In 80de96488a (#3397) we introduced a new
error if we detect a binding loop from the Window geomerty to its layout.
But it looks like this causes a lot of error in existing project, so
make it a warning instead.
It will continue to be an error in the live preview as this will cause a
panic otherwise.
This commit also change the text of the error to include the actual
binding loop. I hope this makes it easier for users to see the loop and
help to fix it.
The Window geometry depends on its constraints, so its constraints
cannot depends on its geometry
This fixes Infinitely growing layout, and other panics
Fixes#3989Fixes#2902Fixes#8065
This is a hacky approach, but does help a lot with the tedious fixes.
See https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_map_or
```
__CARGO_FIX_YOLO=1 cargo clippy --fix --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::unnecessary_map_or
cargo fmt --all
```
SmolStr has an Arc internally for large strings. This allows
cheap copies of large strings, but we lose that ability
when we convert the SmolStr to a &str and then reconstruct a
SmolStr from that slice.
I was hoping for some larger gains here, considering the impact
of this code change, but it only removes ~50k allocations,
while the impact on the runtime is not noticeable at all.
Still, I believe this is the right thing to do.
Before:
```
allocations: 2338981
Time (mean ± σ): 988.3 ms ± 17.9 ms [User: 690.2 ms, System: 206.4 ms]
Range (min … max): 956.4 ms … 1016.3 ms 10 runs
```
After:
```
allocations: 2287723
Time (mean ± σ): 989.8 ms ± 23.2 ms [User: 699.2 ms, System: 197.6 ms]
Range (min … max): 945.3 ms … 1021.4 ms 10 runs
```
If the property was not used, it was optimized out and the compiler
would panic
Fixes#6331
ChangeLog: compiler: Fix changed callback of an unused property
Preparation for multi-components
Note that this had to rename one instance of TextStyle because it
conflicts with the struct of the same name used in the FontSettings
in the style. This wasn't a problem before because it shares some
property in common, and the the order of processing of component has
changed leading to the other one being generated.
(But that is a wider bug in the compiler outside of the scope of this
refactoring)
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
This patch merges the changes from #2344 and #2491 and do some cleanup
In particular, this visit the init code expression when visiting the
root element expression
Closes#2344Closes#2491Fixes#2487
The const detection for two way binding was not detecting change if one
of the property was set to a const value in a component using it.
This would cause the compiler to generate call set_content on one of the
property in a two way bindings, and later, the "const sentinel" be
present in the dependency list, causing crash.
To avoid segfault for similar bug in the future, added added an assert!
in the property system to detect that.
Fixes#2185
The component properties might be accessed through different paths so we
may still reach a case where we have to borrow something that is already
borrowed
This type is poorly implemented and not documented. Let's remove it for now.
It shall remain available in the git history in the event of a resurrection.
These are two different concept, and it is confusing to keep them in the
same enum
We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
in the funciton `visit_layout_items_dependencies` we were passing a
NamedReference for a property that could have been in the base
component type of an element, instead of in one of the element within
the current visited component. This would result in wrong computation
done later to find out the "element path" of the property.
We then need to tell the visitor that the named reference is in a sub
component. To do that, we need to visit a PropertyPath instead of just a
NamedReference
Issue 1659 was showing one of the symptoms of this, which was an assert.
But it could also result in wrong analysis (binding loop not detected
when it should or vice versa)
Fixes#1659
This is the most basic loop and we wouldn't show a signal.
Turn out the comment was wrong and we do not seem to emit the error
twice for two ways binding to itself
Fixes#1407
Implement basic accessibility (a11y) support, using the Qt backend.
_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_
Parts of this PR:
* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes/binding_analysis.rs (Browse further)