Commit graph

244 commits

Author SHA1 Message Date
Simon Hausmann
1a8ce3c659 Add support for optimized rectangles in ElementHandle
Keep merging elements, but remember the boundaries in the debug info, separated by a slash.

Also fixed tests that rely on accessible-label being set only once. For example

```
Button { text: "foo"; }
```

will certainly have "foo" as accessible-label on `Button`, but its internal `Text` element has
an implicit "accessible-label" set to the same
value.

So don't rely on that for now but search by id instead.
2024-06-05 01:29:58 -07:00
Simon Hausmann
4eef2d4936 WIP: Add find_by_element_type_name 2024-06-05 01:29:58 -07:00
Simon Hausmann
a52fe6bbfc Make element debug information configurable
The `SLINT_EMIT_DEBUG_INFO` environment variable needs to be set for Rust and C++ builds. For the interpreter it's always enabled, since ... we have it.
2024-06-05 01:29:58 -07:00
Olivier Goffart
43a336b534 C++ part of element_ids
Simplify a bit the llr generation so that there is less code duplication
between Rust and C++
2024-06-05 01:29:58 -07:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Olivier Goffart
5c3732c74e C++: fix string to float so that it doesn't depends on the current locale 2024-05-07 14:58:07 +02:00
Olivier Goffart
80f37a3acf C++ ChangeTracker implementation 2024-05-02 22:25:53 +02:00
Simon Hausmann
31767eb6ab Add a clear-focus()function on all elements that have a focus() function
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
2024-04-26 11:09:11 +02:00
Olivier Goffart
5a4713aa17 C++: add #pragma once to generated file 2024-04-22 13:06:05 +02:00
Olivier Goffart
64404ceca2 accessibility: return an Option for accessible string values
So we can know whether the item had the property set at all or not
2024-04-19 11:23:26 +02:00
Olivier Goffart
13127dc71c Accessibility: Add support for accessibility-action-* callback (#5073)
Merge branch 'feature/accessibility'

 Conflicts:
	internal/compiler/widgets/cosmic-base/button.slint
	internal/compiler/widgets/cupertino-base/button.slint
	internal/compiler/widgets/fluent-base/button.slint
	internal/compiler/widgets/material-base/button.slint

Also updated license header in actions.slint
2024-04-16 15:02:25 +02:00
Olivier Goffart
bd112a3021 C++: fix code generation of functions that don't return anything
and whose expression return something. Otherwise we get an error:
`return-statement with a value, in function returning ‘void’`
2024-04-16 14:50:55 +02:00
Olivier Goffart
0f05089d5e Polish the C++ and Rust HSV API 2024-04-15 18:18:00 +02:00
Luke D. Jones
0b1ec5e4c9 Convert to struct field access and make HsvColor public 2024-04-15 18:18:00 +02:00
Luke D. Jones
d4a3f77877 feat: color: add HSV methods to slint 2024-04-15 18:18:00 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
523e1a161c WIP: More on support for accessibility actions
Continue with the core library support and the compiler support.

This hasn't been tested yet and is missing implementation in the
backends
2024-03-28 11:28:56 +01:00
Florian Blasius
b0549b50c6 (wip) Added accessibility_action and supported_accessibility_action to ItemTreeVTable 2024-03-28 11:28:56 +01:00
Simon Hausmann
68083243b2
Add an in-out boolean color-scheme property to Palette (#4701)
This allows applications to force dark/light mode, as well as determine
which mode is active.
2024-03-26 15:44:22 +01:00
Tobias Hunger
28b96ca6f6 janitor: manual cargo clippy fixes
Semi-random selection of clippy topics that were
uncontroversial before:-).

Leaves about 84 deduplicated issues in the code base
according to clippy from nightly.
2024-03-14 13:42:38 +01:00
Olivier Goffart
b844f76842 Add test and fixup color red/green/blue fields 2024-03-12 11:36:30 +01:00
Luke D. Jones
8c60cc74be feat: color: add channel properties to color
Add extra properties to the `color` type.
- `red`
- `green`
- `blue`
- `alpha`
2024-03-12 09:42:30 +01:00
Wilston Oreo
bef532b5fc
Optional C++ namespaces (#4759)
Co-authored-by: Michael Winkelmann <michael@winkelmann.site>
2024-03-06 19:43:11 +01:00
Olivier Goffart
5fe68e1746 Fix animation when started from a different item tree
Fixes #4741

This commit move the property_binding_and_analysis from the inlining
pass to an associated funciton in the context.
Then re-use that from the rust and c++ generator to actually get the
right animation
2024-03-05 12:27:11 +01:00
Olivier Goffart
190273d293 C++: fix enum with dashes 2024-02-22 10:41:45 +01:00
Olivier Goffart
b5abee6c8d C++: fix compilation when class name has an underscore
Fixes: #4659
2024-02-22 10:41:45 +01:00
Olivier Goffart
dab4ea44cd Fix C++ compilation with nightly rust
```
error: casting references to a bigger memory layout than the backing allocation is undefined behavior, even if the reference is unused
    --> internal/core/item_tree.rs:1035:32
     |
1035 |             Pin::new_unchecked(&*(&**component as *const Dyn as *const u8)),
     |                                ^^^^-----------^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     |                                    |
     |                                    backing allocation comes from here
     |
     = note: casting from `vtable::Dyn` (0 bytes) to `u8` (1 bytes)
     = note: `#[deny(invalid_reference_casting)]` on by default
```
2024-02-14 10:15:07 +01:00
Olivier Goffart
97067c3d65 Add 9slice information at runtime 2024-02-13 14:46:27 +01:00
Brandon Fowler
3e8940660b
Add set-selection-offsets function to TextInput, TextEdit, and LineEdit (#4197)
The function accepts two arguments that specify the start and the end of the text to select.

