Qt implementation only keep one stop if two are at the same location.
So mangle the stop position to be sure they are all at sligntly different position
The previous approach of calling send_event on a timer has the disadvantage
or re-entering the event loop for every queued event. Any requested redraw
after one of those events will end up actually drawing, even if that frame could be
replaced by the next event's redraw without being shown to the user.
winit also doesn't expose publicly its web Runner send_events method that would
allow us to queue the events outside and pass them all together.
We can however queue the events inside winit by putting the event loop in
ControlFlow::Poll mode so that winit batches them itself.
This has the side effect of processing and painting those events using
requestAnimationFrame.
To achieve this we take advantage of winit processing send_event calls
synchronously, possibly while on a native event handler, by entering the
event loop just to send WakeEventLoopWorkaround, set the event loop in
Poll mode, exit, and call send_events again with our event which then
ends up being queue in the web event loop's Runner until the next animation
frame where all queued events are processed and redrawn together.
With the simulator this still requires a regular main() entry point.
For some reason a feature test for i-slint-backend-mcu/simulator doesn't work,
but it works with the local feature.
Separate the text shaping functionality from font metrics by having a
FontMetrics trait next to the TextShaper. AbstractFont is the combining
super trait. This allows eliminating the font height member from
TextParagraphLayout and improving the overall naming of fields and
types.
Finally, this prepares the API for composability of TextShaper for font
fallback handling.
Replace the abstract glyph trait with a glyph struct. That way the text
layout code can operate properly on a struct with fields, instead of on
functions on a trait (some of which returning a mutable reference). The
input is a glyph with offset, advance, etc. - everything needed for the
layout and the output is a position along with the platform specific
glyph data.
Otherwise the timing code might think at the time of an event (eg key press)
that the starting point of an animation that starts in this event is
earlier in time than it really is. Causing the animation to appear as it
had started earlier or literaly be finished before it starts.
Fixes#1255
Enable fontdb's fontconfig feature to parse fontconfig files to locate
the directories where truetype fonts are located. This helps in system
setups that differ from the defaults that fontdb uses otherwise.
Fixes#1240
* Hack to make Qt not close newly opened popups when running on Windows
Windows sends a mouse release event after the close event when running
on windows. This confuses our hack to close popups!
So hack around the problem by ignoring any mouse button release event
that does not follow a mouse button press event. I hope this will
not couse too many side effects.
Fixes: #1211
* Update internal/backends/qt/qt_window.rs
Co-authored-by: Olivier Goffart <olivier@woboq.com>
Co-authored-by: Olivier Goffart <olivier@woboq.com>
Changing the constraint doesn't work on non-rezsizable window.
So first set the window as resizeable, then change the constraints, then
maybe remove the resizable flag
The situation differs depending if the widget show the virtual keyboard or not:
For widget that don't show the virtual keyboard, we rely on the winit events,
but for some reason we don't recieve WindowEvent::ModifiersChanged events with
wasm. Since the event handling in winit is about to be rewriten, I did not
bother reporting the bug upstream, but just work around by using the deprecated
API. So that way shift + tab will no longer be understood as just tab.
For widget using the virtual keyboard, then the event handling is in
wasm_input_helper.rs. There is a couple of issues:
- We must map shift+tab to backtab.
- We need to prevent the default events to trigger, so that tab and other
shortcuts don't take effect on the browser. Winit already inhibit these
events so we must do the same otherwise tab and shift+tab would change the
html focus.
- By luck, tab used to give the focus back to the canvas before (see previous
point) and that's why it worked. But now that we don't do that anymore,
hiding the virtual keyboard should actually re-focus the canvas
- That will cause the focus event to be intercepted by winit, and will cause
recursions and borrow error, so we make sure that we do not recurse when
getting the focus event