary packages of SixtyFPS for use with C++, which eliminates the need to have Rust installed in your development environment.
+We also provide binary packages of Slint for use with C++, which eliminates the need to have Rust installed in your development environment.
You can download one of our pre-built binaries for Linux or Windows on x86-64 architectures:
@@ -25,7 +25,7 @@ and load `.slint` UI files.
## Building from Sources
-The recommended and most flexible way to use the C++ API is to build SixtyFPS from sources.
+The recommended and most flexible way to use the C++ API is to build Slint from sources.
First you need to install the prerequisites:
@@ -35,26 +35,26 @@ First you need to install the prerequisites:
* **[cmake](https://cmake.org/download/)** (3.19 or newer)
* A C++ compiler that supports C++20 (e.g., **MSVC 2019 16.6** on Windows)
-You can include SixtyFPS in your CMake project using CMake's [`FetchContent`](https://cmake.org/cmake/help/latest/module/FetchContent.html) feature.
+You can include Slint in your CMake project using CMake's [`FetchContent`](https://cmake.org/cmake/help/latest/module/FetchContent.html) feature.
Insert the following snippet into your `CMakeLists.txt` to make CMake download the latest release, compile it and make the CMake integration available:
```cmake
include(FetchContent)
FetchContent_Declare(
- SixtyFPS
+ Slint
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.6
SOURCE_SUBDIR api/cpp
)
-FetchContent_MakeAvailable(SixtyFPS)
+FetchContent_MakeAvailable(Slint)
```
-If you prefer to treat SixtyFPS as an external CMake package, then you can also build SixtyFPS from source like a regular
+If you prefer to treat Slint as an external CMake package, then you can also build Slint from source like a regular
CMake project, install it into a prefix directory of your choice and use `find_package(Slint)` in your `CMakeLists.txt`.
### Features
-The SixtyFPS run-time library supports different features that can be toggled. You might want to enable a feature that is
+The Slint run-time library supports different features that can be toggled. You might want to enable a feature that is
not enabled by default but that is revelant for you, or you may want to disable a feature that you know you do not need and
therefore reduce the size of the resulting library.
@@ -67,17 +67,17 @@ different ways of toggling CMake options. For example on the command line using
Alternatively, after the configure step you can use `cmake-gui` or `ccmake` on the build directory for a list of all features
and their description.
-This works when compiling SixtyFPS as a package, using `cmake --build` and `cmake --install`, or when including SixtyFPS
+This works when compiling SixtyFPS as a package, using `cmake --build` and `cmake --install`, or when including Slint
using `FetchContent`.
### Cross-compiling
-It is possible to cross-compile SixtyFPS to a different target architecture when building with CMake. In order to complete
+It is possible to cross-compile Slint to a different target architecture when building with CMake. In order to complete
that, you need to make sure that your CMake setup is ready for cross-compilation. You can find more information about
how to set this up in the [upstream CMake documentation](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling).
If you are building against a Yocto SDK, it is sufficient to source the SDK's environment setup file.
-Since SixtyFPS is implemented using the Rust programming language, you need to determine which Rust target
+Since Slint is implemented using the Rust programming language, you need to determine which Rust target
matches the target architecture that you're compiling to. Please consult the [upstream Rust documentation](https://doc.rust-lang.org/nightly/rustc/platform-support.html) to find the correct target name. Now you need to install the Rust toolchain:
```sh
@@ -106,7 +106,7 @@ Set up the environment and build:
cd sixtyfps
mkdir build
cd build
-cmake -DRust_CARGO_TARGET=aarch64-unknown-linux-gnu -DCMAKE_INSTALL_PREFIX=/sixtyfps/install/path ..
+cmake -DRust_CARGO_TARGET=aarch64-unknown-linux-gnu -DCMAKE_INSTALL_PREFIX=/slint/install/path ..
cmake --build .
cmake --install .
```
diff --git a/api/cpp/docs/conf.py b/api/cpp/docs/conf.py
index f29713a57..c2f7e7886 100644
--- a/api/cpp/docs/conf.py
+++ b/api/cpp/docs/conf.py
@@ -21,7 +21,7 @@ import textwrap
# -- Project information -----------------------------------------------------
-project = "SixtyFPS C++"
+project = "Slint C++"
copyright = "2021, info@sixtyfps.io"
author = "info@sixtyfps.io"
diff --git a/api/cpp/docs/cpp_migration.md b/api/cpp/docs/cpp_migration.md
index 374a47d1c..e41bd43ed 100644
--- a/api/cpp/docs/cpp_migration.md
+++ b/api/cpp/docs/cpp_migration.md
@@ -8,7 +8,7 @@ This guide lists all API incompatible changes between major versions and describ
In version 0.2.0 we have increased the minimum version of C++. You need to have a C++ compiler installed that supports C++ 20 or newer.
