Commit graph

18 commits

Author SHA1 Message Date
Yuri Astrakhan
61de4d56b0 Fix all format arg inlining
Ran this command:

```shell
cargo clippy --fix -- -A clippy::all -W clippy::uninlined_format_args
```
2025-02-06 10:16:20 +01:00
Milian Wolff
f6da161dbb
Reduce SmolStr <-> &str conversions and copies (#6688)
SmolStr has an Arc internally for large strings. This allows
cheap copies of large strings, but we lose that ability
when we convert the SmolStr to a &str and then reconstruct a
SmolStr from that slice.

I was hoping for some larger gains here, considering the impact
of this code change, but it only removes ~50k allocations,
while the impact on the runtime is not noticeable at all.

Still, I believe this is the right thing to do.

Before:
```
        allocations:            2338981

  Time (mean ± σ):     988.3 ms ±  17.9 ms    [User: 690.2 ms, System: 206.4 ms]
  Range (min … max):   956.4 ms … 1016.3 ms    10 runs
```

After:
```
        allocations:            2287723

  Time (mean ± σ):     989.8 ms ±  23.2 ms    [User: 699.2 ms, System: 197.6 ms]
  Range (min … max):   945.3 ms … 1021.4 ms    10 runs
```
2024-11-19 10:07:16 +01:00
Milian Wolff
0f6c3a4fd7 Use SmolStr in more places of the compiler infrastructure
This removes a lot of allocations and speeds up the compiler step
a bit. Sadly, this patch is very invasive as it touches a lot of
files. That said, each individual hunk is pretty trivial.

For a non-trivial real-world example, the impact is significant,
we get rid of ~29% of all allocations and improve the runtime by
about 4.8% (measured until the viewer loop would start).

Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     664.2 ms ±   6.7 ms    [User: 589.2 ms, System: 74.0 ms]
  Range (min … max):   659.0 ms … 682.4 ms    10 runs

        allocations:            4886888
        temporary allocations:  857508
```

After:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     639.5 ms ±  17.8 ms    [User: 556.9 ms, System: 76.2 ms]
  Range (min … max):   621.4 ms … 666.5 ms    10 runs

        allocations:            3544318
        temporary allocations:  495685
```
2024-10-17 18:04:58 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Tobias Hunger
2e3b00e38e janitor: Fix some clippy warnings pre-release
Nothing that should be controversial, but the
`internal/compiler/builtin_macros.rs` could point to a thinko in the original
commit.
2024-05-06 16:47:14 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
8d91ff7dea
Fix compiler panic when there is a component called "Window"
the ensure_window and popupwindow passes were looking up the "Window"
builtin in the global register instead of in the builtin register,
causing the presence of an user-defined "Window" to cause panic.

The "Clip" and "BoxShadow" calls are not affected because they were
looking up in the builtin reguister, but using the appropriate function
is more future-proof

Fix #3916
2023-11-20 13:10:31 +01:00
Olivier Goffart
db0eb6efbe Fix drop shadow
commit 975abf3c42 introduced a regression.
Two problem:
 - we were taking the geometry from the parent instead of the element
   that need the shadow
 - Element::make_rc override the geometry with its own properties

Unfortunately annot be tested as this only visual, and the software
renderer don't support shadow yet

Fixes #3743
2023-10-24 16:01:33 +02:00
Olivier Goffart
975abf3c42 Don't steal the x and y properties for dummy parents
Parents surch as Opacity, Clip, and co, used to steal the x and y
property of their children, making the property not what they ought to
be.

Now that we refactored recently the code so that geometry need not to be
always linked to a property of the same name, we can dissociate the x
and y property of these generated elements and their content so that the
actual "x" property of the former elementstay some value, despite its
relative item property is now 0.

Had to change a bit of code that was still assuming a literal "height"
or "width" or "y" or "x" property that no longer worked when the
geometry is dissociated from its property

Fix #1072
2023-10-21 07:30:46 +02:00
Guilhem Vallat
d3a2fc4cd5 fix lower_shadow: correctly create ElementRc
I would love to add a clippy disallowed method for this, but it's a
generic type alias.
2023-09-13 16:08:37 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
279f399adf Don't forget elements with box-shadow error
There may still be reference to them. We may panic in later passes.

Fixes syntax/basic/box_shadow.slint test
2023-01-17 16:29:13 +01:00
Olivier Goffart
20bc567b6d Don't match builtin type purely on it's base type name
Make sure this is the actual builtin type we are looking at and not a
re-defined component

Doesn't work for ListView unfortunately because ListView is not a
builtin type

CC #861
2022-12-01 12:56:59 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes/lower_shadows.rs (Browse further)