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Update MSRV to 1.77
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9 changed files with 42 additions and 26 deletions
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@ -49,7 +49,7 @@ In the next section you will learn how to use the installed library in your appl
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First you need to install the prerequisites:
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* Install Rust by following the [Rust Getting Started Guide](https://www.rust-lang.org/learn/get-started). If you already
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have Rust installed, make sure that it's at least version 1.73 or newer. You can check which version you have installed
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have Rust installed, make sure that it's at least version 1.77 or newer. You can check which version you have installed
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by running `rustc --version`. Once this is done, you should have the `rustc` compiler and the `cargo` build system installed in your path.
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You can either choose to compile Slint from source along with your application or include Slint as an external CMake package.
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@ -9,7 +9,7 @@ following generic instructions on what's needed to compile and use Slint.
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## Prerequisites
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* Install Rust by following the [Rust Getting Started Guide](https://www.rust-lang.org/learn/get-started). If you already
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have Rust installed, make sure that it's at least version 1.73 or newer. You can check which version you have installed
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have Rust installed, make sure that it's at least version 1.77 or newer. You can check which version you have installed
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by running `rustc --version`. Once this is done, you should have the `rustc` compiler and the `cargo` build system installed in your path.
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* A C++ cross-compiler compiler that supports C++20.
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@ -44,7 +44,7 @@ cmake -DRust_CARGO_TARGET=thumbv7em-none-eabihf -DSLINT_FEATURE_FREESTANDING=ON
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```
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## Next Steps
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- Check out the [](../getting_started.md) instructions for a generic "Hello World" with C++.
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- Study the [](../api/library_root), in particular the `slint::platform` namespace for
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writing a Slint platform integration to handle touch input and render pixel, which you
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