This way if for example the application quits the event loop while
pressed is true, and then resumes shortly afterwards, we maintain the
pressed state correctly.
Port to the latest accesskit and accesskit_winit:
- NodeId is now a u64 instead of u128, so trim the component/item encoding.
- Adjust to some enum renamings.
- TreeUpdate now always requires a focus node, which we set to the root.
- Fixed focus handling on macOS: Report FocusIn to the accesskit
adapter, so that it can update its internal host_is_focused state
correctly.
Not sure why, but it fixes that applying the constraints is otherwise
not working with winit on X11
This is not the first time we do this fix:
723f89d342 and 1891e4489a
Commit f24014a2dd made the insert function
private. Let's solve this differently by creating a private WASM
clipboard and invoking copy() and paste() on the Text item instead.
The first attempt was implementing a ClipboardProvider just for the wasm
build, just like with SilentClipboard, but unfortunately that doesn't
work because in the backend's set_clipboard_text()/clipboard_text()
functions, there's no currently running winit event loop that we could
access, becaused the call stack starts directly at the DOM event
handler, not in our winit event handler.
On wayland, we may not be getting a resize event, after issuing `request_inner_size()`.
Without that, we would fail to size the EGL surface correctly.
Centralize all request_inner_size() call sites
and dispatch a "local" resize event if the new size is returned by winit.
Fixes#1671
Both structure are bascially the same and only used internally, no need
to have the two.
The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.
For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
Following the winit 0.29 merge, a few adjustments are in order:
- Make slint::Window.set_size() before show keep the size
- on wasm, attempt to keep the size of the canvas from CSS
- on wasm, one must set the width and height explicitly on the canvas
otherwise there is wierd scaling
- on wasm, we can't set None as maximum or minimum size otherwise winit
panics
- It seems that the hack we had to keep the size in range is no longer
necessary
- The hack in the slide puzzle can be removed. (but unfortunately it
doesn't follow resizes
Unfortunatelly we always call set_inner_size to avoid infinite loop when
the css properties are not specificed, so this will override layouts
Also we don't default anymore to the preferred size
* Update internal/backends/winit/winitwindowadapter.rs
This reverts commit 5879e1ec71.
We will update to next version of winit:
Closes#2424
Conflicts:
internal/backends/winit/Cargo.toml
internal/backends/winit/event_loop.rs
internal/backends/winit/glwindow.rs
internal/renderers/skia/Cargo.toml
Pass around a factory function to create the renderer,
instead of a factory function that creates the window adapter. The adapter is
always the same anyway, and this way the WinitWindowAdapter's new
also doesn't have to be generic.
This also prepares for adding a second skia renderer
constructor later to select a specific variant.
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
The new version of winit fixes an important bug for macOS Sonoma,
and the bugvix for the workaround won't happen before winit 0.29.
The branch that port to winit 0.29 already removed the workaround
Fixes#3559
This moves most of the version information we need to update into one
place.
Note that the workplace dependency features are in *addition* to any
feature set when using the workspace dependency. So we have all
workspace dependencies defined with `no-default-features = true`.
Implement the partial rendering with winit and our software renderer.
When the background is not opaque, we must still initialize all the
pixel with 0 otherwise we blend over the previous frame.
(That wasn't visible before because the buffer was always empty)
- From C++, always call the Window::show() and hide() function instead
of going through set_visible directly as it doesn't set the size of
the WindowItem
- show() should also call resize on the renderer
- remove the is_visible in the WindowAdapterInternal as it is no longer
needed