Try to fix the issue #3911.
In 1.3.0, the function "adjust_window_size_to_satisfy_constraints" is deleted.
I guess that, in Winit 0.29.x, the window will automatically resize, but, at least, it doesn't work on Windows.
So, I try to add this function back.
This might fix the issue with resizing causing swapchain re-creation
errors, because "Swapchain creation no longer returns an error when the
swapchain extent doesn't match the current surface extent."
cc #3850
calling show() on a visible window or hide() on a hidden window
shouldn't do anything.
Especially currently it would resize to the preferred size.
So that makes the preview UI to alsways resize to the preferred size
because we always call show()
This way if for example the application quits the event loop while
pressed is true, and then resumes shortly afterwards, we maintain the
pressed state correctly.
Port to the latest accesskit and accesskit_winit:
- NodeId is now a u64 instead of u128, so trim the component/item encoding.
- Adjust to some enum renamings.
- TreeUpdate now always requires a focus node, which we set to the root.
- Fixed focus handling on macOS: Report FocusIn to the accesskit
adapter, so that it can update its internal host_is_focused state
correctly.
Not sure why, but it fixes that applying the constraints is otherwise
not working with winit on X11
This is not the first time we do this fix:
723f89d342 and 1891e4489a
Commit f24014a2dd made the insert function
private. Let's solve this differently by creating a private WASM
clipboard and invoking copy() and paste() on the Text item instead.
The first attempt was implementing a ClipboardProvider just for the wasm
build, just like with SilentClipboard, but unfortunately that doesn't
work because in the backend's set_clipboard_text()/clipboard_text()
functions, there's no currently running winit event loop that we could
access, becaused the call stack starts directly at the DOM event
handler, not in our winit event handler.
On wayland, we may not be getting a resize event, after issuing `request_inner_size()`.
Without that, we would fail to size the EGL surface correctly.
Centralize all request_inner_size() call sites
and dispatch a "local" resize event if the new size is returned by winit.
Fixes#1671
Both structure are bascially the same and only used internally, no need
to have the two.
The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
Make the size argument to svg::render optional to mean that it is the
default size of the image.
Otherwise, passing None as the size to ImageInner::render_to_buffer
would not render the image which is possible in some backend (eg: the
button image icon with the qt backend)
And if the image is really rendered on an empty because of layouting or
so, we don't need to show a warning anyway.
Fix#3790
If you have a window like so:
```
component W inherits Window {
width: 200px; // or some other bindings
}
```
Before this patch, it will be converted by the compiler to something like
```
component W inherits Window {
width: 200px; // or some other bindings
min-width: width; // (not actual property, but part of the layout_info)
max-width: width;
}
```
When the window is on the screen, the platform backend will set the max
with and min width on the window manager window to the value from the
layout info.
But slint will also set the width and the height of the WindowItem to
the actual value. This will break the binding for width if any, and
will also cause the min and max with do be updated, which is wrong.
We haven't had much problem with that before, but with the
ComponentContainer, this becomes a problem as we want to set the width
and height of the inner from the outer by adding a two way binding,
which cause a binding loop at runtime.
The behavior change is that if you have a fixed window size and use that
on a MCU or platform that has a different size, the window will be
cropped or padded but will no longer be resized
The name passed was always "Slint", which can show up in the task
switcher, as seen on Linux/Xfce. Instead, we now use std::env::args() to
pass the actual first argument.
I think ideally this should use std::env::args_os() since we don't need
the data to be valid unicode (in which case this will panic). However,
stable Rust does not appear to provide a way to get at the bytes of an
OsString.
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.
For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
Following the winit 0.29 merge, a few adjustments are in order:
- Make slint::Window.set_size() before show keep the size
- on wasm, attempt to keep the size of the canvas from CSS
- on wasm, one must set the width and height explicitly on the canvas
otherwise there is wierd scaling
- on wasm, we can't set None as maximum or minimum size otherwise winit
panics
- It seems that the hack we had to keep the size in range is no longer
necessary
- The hack in the slide puzzle can be removed. (but unfortunately it
doesn't follow resizes
Unfortunatelly we always call set_inner_size to avoid infinite loop when
the css properties are not specificed, so this will override layouts
Also we don't default anymore to the preferred size
* Update internal/backends/winit/winitwindowadapter.rs
Silence this warning:
```
warning: i-slint-backend-qt@1.3.0: qt_window.rs:1536:17: warning: ignoring temporary created by a constructor declared with 'nodiscard' attribute [-Wunused-value]
```