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Complete the C++ Timer API
With this patch it matches the Rust API, with start(), restart(), running() and a default constructor.
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3d64be7fb6
commit
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3 changed files with 134 additions and 9 deletions
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@ -337,24 +337,67 @@ private:
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private_api::WindowRc inner;
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};
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#if !defined(DOXYGEN)
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using cbindgen_private::TimerMode;
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#else
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/// The TimerMode specifies what should happen after the timer fired.
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///
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/// Used by the sixtyfps::Timer::start() function.
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enum class TimerMode {
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/// A SingleShot timer is fired only once.
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SingleShot,
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/// A Repeated timer is fired repeatedly until it is stopped or dropped.
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Repeated,
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};
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#endif
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/// A Timer that can call a callback at repeated interval
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///
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/// Use the static single_shot function to make a single shot timer
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struct Timer
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{
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/// Construct a null timer. Use the start() method to activate the timer with a mode, interval
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/// and callback.
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Timer() : id(-1) { }
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/// Construct a timer which will repeat the callback every `interval` milliseconds until
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/// the destructor of the timer is called.
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///
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/// This is a convenience function and equivalent to calling
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/// `start(sixtyfps::TimerMode::Repeated, interval, callback);` on a default constructed Timer.
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template<typename F>
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Timer(std::chrono::milliseconds interval, F callback)
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: id(cbindgen_private::sixtyfps_timer_start(
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interval.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
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new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); }))
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-1, cbindgen_private::TimerMode::Repeated, interval.count(),
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[](void *data) { (*reinterpret_cast<F *>(data))(); }, new F(std::move(callback)),
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[](void *data) { delete reinterpret_cast<F *>(data); }))
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{
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}
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Timer(const Timer &) = delete;
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Timer &operator=(const Timer &) = delete;
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~Timer() { cbindgen_private::sixtyfps_timer_stop(id); }
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/// Starts the timer with the given \a mode and \a interval, in order for the \a callback to
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/// called when the timer fires. If the timer has been started previously and not fired yet,
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/// then it will be restarted.
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template<typename F>
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void start(TimerMode mode, std::chrono::milliseconds interval, F callback)
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{
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id = cbindgen_private::sixtyfps_timer_start(
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id, mode, interval.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
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new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); });
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}
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/// Stops the previously started timer. Does nothing if the timer has never been started. A
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/// stopped timer cannot be restarted with restart() -- instead you need to call start().
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void stop()
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{
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cbindgen_private::sixtyfps_timer_stop(id);
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id = -1;
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}
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/// Restarts the timer, if it was previously started.
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void restart() { cbindgen_private::sixtyfps_timer_restart(id); }
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/// Returns true if the timer is running; false otherwise.
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bool running() const { return cbindgen_private::sixtyfps_timer_running(id); }
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/// Call the callback after the given duration.
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template<typename F>
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static void single_shot(std::chrono::milliseconds duration, F callback)
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@ -7,7 +7,7 @@
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#include <sixtyfps.h>
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#include <thread>
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TEST_CASE("C++ Timers")
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TEST_CASE("C++ Singleshot Timers")
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{
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using namespace sixtyfps;
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int called = 0;
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@ -20,6 +20,62 @@ TEST_CASE("C++ Timers")
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REQUIRE(called == 10);
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}
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TEST_CASE("C++ Repeated Timer")
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{
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int timer_triggered = 0;
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sixtyfps::Timer timer;
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timer.start(sixtyfps::TimerMode::Repeated, std::chrono::milliseconds(30),
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[&]() { timer_triggered++; });
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REQUIRE(timer_triggered == 0);
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bool timer_was_running = false;
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sixtyfps::Timer::single_shot(std::chrono::milliseconds(500), [&]() {
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timer_was_running = timer.running();
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sixtyfps::quit_event_loop();
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});
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sixtyfps::run_event_loop();
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REQUIRE(timer_triggered > 1);
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REQUIRE(timer_was_running);
