This removes a lot of allocations and speeds up the compiler step
a bit. Sadly, this patch is very invasive as it touches a lot of
files. That said, each individual hunk is pretty trivial.
For a non-trivial real-world example, the impact is significant,
we get rid of ~29% of all allocations and improve the runtime by
about 4.8% (measured until the viewer loop would start).
Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
Time (mean ± σ): 664.2 ms ± 6.7 ms [User: 589.2 ms, System: 74.0 ms]
Range (min … max): 659.0 ms … 682.4 ms 10 runs
allocations: 4886888
temporary allocations: 857508
```
After:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
Time (mean ± σ): 639.5 ms ± 17.8 ms [User: 556.9 ms, System: 76.2 ms]
Range (min … max): 621.4 ms … 666.5 ms 10 runs
allocations: 3544318
temporary allocations: 495685
```
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
These are two different concept, and it is confusing to keep them in the
same enum
We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes/resolve_native_classes.rs (Browse further)