This broke the build on zephyr
```
/usr/bin/ld: /home/runner/work/slint/slint/build/zephyr/NSI/home/runner/work/slint/slint/build/zephyr/zephyr.elf.loc_cpusw.o:(.data.DW.ref.rust_eh_personality[DW.ref.rust_eh_personality]+0x0): undefined reference to `rust_eh_personality'
```
When using rust, allow panics to cross the boundaries of our vtable traits.
This avoids panic producing two backtrace with panic=unwind
This patch doesn't touch the ABI of out FFI interface, they stay extern "C", because
if a panic or exception crosses these boundaries, we are in trouble.
(Also, we have a panic=abort in our Cargo.toml anyway)
To be compatible with the 2024 edition, we need to wrap the
`no_mangle` attribute in `unsafe()`.
The parsing for that in cbindgen was only added in the version 0.28,
but we couldn't upgrade cbindgen before because of a regression in
cbindgen 0.27 that prevented us from upgrading.
Now that cbindgen 0.29 is released with a fix, we can prepare for the
2024 edition
... by changing the resolution for the `WindowItem` to traverse the
item tree from the current item, instead of going to the window.
This doesn't quite fix#4298 because `rem` resolution is still missing.
That requires the built-in default font size function to be fixed as
well, which is non-trivial.
cc #4298
And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
The use of the rotation-* properties creates a hidden Rotate item,
which applyes a rotation to the renderer. This rotation (and translation
by rotation origin) is now also applied when the partial renderer
computes the dirty regions.
- Fix StandardListView not always getting the focus. Because the
geometry of the FocusScope might be empty but its position is still
in the non-clipped area, but not its center.
- Fix panic when accessing "negative" items if there are hidden
elements in the ListView (#7341)
Fixes#7341
We were actually skipping two element (the popup and the popup parent)
Also this broke the positioning of sub-popup.
The "fix" is to not get a parent for popup window.
This will also have the side effect of fixing the focus issue
Popups may have normal `Item`s as parrent, while all the other
components always have a `DynamicTree` as a parent. So do not
panic when some component ends up with an `Item` as a parent.
Just return `None` instead of panicing.
We probably need to make the focus-handling more aware of
popups eventually, but this stops the panics.
Fixes: #5826, #5830
Keep merging elements, but remember the boundaries in the debug info, separated by a slash.
Also fixed tests that rely on accessible-label being set only once. For example
```
Button { text: "foo"; }
```
will certainly have "foo" as accessible-label on `Button`, but its internal `Text` element has
an implicit "accessible-label" set to the same
value.
So don't rely on that for now but search by id instead.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
```
error: casting references to a bigger memory layout than the backing allocation is undefined behavior, even if the reference is unused
--> internal/core/item_tree.rs:1035:32
|
1035 | Pin::new_unchecked(&*(&**component as *const Dyn as *const u8)),
| ^^^^-----------^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| |
| backing allocation comes from here
|
= note: casting from `vtable::Dyn` (0 bytes) to `u8` (1 bytes)
= note: `#[deny(invalid_reference_casting)]` on by default
```
In `ItemRc::find_sibling` we currently do:
1. get the range
2. check that the next index is within the range
3. call `get_subtree`
The problem is that get_subtree itselg will call 'ensure_updated' which
will do the relayout of the ListView and may get a different range of
element.
So don't query the range before and just have get_subtree to return an
empty ItemWeak if we are out of the actual range.
Couldn't really find a way to make a test since this is called from
the accessibility code which is hard to test as is
For #3700
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name