Commit graph

27 commits

Author SHA1 Message Date
Olivier Goffart
010126992e MenuItem with for and if 2025-01-30 10:08:22 +01:00
Olivier Goffart
4da79ac69a Fix layouting of huge ListView with millions of items
The problem is that the precision of f32 for coordinate wouldn't be
accurate enough with such big viewport to put the elements so that they
are next to eachother.
So put the elements relative to the Flickable instead of relative to the
created moving viewport Rectangle.

Fixes #3700

Note that the ListView still use f32 for the scrollbar value, meaning
that at some point, the wheel stops working as the wheel increment is
smaller than the f32 increment, and scrolling becomes somehow fuzzy.
But this only happens after one more billions pixels now, so one can
have more than 50 millions of elements without much problems
2025-01-20 17:41:38 +01:00
Milian Wolff
f6da161dbb
Reduce SmolStr <-> &str conversions and copies (#6688)
SmolStr has an Arc internally for large strings. This allows
cheap copies of large strings, but we lose that ability
when we convert the SmolStr to a &str and then reconstruct a
SmolStr from that slice.

I was hoping for some larger gains here, considering the impact
of this code change, but it only removes ~50k allocations,
while the impact on the runtime is not noticeable at all.

Still, I believe this is the right thing to do.

Before:
```
        allocations:            2338981

  Time (mean ± σ):     988.3 ms ±  17.9 ms    [User: 690.2 ms, System: 206.4 ms]
  Range (min … max):   956.4 ms … 1016.3 ms    10 runs
```

After:
```
        allocations:            2287723

  Time (mean ± σ):     989.8 ms ±  23.2 ms    [User: 699.2 ms, System: 197.6 ms]
  Range (min … max):   945.3 ms … 1021.4 ms    10 runs
```
2024-11-19 10:07:16 +01:00
Olivier Goffart
3764312561
Generate multiple components in Rust and C++ (#5449)
When lowering to the LLR, generate one PulbicComponent for each exported
component in the main file

Closes #784
2024-06-24 10:03:19 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Olivier Goffart
2e4d1f2427 WIP: work on changed callback 2024-05-02 22:25:53 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
fac0921579 Compiler: keep the layout debugging info next to its node 2024-02-21 11:33:37 +01:00
Olivier Goffart
3b7c2d0c5e compiler: Add layout information the the Element 2023-10-24 15:49:12 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Tobias Hunger
689238a3af Lower ComponentContainer into two objects
... so that we have one that controls the embedding operation and one
that we can turn into a dynamic tree node where the actual embedding
happens.

Mark the placeholder Element as `is_component_placeholder` and make sure to not
optimize out that object in a later pass.

Adapt Element creation to account for the new
`is_component_placeholder`.
2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
1089d29ebb Make Empty not fill the parent by default
Unless `preferred-*:100%` is set

Part of #2284
2023-03-24 11:15:05 +01:00
Olivier Goffart
443a5f7657 Center element by default in their parent with the new syntax 2022-11-15 17:33:27 +01:00
Olivier Goffart
28ae8f7bc4 Refactoring: split ElementType away from the types used as property type
These are two different concept, and it is confusing to keep them in the
same enum

We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
2022-10-26 14:50:44 +02:00
Tobias Hunger
07ad20a09c
Basic Slint accessibility support (#1294)
Implement basic accessibility (a11y) support, using the Qt backend.

_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_

Parts of this PR:

* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct 
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
2022-06-08 20:42:10 +02:00
Olivier Goffart
f8f61dc2b7 Fix a bunch more issue with PopupWindow
* Make sure that the compiler don't panic if the parent of a PopupWindow
   is optimized (by not optiizing such element)

 * Ensure that we can call popup.show() from within a deeper repeater

 * Ensure that the parent element of the popup is the right one in case of
   repeater (and not the node in the parent component)

This partially revert ad5991f8fa and
6c7a7aed0e because we must do the lower_popup
adter the repeater pass, because otherwise the parent element of the
created component for the PopupWindow might be wrong and it is not easy to
adjust (we would have to make Component::parent_element a RefCell or duplicate
it again.

Fixes #1132
2022-04-01 14:06:38 +02:00
Olivier Goffart
ad5991f8fa Fix PopupWindow within repeater
* The LLR expect that the popup_window is actually contained in it's parent
   component popup_windows, otherwise the context is not correct.
 * There is no index property for a PopupWindow

Fixes #1113
2022-03-30 16:46:55 +02:00
Olivier Goffart
6c7a7aed0e Error out when a PopupWindow is in a if or for
instead of panicking

We need to mve stuff in the parent element and that doesn't work if
it is a repeated element. Also there would not be ways to call show
on it anyway.

Fixes #1079
2022-03-21 12:50:49 +01:00
Olivier Goffart
6653651199 Fixes Listview's element height when the height is specified in the parent sub-component
Fixes #1057
2022-03-17 09:04:32 +01:00
Olivier Goffart
8bf47a2b74 Properly compute the binding priority in case of several level of inlining
The problem is that if some bindings are coming from already inlined elements
they should have a higher priority field, so that whenmerging the two way
binding, we keep the least deep value

Fixes: #1026
2022-03-09 17:43:28 +01:00
Olivier Goffart
55fb9c13aa Mark the y properties of elements within a ListView as "set"
... also for oarent component.

The previous code did not set it as set for the parent components
causing the properties to be marked as const while they shouldn't

Fixes #983
2022-02-25 17:20:09 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes/repeater_component.rs (Browse further)