And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
This will be needed for a future experiment. Unlike the Skia renderer,
which operates on raw window handles, the FemtoVG renderer exposes a
different interface where it assumes that the caller takes care of the
OpenGL context state. This means more boilerplate remains in the winit
backend, including the glutin dependency. The upside is that it will
allow using the FemtoVG renderer in environments without glutin.
In order to work in an environment without fontconfig or memmap, the
crate has two features:
- fontconfig (set when we anticipate fontconfig to be available at
run-time and libloading being available at compile time).
- diskfonts (set when we want to be able to load fonts from disk)
The winit crate enables fontconfig on "Linux" and diskfonts on !wasm.
Two bugs:
- There was an extra `* 4` that caused panic when the Text was clipped
- There was a bug in glyph handling when the text is being split in
several runs
Remove platform glyph abstraction, just use non-zero u16 as glyph index
like everyone else. As a bonus, this reduces the memory consumption of
the glyph buffers per glyph from a size of a pointer to the size of the
u16.
This change makes the test pass without the unicode feature.
Note that it is not possible to run the test without the unicode feature
unless one changes the Cargo.toml, so I did that locally to run the
tests
Separate the text shaping functionality from font metrics by having a
FontMetrics trait next to the TextShaper. AbstractFont is the combining
super trait. This allows eliminating the font height member from
TextParagraphLayout and improving the overall naming of fields and
types.
Finally, this prepares the API for composability of TextShaper for font
fallback handling.
Replace the abstract glyph trait with a glyph struct. That way the text
layout code can operate properly on a struct with fields, instead of on
functions on a trait (some of which returning a mutable reference). The
input is a glyph with offset, advance, etc. - everything needed for the
layout and the output is a position along with the platform specific
glyph data.
Remove the font reference field anymore as it's not needed anymore and
remove the manual clone implementations. Those were needed because
otherwise the TextShaper trait would have to also support clone - as
[derive(Clone)] imposes that. Now we can impose that just on Glyph and
that's easy and makes sense.