-If you are building SixtyFPS from source, you need to make sure that your Rust installation is up-to-date. If you have installed Rust using `rustup`, then you can upgrade to the latest Version of Rust by running `rustup update`.
+If you are building Slint from source, you need to make sure that your Rust installation is up-to-date. If you have installed Rust using `rustup`, then you can upgrade to the latest Version of Rust by running `rustup update`.
### CMakeLists.txt
@@ -43,7 +43,7 @@ if (value.has_value()) {
#### Callbacks
-Callbacks declared in `.60` markup can be invoked from C++ using {cpp:func}`sixtyfps::interpreter::ComponentInstance::invoke_callback()` or {cpp:func}`sixtyfps::interpreter::ComponentInstance::invoke_global_callback()`. The arguments to the callback at invocation time used to require the use of `sixtyfps::Slice` type. This was changed to use the C++ 20 [`std::span`](https://en.cppreference.com/w/cpp/container/span) type, for easier passing.
+Callbacks declared in `.60` markup can be invoked from C++ using {cpp:func}`slint::interpreter::ComponentInstance::invoke_callback()` or {cpp:func}`slint::interpreter::ComponentInstance::invoke_global_callback()`. The arguments to the callback at invocation time used to require the use of `sixtyfps::Slice` type. This was changed to use the C++ 20 [`std::span`](https://en.cppreference.com/w/cpp/container/span) type, for easier passing.
Old code:
@@ -55,7 +55,7 @@ instance->invoke_callback("foo", sixtyfps::Slice{ args, 2 });
New code:
```cpp
-sixtyfps::Value args[] = { SharedString("Hello"), 42. };
+slint::Value args[] = { SharedString("Hello"), 42. };
instance->invoke_callback("foo", args);
```
diff --git a/api/cpp/docs/generated_code.md b/api/cpp/docs/generated_code.md
index 85fa91ee3..bf3bf2838 100644
--- a/api/cpp/docs/generated_code.md
+++ b/api/cpp/docs/generated_code.md
@@ -1,6 +1,6 @@
# Generated code
-The SixtyFPS compiler called by the build system will generate a header file for the root `.slint`
+The Slint compiler called by the build system will generate a header file for the root `.slint`
file. This header file will contain a `class` with the same name as the component.
This class will have the following public member functions:
diff --git a/api/cpp/docs/getting_started.md b/api/cpp/docs/getting_started.md
index 5f7d969df..1f1007f99 100644
--- a/api/cpp/docs/getting_started.md
+++ b/api/cpp/docs/getting_started.md
@@ -1,11 +1,11 @@
# Getting Started
-Once SixtyFPS is built, you can use it in your CMake application or library target in two steps:
+Once Slint is built, you can use it in your CMake application or library target in two steps:
1. Associate the `.slint` files that you'd like to use by calling the `slint_target_sources` cmake command. The first parameter is
your application (or library) CMake target, and the parameters following are the names of the `.slint` files. This will result in the
`.slint` files to be compiled into C++ source code.
-2. The generated C++ source code also needs the SixtyFPS run-time library. This dependency is satisfied by linking `Slint::Slint`
+2. The generated C++ source code also needs the Slint run-time library. This dependency is satisfied by linking `Slint::Slint`
into your target with the `target_link_libraries` command.
A typical example looks like this:
@@ -18,12 +18,12 @@ project(my_application LANGUAGES CXX)
# if you prefer the package approach.
include(FetchContent)
FetchContent_Declare(
- SixtyFPS
+ Slint
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.6
SOURCE_SUBDIR api/cpp
)
-FetchContent_MakeAvailable(SixtyFPS)
+FetchContent_MakeAvailable(Slint)
add_executable(my_application main.cpp)
slint_target_sources(my_application my_application_ui.slint)
@@ -65,17 +65,17 @@ int main(int argc, char **argv)
}
```
-This works because the SixtyFPS compiler translated `my_application_ui.slint` to C++ code, in the `my_application_ui.h`
+This works because the Slint compiler translated `my_application_ui.slint` to C++ code, in the `my_application_ui.h`
header file. That generated code has a C++ class that corresponds to the `HelloWorld` element and has API to create
the ui, read or write properties or set callbacks. You can learn more about how this API looks like in general in the
[](generated_code.md) section.
