Commit graph

1676 commits

Author SHA1 Message Date
Simon Hausmann
27aca08392 Ignore some generated files
* What's in generated/ is ... generated.
* .cargo/config may contain local changes - we don't need to track
  that for now.
2020-05-11 08:59:39 +02:00
Simon Hausmann
35831c57c7 Use glow without glutin
We don't need the dependency for glow
2020-05-09 14:29:07 +02:00
Simon Hausmann
8843f655eb Reduce the binary size
Only use the png loader from image
2020-05-07 21:02:46 +02:00
Simon Hausmann
f55c4e50f0 Track the issue of keeping the GL context current 2020-05-07 20:42:28 +02:00
Simon Hausmann
dd7d2c6dda Fix build on macOS
* Enable C++17 by default (we could do with less also... but the
  compiler does not default to C++11 at least)
* Replace the .so shared library extension with the cmake variable
  that handles different platforms
2020-05-07 15:18:10 +02:00
Simon Hausmann
c67b688a9e Add README that explains how to try the wasm build 2020-05-07 15:07:29 +02:00
Simon Hausmann
cf37242952 Implement image rendering with glow 2020-05-07 15:07:29 +02:00
Simon Hausmann
12626472c4 Fix wasm build
Get rid of the glutin dependency in the GL renderer -- the caller is now responsible for swapping buffers.
2020-05-07 15:07:29 +02:00
Simon Hausmann
e0b024d2cf Some work towards implementing the gl renderer
... in plain GL(ow). swapbuffers and clearing the color buffer is working.
2020-05-07 15:07:29 +02:00
Simon Hausmann
da57d6be04 Start the switch to glow, comment out all renderer code 2020-05-07 15:07:29 +02:00
Olivier Goffart
bdaf14ae23 Parse numbers 2020-05-07 09:06:58 +02:00
Olivier Goffart
3a541ec1eb Handle children elements 2020-05-06 16:43:04 +02:00
Olivier Goffart
b2b57887e2 add sixtyfps-cpp draft 2020-05-06 12:52:31 +02:00
Simon Hausmann
17d3d49a83 Use cgmath throughout
And remove usage of kurbo::Affine. That avoids extra translations.
2020-05-05 23:00:03 +02:00
Simon Hausmann
bfac827ec7 Start with image rendering
These are the basics. Still to do are fixing the alpha channel blending, the rect handling,
a texture type to avoid consuming  the image over and over again. And more :-)
2020-05-05 18:20:21 +02:00
Simon Hausmann
f3a4f75e17 Allow specifying a clear color for the frame
... and default it to white.
2020-05-05 13:51:48 +02:00
Simon Hausmann
8dff1967ad Hide data structures of the GL renderer
Don't leak this accidentally to the outside
2020-05-05 13:38:28 +02:00
Simon Hausmann
5d07a6bd5b Support specifying the color for path filling 2020-05-05 13:24:41 +02:00
Olivier Goffart
cd670d6012 Compiler tests 2020-05-05 12:43:42 +02:00
Simon Hausmann
0c4283020f Render the second test rectangle using a transform
The transform is applied through a uniform at run-time.
2020-05-05 11:41:38 +02:00
Simon Hausmann
7a129d66d3 Split graphics::RenderNode into RenderNodeMut and RenderNode
This allows a read-only tree traversal and thus rendering.
2020-05-05 11:38:29 +02:00
Simon Hausmann
fc5f93fab2 First implementation of a tree of rendering nodes
The idea is that they can be recursively rendered and propagate at least
the transform but also clip in the future.

One thing that's left is to split RenderNode into RenderNode and
RenderNodeMut, so that the rendering itself can be done on a non-mutable
tree reference.
2020-05-05 11:25:03 +02:00
Olivier Goffart
081310e3ac Use codemap to show diagnostics 2020-05-04 20:14:29 +02:00
Olivier Goffart
a83413aabc Do not put the frame on the heap.
But this forced to make GLFrame public.
2020-05-04 18:40:09 +02:00
Simon Hausmann
9c961059e1 Beginnings of a simple lyon and glium based GL renderer 2020-05-04 15:27:21 +02:00
Olivier Goffart
fbf0eebfd5 Draft of the parser 2020-05-04 14:30:05 +02:00