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C++: Do not expose private types in the sixtyfps namespace
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commit
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2 changed files with 23 additions and 30 deletions
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@ -384,19 +384,7 @@ private:
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int64_t id;
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};
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// layouts:
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using cbindgen_private::BoxLayoutCellData;
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using cbindgen_private::BoxLayoutData;
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using cbindgen_private::GridLayoutCellData;
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using cbindgen_private::GridLayoutData;
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using cbindgen_private::LayoutAlignment;
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using cbindgen_private::LayoutInfo;
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using cbindgen_private::Orientation;
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using cbindgen_private::Padding;
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using cbindgen_private::PathLayoutData;
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using cbindgen_private::Rect;
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#if !defined(DOXYGEN)
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namespace cbindgen_private {
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inline LayoutInfo LayoutInfo::merge(const LayoutInfo &other) const
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{
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// Note: This "logic" is duplicated from LayoutInfo::merge in layout.rs.
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@ -407,10 +395,8 @@ inline LayoutInfo LayoutInfo::merge(const LayoutInfo &other) const
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std::max(preferred, other.preferred),
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std::min(stretch, other.stretch) };
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}
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#endif
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/// FIXME! this should be done by cbindgen
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namespace cbindgen_private {
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inline bool operator==(const LayoutInfo &a, const LayoutInfo &b)
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{
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return a.min == b.min && a.max == b.max && a.min_percent == b.min_percent
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@ -425,7 +411,8 @@ inline bool operator!=(const LayoutInfo &a, const LayoutInfo &b)
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namespace private_api {
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inline SharedVector<float> solve_box_layout(const BoxLayoutData &data, Slice<int> repeater_indexes)
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inline SharedVector<float> solve_box_layout(const cbindgen_private::BoxLayoutData &data,
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Slice<int> repeater_indexes)
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{
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SharedVector<float> result;
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Slice<uint32_t> ri { reinterpret_cast<uint32_t *>(repeater_indexes.ptr), repeater_indexes.len };
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@ -433,31 +420,36 @@ inline SharedVector<float> solve_box_layout(const BoxLayoutData &data, Slice<int
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return result;
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}
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inline SharedVector<float> solve_grid_layout(const GridLayoutData &data)
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inline SharedVector<float> solve_grid_layout(const cbindgen_private::GridLayoutData &data)
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{
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SharedVector<float> result;
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cbindgen_private::sixtyfps_solve_grid_layout(&data, &result);
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return result;
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}
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inline LayoutInfo grid_layout_info(Slice<GridLayoutCellData> cells, float spacing,
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const Padding &padding)
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inline cbindgen_private::LayoutInfo
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grid_layout_info(Slice<cbindgen_private::GridLayoutCellData> cells, float spacing,
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const cbindgen_private::Padding &padding)
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{
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return cbindgen_private::sixtyfps_grid_layout_info(cells, spacing, &padding);
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}
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inline LayoutInfo box_layout_info(Slice<BoxLayoutCellData> cells, float spacing,
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const Padding &padding, LayoutAlignment alignment)
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inline cbindgen_private::LayoutInfo
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box_layout_info(Slice<cbindgen_private::BoxLayoutCellData> cells, float spacing,
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const cbindgen_private::Padding &padding,
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cbindgen_private::LayoutAlignment alignment)
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{
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return cbindgen_private::sixtyfps_box_layout_info(cells, spacing, &padding, alignment);
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}
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inline LayoutInfo box_layout_info_ortho(Slice<BoxLayoutCellData> cells, const Padding &padding)
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inline cbindgen_private::LayoutInfo
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box_layout_info_ortho(Slice<cbindgen_private::BoxLayoutCellData> cells,
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const cbindgen_private::Padding &padding)
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{
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return cbindgen_private::sixtyfps_box_layout_info_ortho(cells, &padding);
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}
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inline SharedVector<float> solve_path_layout(const PathLayoutData &data,
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inline SharedVector<float> solve_path_layout(const cbindgen_private::PathLayoutData &data,
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Slice<int> repeater_indexes)
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{
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SharedVector<float> result;
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