When using rust, allow panics to cross the boundaries of our vtable traits.
This avoids panic producing two backtrace with panic=unwind
This patch doesn't touch the ABI of out FFI interface, they stay extern "C", because
if a panic or exception crosses these boundaries, we are in trouble.
(Also, we have a panic=abort in our Cargo.toml anyway)
This fixes the contents of the `n`-th repeater inside the
`ComponentContainer` to also show up in the `n`-th repeater *after*
the `ComponentContainer`.
The ComponentContainer is lowered to a Comonent Container and a
dynamic tree node. The tree node is managed manually and I messed
up the repeater indices since there were no entries in the repeater
array for the embedded components. That mad things hard to keep
consistent as components get merged.
This chnages that: It lowers a Component Container to Something like this:
```slint
ComponentContainer {
if false: Emtpy {}
}
```
This way the standard mechanismns make sure we have something to put into
the repeater list and that unscrews the indices, saving a bit of code along
the way.
The inserted repeated node is still marked as `is_component_placeholder`, so
that we can wire it up as needed.
This exposes FocusReason to .slint, and adds it as an argument to focus-event-changed callback on FocusScope to close#8387. It also adds two new callbacks, focus-gained and focus-lost, which are identical to focus-event-changed but are only invoked on focus gain or loss respectively.
In addition to this, it removes the FocusEventReason::AccessKit variant, replacing it with the mouse variant to hopefully make AccessKit more compatible with any Slint code that will use FocusEventReason.
Finally, I added two tests based on focus_change_event.slint, one for testing the FocusEventReason argument and another for testing the new callbacks.
close#8387
ChangeLog: Added `focus-gained` and `focus-lost` callback to FocusScope. Pass an `FocusReason` enum to the FocusScope callbacks
Closes#5992
Adds the enum FocusEventReason and makes it an argument for FocusEvent. This reason could eventually be exposed in Slint to solve #8387.
Using the focus reason tracking, I also added a select all on keyboard focus for TextInputs (except on macOS), which should close#5992.
ChangeLog: TextInput selects its content when focused with the keyboard on Windows and Linux
To be compatible with the 2024 edition, we need to wrap the
`no_mangle` attribute in `unsafe()`.
The parsing for that in cbindgen was only added in the version 0.28,
but we couldn't upgrade cbindgen before because of a regression in
cbindgen 0.27 that prevented us from upgrading.
Now that cbindgen 0.29 is released with a fix, we can prepare for the
2024 edition
When either the viewport gets smaller or the Flickable gets bigger, we
should move the viewport position to keep it within the bounds.
Fixes#7487Fixes#2227
(Also workaround #8147 as the ScrollView will automatically go back in
bounds)
... for the duration of the session. How can we save those
colors?
Recent colors change a lot, we probably do not want that stored
inside the git repository hosting the slint files... and this is
probably "personal data" and nor "project data" in the first place.
Replace ios specific cfgs with "apple but not macOS", dubbed
ios_and_friends, so that we also cover iPadOS, etc.. What those have in
common is that they don't have user-resizable windows. (We might want to
add visionOs in the future)
Also, simplify a few macos or ios cfgs with just target_vendor =
"apple", for what applies to all the operating systems.
- Create a `slint::wgpu_24` module
- Re-export `wgpu` in it
- Place the WGPU config types used by the `BackendSelector::require_wgpu_24` function in it, and remove the 24 infix.
As an upside, this also adds the feature guard to the docs at least for the `wgpu_24` module.
Instead of using datastructure that are tailored to our line by line
renderer and draw functions, use more generic and future proof data that
are easier to handle by hardware accelerator, and may be easier to
stabilize.
The screenshots from the screenshots test have to be re-done
because the rounding is different
Note: the C++ API DrawTextureArgs is not exposed yet
The `require_wgpu_24` function accepts either a fully setup WGPU, or one
can configure individual aspects such as features/limits.
The wgpu_texture example uses this to add push constants to the required
features and thus eliminates the need for uniform buffers.
This adds a `unstable-wgpu-24` feature that exposes WGPU types in the
GraphicsAPI enum, adds `require_wgpu_24()` to the backend selector,
and adds a conversion from `wgpu::Texture` to `slint::Image`.
The `require_wgpu_24()` function in the selector will be extended in the
future (before the next release) to permit specifying additional aspects
of the WGPU configuration.
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
... by changing the resolution for the `WindowItem` to traverse the
item tree from the current item, instead of going to the window.
This doesn't quite fix#4298 because `rem` resolution is still missing.
That requires the built-in default font size function to be fixed as
well, which is non-trivial.
cc #4298
By default it's enabled, of course. This property is not only added to
MenuItem, but Menu as well - since they can be nested. It's also
possible to select a disabled item, but it's hard to modify that since
it's logic is written in Slint. You should be prevented from activating
it with a tap or key press at least.
See #7791
Commit cd6f2e2 reformated the .toml, but the 80 char width column is
judged too small to be practical
Add a .taplo.toml file
Also do not split feature array
Internally a hue could be in negative degrees. The resulting color was fine, however using to-hsv() would then expose this negative value. This ensure the internal value is positive.
Some tweaks were needed to help tests pass but a real fix would be proper color comparisons. Floating point issues turn up when converting from hex to floats.
... using taplo with default settings
I tried this with 4 spaces indentation, but the patch is almost as
big as this one, so I went with default settings instead as that
is just easier:-)