Commit graph

29 commits

Author SHA1 Message Date
Olivier Goffart
fa650ed5ec Allow to have builtin item function to return a value
This does some refactoring to allow builtin item functions to return a
value:
 - builtin member functions are no longer BuiltinFunction, but they are
   just normal NamedReference
 - Move special case for them in the LLR/eval
2025-03-31 14:06:24 +02:00
Yuri Astrakhan
bcb2953f00 Auto-fixed clippy::unnecessary_map_or
This is a hacky approach, but does help a lot with the tedious fixes.

See https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_map_or

```
__CARGO_FIX_YOLO=1 cargo clippy --fix  --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::unnecessary_map_or

cargo fmt --all
```
2025-02-07 09:02:31 +01:00
Olivier Goffart
ed179cd5b1
Refactoring: get rid in the callable in the Expression tree
Have a special node for them in FunctionCall
2025-01-24 20:26:35 +01:00
Milian Wolff
f6da161dbb
Reduce SmolStr <-> &str conversions and copies (#6688)
SmolStr has an Arc internally for large strings. This allows
cheap copies of large strings, but we lose that ability
when we convert the SmolStr to a &str and then reconstruct a
SmolStr from that slice.

I was hoping for some larger gains here, considering the impact
of this code change, but it only removes ~50k allocations,
while the impact on the runtime is not noticeable at all.

Still, I believe this is the right thing to do.

Before:
```
        allocations:            2338981

  Time (mean ± σ):     988.3 ms ±  17.9 ms    [User: 690.2 ms, System: 206.4 ms]
  Range (min … max):   956.4 ms … 1016.3 ms    10 runs
```

After:
```
        allocations:            2287723

  Time (mean ± σ):     989.8 ms ±  23.2 ms    [User: 699.2 ms, System: 197.6 ms]
  Range (min … max):   945.3 ms … 1021.4 ms    10 runs
```
2024-11-19 10:07:16 +01:00
Milian Wolff
0f6c3a4fd7 Use SmolStr in more places of the compiler infrastructure
This removes a lot of allocations and speeds up the compiler step
a bit. Sadly, this patch is very invasive as it touches a lot of
files. That said, each individual hunk is pretty trivial.

For a non-trivial real-world example, the impact is significant,
we get rid of ~29% of all allocations and improve the runtime by
about 4.8% (measured until the viewer loop would start).

Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     664.2 ms ±   6.7 ms    [User: 589.2 ms, System: 74.0 ms]
  Range (min … max):   659.0 ms … 682.4 ms    10 runs

        allocations:            4886888
        temporary allocations:  857508
```

After:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     639.5 ms ±  17.8 ms    [User: 556.9 ms, System: 76.2 ms]
  Range (min … max):   621.4 ms … 666.5 ms    10 runs

        allocations:            3544318
        temporary allocations:  495685
```
2024-10-17 18:04:58 +02:00
Olivier Goffart
42a2c6a569
Only generate code for the exported Window
Have a warning when a component is exported from the main file and
doesn't inherit Window.
Unless it's the last component, for compatibility with Slint 1.6

Also don't warn in the interpreter
2024-06-25 15:13:06 +02:00
Olivier Goffart
8933f3308c Remove the error when using @children on the root component
This complicates multi-component handling
2024-06-21 11:58:09 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Olivier Goffart
2e4d1f2427 WIP: work on changed callback 2024-05-02 22:25:53 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
fac0921579 Compiler: keep the layout debugging info next to its node 2024-02-21 11:33:37 +01:00
Tobias Hunger
91e4a1bfa7 compiler: Do not duplicate nodes when inserting a Window
Do not duplicate the root element's node(s) when the compiler adds a
Window element above the root element.
2024-01-26 13:19:48 +01:00
Simon Hausmann
ec1b991c53 Fix calling builtin member functions on the root item when a window item is injected
The element references, just like the named references, need to be fixed up.
2024-01-23 11:04:13 +01:00
Olivier Goffart
8d91ff7dea
Fix compiler panic when there is a component called "Window"
the ensure_window and popupwindow passes were looking up the "Window"
builtin in the global register instead of in the builtin register,
causing the presence of an user-defined "Window" to cause panic.

The "Clip" and "BoxShadow" calls are not affected because they were
looking up in the builtin reguister, but using the appropriate function
is more future-proof

Fix #3916
2023-11-20 13:10:31 +01:00
Olivier Goffart
3b7c2d0c5e compiler: Add layout information the the Element 2023-10-24 15:49:12 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Tobias Hunger
689238a3af Lower ComponentContainer into two objects
... so that we have one that controls the embedding operation and one
that we can turn into a dynamic tree node where the actual embedding
happens.

Mark the placeholder Element as `is_component_placeholder` and make sure to not
optimize out that object in a later pass.

Adapt Element creation to account for the new
`is_component_placeholder`.
2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
1089d29ebb Make Empty not fill the parent by default
Unless `preferred-*:100%` is set

Part of #2284
2023-03-24 11:15:05 +01:00
Olivier Goffart
443a5f7657 Center element by default in their parent with the new syntax 2022-11-15 17:33:27 +01:00
Florian Blasius
c58c704f16
Change type of Window background from color to brush (#1755) 2022-10-21 16:17:22 +02:00
Tobias Hunger
07ad20a09c
Basic Slint accessibility support (#1294)
Implement basic accessibility (a11y) support, using the Qt backend.

_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_

Parts of this PR:

* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct 
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
2022-06-08 20:42:10 +02:00
Olivier Goffart
f8f61dc2b7 Fix a bunch more issue with PopupWindow
* Make sure that the compiler don't panic if the parent of a PopupWindow
   is optimized (by not optiizing such element)

 * Ensure that we can call popup.show() from within a deeper repeater

 * Ensure that the parent element of the popup is the right one in case of
   repeater (and not the node in the parent component)

This partially revert ad5991f8fa and
6c7a7aed0e because we must do the lower_popup
adter the repeater pass, because otherwise the parent element of the
created component for the PopupWindow might be wrong and it is not easy to
adjust (we would have to make Component::parent_element a RefCell or duplicate
it again.

Fixes #1132
2022-04-01 14:06:38 +02:00
Olivier Goffart
8bf47a2b74 Properly compute the binding priority in case of several level of inlining
The problem is that if some bindings are coming from already inlined elements
they should have a higher priority field, so that whenmerging the two way
binding, we keep the least deep value

Fixes: #1026
2022-03-09 17:43:28 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes/ensure_window.rs (Browse further)