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}
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TEST_CASE("C++ Restart Singleshot Timer")
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{
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int timer_triggered = 0;
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sixtyfps::Timer timer;
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timer.start(sixtyfps::TimerMode::SingleShot, std::chrono::milliseconds(30),
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[&]() { timer_triggered++; });
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REQUIRE(timer_triggered == 0);
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bool timer_was_running = false;
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sixtyfps::Timer::single_shot(std::chrono::milliseconds(500), [&]() {
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timer_was_running = timer.running();
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sixtyfps::quit_event_loop();
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});
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sixtyfps::run_event_loop();
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REQUIRE(timer_triggered == 1);
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REQUIRE(timer_was_running);
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timer_triggered = 0;
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timer.restart();
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sixtyfps::Timer::single_shot(std::chrono::milliseconds(500), [&]() {
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timer_was_running = timer.running();
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sixtyfps::quit_event_loop();
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});
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sixtyfps::run_event_loop();
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REQUIRE(timer_triggered == 1);
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REQUIRE(timer_was_running);
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}
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TEST_CASE("Quit from event")
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{
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@ -33,7 +89,6 @@ TEST_CASE("Quit from event")
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REQUIRE(called == 10);
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}
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TEST_CASE("Event from thread")
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{
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std::atomic<int> called = 0;
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@ -50,15 +105,13 @@ TEST_CASE("Event from thread")
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t.join();
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}
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TEST_CASE("Blocking Event from thread")
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{
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std::atomic<int> called = 0;
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auto t = std::thread([&] {
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// test returning a, unique_ptr because it is movable-only
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std::unique_ptr foo = sixtyfps::blocking_invoke_from_event_loop([&] {
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return std::make_unique<int>(42);
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});
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std::unique_ptr foo = sixtyfps::blocking_invoke_from_event_loop(
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[&] { return std::make_unique<int>(42); });
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called = *foo;
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int xxx = 123;
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sixtyfps::blocking_invoke_from_event_loop([&] {
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@ -21,6 +21,7 @@ type SingleShotTimerCallback = Box<dyn FnOnce()>;
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///
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/// Used by the [`Timer::start`] function.
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#[derive(Copy, Clone)]
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#[repr(C)]
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pub enum TimerMode {
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/// A SingleShot timer is fired only once.
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SingleShot,
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@ -360,6 +361,8 @@ pub(crate) mod ffi {
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/// The timer MUST be stopped with sixtyfps_timer_stop
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#[no_mangle]
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pub extern "C" fn sixtyfps_timer_start(
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id: i64,
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mode: TimerMode,
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duration: u64,
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callback: extern "C" fn(*mut c_void),
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user_data: *mut c_void,
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@ -367,7 +370,10 @@ pub(crate) mod ffi {
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) -> i64 {
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let wrap = WrapFn { callback, user_data, drop_user_data };
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let timer = Timer::default();
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timer.start(TimerMode::Repeated, core::time::Duration::from_millis(duration), move || {
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if id != -1 {
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timer.id.set(Some(id as _));
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}
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timer.start(mode, core::time::Duration::from_millis(duration), move || {
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(wrap.callback)(wrap.user_data)
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});
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timer.id.take().map(|x| x as i64).unwrap_or(-1)
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let timer = Timer { id: Cell::new(Some(id as _)) };
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timer.stop()
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}
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/// Restart a repeated timer
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#[no_mangle]
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pub extern "C" fn sixtyfps_timer_restart(id: i64) {
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if id == -1 {
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return;
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}
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let timer = Timer { id: Cell::new(Some(id as _)) };
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timer.restart();
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timer.id.take(); // Make sure that dropping the Timer doesn't unregister it. C++ will call stop() in the destructor.
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}
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/// Returns true if the timer is running; false otherwise.
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#[no_mangle]
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pub extern "C" fn sixtyfps_timer_running(id: i64) -> bool {
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if id == -1 {
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return false;
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}
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let timer = Timer { id: Cell::new(Some(id as _)) };
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let running = timer.running();
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timer.id.take(); // Make sure that dropping the Timer doesn't unregister it. C++ will call stop() in the destructor.
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running
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}
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}
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