This includes slint-viewer, slint-interpreter (when loading path, not
string), slint-compiler.
(This would also include internal things such as
`import { Xxx } from "foo.rs"`, if we didn't check for .slint or .60
extension before)
But that doesn't include anything that's not opening the source by path
(so not the lsp which use its own representation coming from the editor,
or varius tools like the updater and fmt which also open the files
themselves)
* compiler: Make mapping from source offset to line/column more reusable
* compiler: Improve mapping of offset to line/column
* Fix unit tests after line mapping update
* interpreter: Add code to have a element picker mode
* slintpad: Add picker mode to the preview
* slintpad: Do not try to highlight "empty" highlight requests
* Slintpad: Cycle through all the possible elements in design mode
* Slintpad: Ignore builtins and eat less clicks
* Slintpad: Highlight the element selected in design mode
* Slintpad: Do not use static mut variable in design mode
* slintpad: Rename `set_current_element_information_callback`
* Interpreter: Do not use unsafe in design mode code
Done with: @ogoffart and @tronical
Add explicit enum values for repr(C) enums that have attributes like
cfg, so that even if there's a cfg gap in an enum (say cfg(feature =
"svg")) it won't break the ABI.
See also 004dce6c0b
This commit can be reverted when we want to introduce it again.
There is a few bugs with the editable property:
- The text is not in sync with the model if the model changes after an
edit. (can be seen by making an edit and then sort)
- The highlight of the current row doesn't work properly
- We should probably only edit on double click or some shortcut instead
of just clicking
- The editable field exist but does nothing for the StandardListView
* Text only StandardTableView with column and rows
* Text editing of cells
* Sort by column ascending and descending
* Variants of the TableView for native, fluent and material
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.
In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.
Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
One key difference to the Rust way is what `slint::Window` means. In
Rust that holds the `WindowInner` and `slint::Window` is only exposed as
`&slint::Window`. This is possible because the component owns the
`Rc<dyn PlatformWindow>`, which has a function to return the
`&slint::Window`.
In C++ `slint::Window` is also exposed as `slint::Window&` in the
`window()` getter, but there's no way to get a reference to a C++
wrapper for the Rust `&slint::Window` that the `PlatformWindow` trait
returns. Therefore in C++ `slint::Window` wraps `Rc<dyn
PlatformWindow>`.
This avoid repeating the enums both in the compiler and in
the runtime library, and register them in a bunch of other places.
So it should be easier to add enums and enum values
Since cbindgen doesn't see through the macro, generate the enum
manually
cbindgen 0.21 was released which contains https://github.com/eqrion/cbindgen/pull/724
which allow to use raw identifier in enums shared with C++.
So now we can have `MouseCursor.move` in slint despite it being a rust keyword
Note that the strum macro also have trouble with the raw identifier, so we
take that in account in the conversion functions in the interpreter
The README.md contains the warning that used to be in lib.rs.
Add README.md files to all internal crates
... pointing to the official public crate to use instead.
Rename internal crates
fixup: README files
fixup rename