Fixes #4164
2024-01-06 11:12:53 +01:00
Olivier Goffart
6195fc8567 Fix compilation when dividing by zero at compile time
Rust would have panicked and C++ generated wrong code.

CC #3982
2023-11-27 17:09:57 +01:00
Olivier Goffart
f043234890 C++: fix (private) properties of type EasingCurve
tests/cases/properties/animation_props_depends.slint in previous commit
added a property<easing> and that didn't work with C++
2023-11-03 15:11:06 +01:00
Ken Carpenter
b20536131f
Add more easing formulas (#3812)
Closes #2655
2023-11-03 09:20:44 +01:00
Olivier Goffart
172dcfa775 C++: fix crash when accessing empty model from Slint
Fixes #3704
2023-10-19 18:09:14 +02:00
Olivier Goffart
4bbfbd541b Prospective fix for MSVC warnings
Warning looks like that

```
C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.35.32215\include\tuple(144,47): warning C4244: 'initializing': conversion from '_Ty' to '_Ty', possible loss of data [D:\a\slint\cppbuild\examples\virtual_keyboard\cpp\virtual_keyboard.vcxproj]
            with
            [
                _Ty=int
            ]
            and
            [
                _Ty=float
            ]
  C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.35.32215\include\tuple(239): message : see reference to function template instantiation 'std::_Tuple_val<_This>::_Tuple_val<_Ty>(_Other &&)' being compiled [D:\a\slint\cppbuild\examples\virtual_keyboard\cpp\virtual_keyboard.vcxproj]
            with
            [
                _This=float,
                _Ty=int,
                _Other=int
            ]
  C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.35.32215\include\tuple(239,81): message : see reference to function template instantiation 'std::_Tuple_val<_This>::_Tuple_val<_Ty>(_Other &&)' being compiled [D:\a\slint\cppbuild\examples\virtual_keyboard\cpp\virtual_keyboard.vcxproj]
            with
            [
                _This=float,
                _Ty=int,
                _Other=int
            ]
  C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.35.32215\include\tuple(802): message : see reference to function template instantiation 'std::tuple<float,float,float,float>::tuple<std::_Exact_args_t,int,float,float,int,0>(_Tag,_This2 &&,float &&,float &&,int &&)' being compiled [D:\a\slint\cppbuild\examples\virtual_keyboard\cpp\virtual_keyboard.vcxproj]
            with
            [
                _Tag=std::_Exact_args_t,
                _This2=int
            ]
  C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.35.32215\include\tuple(802,12): message : see reference to function template instantiation 'std::tuple<float,float,float,float>::tuple<std::_Exact_args_t,int,float,float,int,0>(_Tag,_This2 &&,float &&,float &&,int &&)' being compiled [D:\a\slint\cppbuild\examples\virtual_keyboard\cpp\virtual_keyboard.vcxproj]
            with
            [
                _Tag=std::_Exact_args_t,
                _This2=int
            ]
```
2023-10-09 17:25:24 +02:00
Olivier Goffart
a5488d6285 Rename RepeatedComponent -> RepeatedItemTree
And some more cleanups
2023-10-09 11:01:56 +02:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
J-P Nurmi
8dd51f76f1
Fix named exports in native code (#3602) 2023-10-05 16:41:10 +02:00
Olivier Goffart
f546d22861 C++: Fix crash when deleting a component from the click event within a sub component
The parent is already deleted when we delete the component that is kept
alive by the `grabber` ItemRc in `handle_mouse_grab`
When the ItemRc goes out of scope, we delete the component, but the
parent was already gone.

This doesn't solve a broader issue that we use the parent in many place
and it is not kept alive (for example when using properties of the
parent)
2023-09-14 11:34:18 +02:00
Olivier Goffart
e04835d209 Fix computation of the item sub range
We need to account for the repeater count in the item sub-range
2023-09-13 16:08:37 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Olivier Goffart
2a8ebb9752 Flickable: don't make the viewport special
Instead: add the viewport propety directly in the Flickable

Simplifies the compiler's code generation a bit
2023-09-13 16:08:37 +02:00
Simon Hausmann
3652f58a3f Change item indices from usize to u32
So that the compiler and run-time can never disagree on the
number of bytes the item index can use.
2023-09-12 08:53:58 +02:00
Olivier Goffart
cf19749943
Make a pass to remove the Expression::Return instruction
So it doesn't appear in the LLR and the C++ codegen can be simplified.
In particular, this removes the need to throw/catch exception to handle return
across generated lambdas
2023-09-06 14:10:26 +02:00
Simon Hausmann
21d44e3a31 Fix data section placement for pre-compiled textures in C++
Place pre-rendered textures into read-only data, instead of the data
section.

Amends 3db168d03d
2023-08-23 18:57:40 +02:00
Simon Hausmann
e683a6338a Make inclusion of various C++ header files optional
Only include iostream, cmath, and cstdlib if needed.
2023-08-21 17:56:50 +02:00
Simon Hausmann
8d0a73c1d4 C++: Add iostream to the list of included header files
When using debug() we generate calls to `std::cout`.
2023-08-21 17:56:50 +02:00
Simon Hausmann
ad84114bae Fix build of generated C++ code with older macOS versions
Avoid the use of std::optional<T>::value.

Amends 0ba6ef1c24
2023-07-31 14:37:45 +02:00
Tobias Hunger
a362b7a1ae Add window_adapter to ComponentVTable
Make it duplicate as `maybe_window_adapter` with a boolean `do_create`
parameter.
2023-07-27 12:04:16 +02:00
Tobias Hunger
d47d52bf52 ItemVTable::init(...): Take an ItemRc so that the itan can know where in the Item Tree it is located 2023-07-27 12:04:16 +02:00