To be compatible with the 2024 edition, we need to wrap the
`no_mangle` attribute in `unsafe()`.
The parsing for that in cbindgen was only added in the version 0.28,
but we couldn't upgrade cbindgen before because of a regression in
cbindgen 0.27 that prevented us from upgrading.
Now that cbindgen 0.29 is released with a fix, we can prepare for the
2024 edition
And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
They are not commonly used so no need to use semi-public api for that
and it's really easy to similate with ust two clicks anyway
The previous test function were added before there was public way to
send events
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
We need to take in account that the items might be clipped when sending
mouse exit events to items.
Note that the test needed a fix to use the actual windows state.
Known caveats:
- winit doesn't forward mouse events to the IME, so clicking
with the mouse while composing results in funny effects such
as the pre-edit text following the cursor.
- With FemtoVG there's no text decoration support, thus no underlining
of the preedit area.
Previously, any use of our internal debug_log!() macro would require a
platform backend to be initialized. This was confusing when debugging
something in the (headless) wasm lsp implementation and nothing showed
up on the console.
Now if we can, we will always log. If a platform backend exists, we
route through it, otherwise we can do the fallback ourselves.
The nodejs tests don't use the testing backend, as a result, calling
`platform::update_timers_and_animations` would use the real time instead
of the fake time.
So call `maybe_activate_timers` with the fake time instead
It was reported an annoying visual bug when flicking over a listview
with item that has a special effect on pressed, that the items would
show "pressed" for a brief instant. This patch add a small delay before
sending the press event to the children.
The FIXME in the test is not a regression. (This happens because we send
Exited event to the children when flicking, despite the mouse is still in
the area)
Added a update_timers_and_animations from slint_mock_elapsed_time so we
don't have to call update_timers_and_animations ourselves in the test
anymore to fire the timers (it was previously only touching the
animation property)
This way we don't have to add defmt, esp32-println and others as features to corelib and the slint api crate
(which would also expose them as public dependencies),
but instead this can be simply delegated to the Platform trait.
One key difference to the Rust way is what `slint::Window` means. In
Rust that holds the `WindowInner` and `slint::Window` is only exposed as
`&slint::Window`. This is possible because the component owns the
`Rc<dyn PlatformWindow>`, which has a function to return the
`&slint::Window`.
In C++ `slint::Window` is also exposed as `slint::Window&` in the
`window()` getter, but there's no way to get a reference to a C++
wrapper for the Rust `&slint::Window` that the `PlatformWindow` trait
returns. Therefore in C++ `slint::Window` wraps `Rc<dyn
PlatformWindow>`.
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.
Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.
This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
The mcu simulator builds i-slint-core with the std feature, but debug_log maybe
used in #[no_std] contexts, so we need to use a re-export rather than rely on std
being present
This avoid repeating the enums both in the compiler and in
the runtime library, and register them in a bunch of other places.
So it should be easier to add enums and enum values
Since cbindgen doesn't see through the macro, generate the enum
manually
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/corelib/tests.rs (Browse further)