This exposes FocusReason to .slint, and adds it as an argument to focus-event-changed callback on FocusScope to close#8387. It also adds two new callbacks, focus-gained and focus-lost, which are identical to focus-event-changed but are only invoked on focus gain or loss respectively.
In addition to this, it removes the FocusEventReason::AccessKit variant, replacing it with the mouse variant to hopefully make AccessKit more compatible with any Slint code that will use FocusEventReason.
Finally, I added two tests based on focus_change_event.slint, one for testing the FocusEventReason argument and another for testing the new callbacks.
close#8387
ChangeLog: Added `focus-gained` and `focus-lost` callback to FocusScope. Pass an `FocusReason` enum to the FocusScope callbacks
Closes#5992
Adds the enum FocusEventReason and makes it an argument for FocusEvent. This reason could eventually be exposed in Slint to solve #8387.
Using the focus reason tracking, I also added a select all on keyboard focus for TextInputs (except on macOS), which should close#5992.
ChangeLog: TextInput selects its content when focused with the keyboard on Windows and Linux
To be compatible with the 2024 edition, we need to wrap the
`no_mangle` attribute in `unsafe()`.
The parsing for that in cbindgen was only added in the version 0.28,
but we couldn't upgrade cbindgen before because of a regression in
cbindgen 0.27 that prevented us from upgrading.
Now that cbindgen 0.29 is released with a fix, we can prepare for the
2024 edition
This adds a `unstable-wgpu-24` feature that exposes WGPU types in the
GraphicsAPI enum, adds `require_wgpu_24()` to the backend selector,
and adds a conversion from `wgpu::Texture` to `slint::Image`.
The `require_wgpu_24()` function in the selector will be extended in the
future (before the next release) to permit specifying additional aspects
of the WGPU configuration.
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
This is required to fix closing popup with the Qt backend, as we use the
window_adapter as a hack to get the root window_adapter (as opposed to
the popup one)
(That function was only used for the ComponentContainer and was not
implemented for C++ before)
Note that this reinterpret a
`Option<slint::private_api::WindowAdapterRc>` to just a `WindowAdapterRc`
This is because `Option` is only forward declared in C++ as it is not
generaly `#[repr(C)]`, but we assume (and assert) the usage of a niche.
As reported in https://chat.slint.dev/public/pl/ihnwtdgp7fb75k4aj5ou3p4idc
With usual copy/paste entries
We need to make sure that showing the popup window don't clear the
selection in the TextInput which happens if the TextInput gets a
FocusOut event.
`__CARGO_FIX_YOLO=1` is a hack, but it does help a lot with the tedious fixes where the result is fairly clear.
See https://rust-lang.github.io/rust-clippy/master/index.html#needless_return
```
__CARGO_FIX_YOLO=1 cargo clippy --fix --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::needless_return
cargo fmt --all
```
This is a hacky approach, but does help a lot with the tedious fixes.
See https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_map_or
```
__CARGO_FIX_YOLO=1 cargo clippy --fix --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::unnecessary_map_or
cargo fmt --all
```
With the Qt backend, the PopupWindow has its own Window and the focus item is not
always set to that window. Resulting in the focus appearance, but the keyboard event
wouldn't be taken by that item
Fixes#7529
And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
Only the interpreter is implemented so far
MacOs won't work yet because we don't disable the default winit menubar
The viewer don't support removing the MenuBar yet
This is the plumbing, where a `PopupWindow` directly becomes a child of wherever it's declared in, when show() is called. Further changes may be necessary to make this really useful, such as new roles or improved dialog handling. (see ticket for comments)
Fixes#7209
Make it possible to programatically to switch to full-screen mode
via a new property in the Windows item.
The SLINT_FULLSCREEN environment variable will default set this
property to true. However settings this property in the slint code
will override the SLINT_FULLSCREEN.
Fixes#6665
ChangeLog: Added function to set the XDG app id on Wayland/X11. This needs to be added with respective function names in the language sections.
Fixes#1332
Popups are stored in a HashMap and are assigned an ID so popup.close(); closes the correct popup and so a single PopupWindow cannot be opened multiple times
Fixes#4356
Still not perfect:
- Calling several times `popup.show()` on the same popup, will open
that popup multiple times (instead of being a noop once opened)
- Calling `some-popup.close()` will always close the top of the stack,
without considering if it is the `some-popup` or another popup.
Both problems are because we don't remember whether a particular popup
is open and we don't associate `close()` with a particular popup
This is the most stupid policy for popup placement
that we can possibly implement: If we render the
popup as a subsurface in our own window, then just
make sure we move to popup so that it does stay fuilly
within our own window surface.
Just disable the clippy warning about unnecessary cast:
All current occurances are due to Coord being an alias to f32
almost all the time and the cast is necessary when it is not.
(eg: alt+tab or control+tab)
Failed attempt at fixing #5823
This doesn't fixes it because the problem is that the key event are
forwareded as syntetic events when we gain focus, and they are not in a
order that allow to detect alt+tab
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).
Fixes#4225
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>