Call resume() on the renderer in one place, instead of several.
Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).
Fixes#4225
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
Valgrind would report invalid reads on the wayland clipboard shutdown code, suggesting that the wayland
display has already been destroyed.
Since the display handle isn't refcounted, we must make sure that the wayland clipboard is around as long as the wayland display handle, provided by the winit event loop.
Fixes#5023
* Implemented resizing for non-decorated winit windows
* Fixed formatting
* Changed direction match to use a tuple, reduced resize border size, returned after handling resize
* Added is resizable check for before resizing winit window
* Added resize-border property to window
* Formatted code
* Change resize-border from float to length
If Skia is available, pick that over FemtoVG. We end up recommending
Skia for most customers, so it should be enough to enable the feature
and not require additionally setting the `SLINT_BACKEND` environment
variable.
This change also means that the live-preview in the language server will
default to Skia on desktop installations. On the downside, this means
that Slintpad and the VS Code extension for the web will be using a
different renderer (FemtoVG).
Cherry picked from commit 90da6a9d7e,
as the parent commit of this change fixes the issue that required
reverting it.
If Skia is available, pick that over FemtoVG. We end up recommending
Skia for most customers, so it should be enough to enable the feature
and not require additionally setting the `SLINT_BACKEND` environment
variable.
This change also means that the live-preview in the language server will
default to Skia on desktop installations. On the downside, this means
that Slintpad and the VS Code extension for the web will be using a
different renderer (FemtoVG).
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Add a `raw-window-handle-06` feature to the Rust API crates, which adds support for version 0.6 of rwh to slint::Window, by delegation adding a `window_handle()` function that returns a struct that implements the corresponding traits from rwh.
HasDisplayHandle could also be provided on the backend, but that can be
done separately if needed.
This is only implemented for the winit backend right now.
cc #877
Semi-random selection of clippy topics that were
uncontroversial before:-).
Leaves about 84 deduplicated issues in the code base
according to clippy from nightly.
Only the hand-picked sensible things, not all of it ;-)
Also fix a few typos that cspell complained about when I
tried to commit and some formatting changes that cargo fmt
insisted on when commiting.
The Skia OpenGL renderer is portable and sometimes esp. on Windows produces better results, so make it always available as an open if `renderer-skia` is enabled. `renderer-skia-opengl` continues to select the GL renderer as default.
This way if for example the application quits the event loop while
pressed is true, and then resumes shortly afterwards, we maintain the
pressed state correctly.
Commit f24014a2dd made the insert function
private. Let's solve this differently by creating a private WASM
clipboard and invoking copy() and paste() on the Text item instead.
The first attempt was implementing a ClipboardProvider just for the wasm
build, just like with SilentClipboard, but unfortunately that doesn't
work because in the backend's set_clipboard_text()/clipboard_text()
functions, there's no currently running winit event loop that we could
access, becaused the call stack starts directly at the DOM event
handler, not in our winit event handler.
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.
For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
Following the winit 0.29 merge, a few adjustments are in order:
- Make slint::Window.set_size() before show keep the size
- on wasm, attempt to keep the size of the canvas from CSS
- on wasm, one must set the width and height explicitly on the canvas
otherwise there is wierd scaling
- on wasm, we can't set None as maximum or minimum size otherwise winit
panics
- It seems that the hack we had to keep the size in range is no longer
necessary
- The hack in the slide puzzle can be removed. (but unfortunately it
doesn't follow resizes
Unfortunatelly we always call set_inner_size to avoid infinite loop when
the css properties are not specificed, so this will override layouts
Also we don't default anymore to the preferred size
* Update internal/backends/winit/winitwindowadapter.rs
Pass around a factory function to create the renderer,
instead of a factory function that creates the window adapter. The adapter is
always the same anyway, and this way the WinitWindowAdapter's new
also doesn't have to be generic.
This also prepares for adding a second skia renderer
constructor later to select a specific variant.
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
Implement the partial rendering with winit and our software renderer.
When the background is not opaque, we must still initialize all the
pixel with 0 otherwise we blend over the previous frame.
(That wasn't visible before because the buffer was always empty)
Such that people that want to use i-slint-backend-winit don't need to
also import the right version of winit from their Cargo.toml and just
can re-use the re-exported version
- Use WinitSkiaRenderer for the adapter in the winit backend (similar to WinitSoftwareRenderer)
- Use SkiaItemRenderer for the impl of the ItemRenderer trait
This doesn't seem to be needed anymore with newer rust version.
As long as one symbol from the crate is used, all exported function
from the crate are available.
The reason why some symbols in some module were gone was a bug in rust
that has been fixed, it seems