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Fix panic when trying to access layout cache of destroyed items
This can be reproduced by deleting the last item of the printer queue in the printer demo. It is a regression showing up because we now emit the MouseExit event after the mouse grab as released. The problem is that we upgrade the weak item, and call geometry() on it. Calling geometry will re-evaluate the layout cache which will re-evaluate the model which will result in the component being removed and the cache entry having less item than expected. It is ok to simply return 0. for these layout location since the item will disapear anyway.
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5 changed files with 99 additions and 4 deletions
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@ -403,6 +403,12 @@ inline bool operator!=(const LayoutInfo &a, const LayoutInfo &b)
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}
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namespace private_api {
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/// Access the layout cache of an item within a repeater
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inline float layout_cache_access(const SharedVector<float> &cache, int offset, int repeater_index) {
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size_t idx = size_t(cache[offset]) + repeater_index * 2;
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return idx < cache.size() ? cache[idx] : 0;
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}
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// models
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struct AbstractRepeaterView
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{
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