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Use the EvaluationContext in the signal handler
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e86a7d3192
commit
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7 changed files with 62 additions and 29 deletions
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@ -18,14 +18,16 @@ struct Signal
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{
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internal::sixtyfps_signal_set_handler(
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&inner,
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[](void *user_data, const void *value) {
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[](void *user_data, const internal::EvaluationContext *value) {
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(*reinterpret_cast<F *>(user_data))(value);
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},
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new F(binding),
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[](void *user_data) { delete reinterpret_cast<F *>(user_data); });
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); });
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}
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void emit(const void *data) const { internal::sixtyfps_signal_emit(&inner, data); }
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void emit(const internal::EvaluationContext *context) const
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{
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internal::sixtyfps_signal_emit(&inner, context);
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}
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private:
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internal::SignalOpaque inner;
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