## Tutorial
-For an in-depth walk-through, you may be interested in reading our walk-through SixtyFPS Memory Game Tutorial Tutorial.
+For an in-depth walk-through, you may be interested in reading our walk-through Slint Memory Game Tutorial Tutorial.
It will guide you through the `.slint` mark-up language and the C++ API by building a little memory game.
## Template
You can clone the [Template Repository](https://github.com/sixtyfpsui/sixtyfps-cpp-template) repository with
-the code of a minimal C++ application using SixtyFPS that can be used as a starting point to your program.
+the code of a minimal C++ application using Slint that can be used as a starting point to your program.
diff --git a/api/cpp/docs/index.rst b/api/cpp/docs/index.rst
index 6e6a6f07e..8d8d53359 100644
--- a/api/cpp/docs/index.rst
+++ b/api/cpp/docs/index.rst
@@ -1,9 +1,9 @@
.. Copyright © SixtyFPS GmbH
.. SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
-.. SixtyFPS C++ documentation master file
+.. Slint C++ documentation master file
-Welcome to SixtyFPS C++'s documentation!
+Welcome to Slint C++'s documentation!
========================================
.. toctree::
@@ -49,17 +49,17 @@ Welcome to SixtyFPS C++'s documentation!
:target: https://github.com/sixtyfpsui/sixtyfps/discussions
:alt: GitHub Discussions
-`SixtyFPS `_ is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications.
-SixtyFPS C++ is the C++ API to interact with a SixtyFPS UI from C++.
+`Slint `_ is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications.
+Slint C++ is the C++ API to interact with a Slint UI from C++.
The .slint Markup Language
=======================
-SixtyFPS comes with a markup language that is specifically designed for user interfaces. This language provides a
+Slint comes with a markup language that is specifically designed for user interfaces. This language provides a
powerful way to describe graphical elements, their placement, and the flow of data through the different states. It is a familiar syntax to describe the hierarchy
of elements and property bindings. Here's the obligatory "Hello World":
-.. code-block:: 60-no-preview
+.. code-block:: slint-no-preview
HelloWorld := Window {
width: 400px;
@@ -87,10 +87,10 @@ is compiled to native code.
Developing
==========
-You can create and edit `.60` files using our `SixtyFPS Visual Studio Code Extension `_,
+You can create and edit `.60` files using our `Slint Visual Studio Code Extension `_,
which features syntax highlighting and live design preview.
For a quick edit and preview cycle, you can also use the :code:`slint-viewer` command line tool, which can be installed using :code:`cargo install slint-viewer`,
if you have `Cargo `_ installed.
-In the next section you will learn how to install the SixtyFPS C++ library and the CMake build system integration.
+In the next section you will learn how to install the Slint C++ library and the CMake build system integration.
diff --git a/api/cpp/docs/overview.md b/api/cpp/docs/overview.md
index 1c3f5b7ac..9fb3c42df 100644
--- a/api/cpp/docs/overview.md
+++ b/api/cpp/docs/overview.md
@@ -19,7 +19,7 @@ and lowest memory consumption.
The `slint_target_sources` cmake command makes the translation automatic
and [generated code](generated_code.md) has an API that allows setting and getting
-property values, etc. That API will use types from the {ref}`sixtyfps `
+property values, etc. That API will use types from the {ref}`slint `
namespace, for example {cpp:class}`slint::SharedString` or {cpp:class}`slint::Color`.
## Run-time interpreted `.slint` designs
diff --git a/api/cpp/include/slint.h b/api/cpp/include/slint.h
index 725aa66b4..30b612fbb 100644
--- a/api/cpp/include/slint.h
+++ b/api/cpp/include/slint.h
@@ -29,7 +29,7 @@ struct ItemVTable;
#include "slint_qt_internal.h"
/// \rst
-/// The :code:`sixtyfps` namespace is the primary entry point into the SixtyFPS C++ API.
+/// The :code:`slint` namespace is the primary entry point into the Slint C++ API.
/// All available types are in this namespace.
///
/// See the :doc:`Overview <../overview>` documentation for the C++ integration how
@@ -845,7 +845,7 @@ cbindgen_private::NativeStyleMetrics::~NativeStyleMetrics()
#endif // !defined(DOXYGEN)
namespace private_api {
-// Code generated by SixtyFPS <= 0.1.5 uses this enum with VersionCheckHelper
+// Code generated by Slint <= 0.1.5 uses this enum with VersionCheckHelper
enum class [[deprecated]] VersionCheck { Major = SLINT_VERSION_MAJOR, Minor = SLINT_VERSION_MINOR,
Patch = SLINT_VERSION_PATCH };
template
@@ -878,7 +878,7 @@ inline void quit_event_loop()
/// running the event loop. The provided functors will only be invoked from the thread
/// that started the event loop.
///
-/// You can use this to set properties or use any other SixtyFPS APIs from other threads,
+/// You can use this to set properties or use any other Slint APIs from other threads,
/// by collecting the code in a functor and queuing it up for invocation within the event loop.
///
/// The following example assumes that a status message received from a network thread is
@@ -920,7 +920,7 @@ void invoke_from_event_loop(Functor f)
/// Blocking version of invoke_from_event_loop()
///
/// Just like invoke_from_event_loop(), this will run the specified functor from the thread running
-/// the sixtyfps event loop. But it will block until the execution of the functor is finished,
+/// the slint event loop. But it will block until the execution of the functor is finished,
/// and return that value.
///
/// This function must be called from a different thread than the thread that runs the event loop
diff --git a/api/cpp/include/slint_color.h b/api/cpp/include/slint_color.h
index 3d61f087d..5a340aab1 100644
--- a/api/cpp/include/slint_color.h
+++ b/api/cpp/include/slint_color.h
@@ -37,7 +37,7 @@ struct RgbaColor
RgbaColor(const Color &col);
};
-/// Color represents a color in the SixtyFPS run-time, represented using 8-bit channels for
+/// Color represents a color in the Slint run-time, represented using 8-bit channels for
/// red, green, blue and the alpha (opacity).
class Color
{
diff --git a/api/cpp/include/slint_interpreter.h b/api/cpp/include/slint_interpreter.h
index 9cb96989c..53faa12e4 100644
--- a/api/cpp/include/slint_interpreter.h
+++ b/api/cpp/include/slint_interpreter.h
@@ -30,7 +30,7 @@ struct ErasedComponentBox : vtable::Dyn
/// The types in this namespace allow you to load a .slint file at runtime and show its UI.
///
/// You only need to use them if you do not want to use pre-compiled .slint code, which is
-/// the normal way to use SixtyFPS.
+/// the normal way to use Slint.
///
/// The entry point for this namespace is the \ref ComponentCompiler, which you can
/// use to create \ref ComponentDefinition instances with the
@@ -227,7 +227,7 @@ private:
friend class Value;
};
-/// This is a dynamically typed value used in the SixtyFPS interpreter.
+/// This is a dynamically typed value used in the Slint interpreter.
/// It can hold a value of different types, and you should use the
/// different overloaded constructors and the to_xxx() functions to access the
//// value within.
@@ -881,7 +881,7 @@ public:
}
};
-/// ComponentCompiler is the entry point to the SixtyFPS interpreter that can be used
+/// ComponentCompiler is the entry point to the Slint interpreter that can be used
/// to load .slint files or compile them on-the-fly from a string
/// (using build_from_source()) or from a path (using build_from_source())
class ComponentCompiler
diff --git a/api/cpp/include/slint_sharedvector.h b/api/cpp/include/slint_sharedvector.h
index bb9dd1d91..5476a8a26 100644
--- a/api/cpp/include/slint_sharedvector.h
+++ b/api/cpp/include/slint_sharedvector.h
@@ -10,7 +10,7 @@
namespace slint {
/// SharedVector is a vector template class similar to std::vector that's primarily used for passing
-/// data in and out of the SixtyFPS run-time library. It uses implicit-sharing to make creating
+/// data in and out of the Slint run-time library. It uses implicit-sharing to make creating
/// copies cheap. Only when a function changes the vector's data, a copy is is made.
template
struct SharedVector
diff --git a/api/cpp/include/slint_string.h b/api/cpp/include/slint_string.h
index 89119fdaa..f6c9bcda9 100644
--- a/api/cpp/include/slint_string.h
+++ b/api/cpp/include/slint_string.h
@@ -7,7 +7,7 @@
namespace slint {
-/// A string type used by the SixtyFPS run-time.
+/// A string type used by the Slint run-time.
///
/// SharedString uses implicit data sharing to make it efficient to pass around copies. When
/// copying, a reference to the data is cloned, not the data itself.