* Add scale method to backends
* Rename Rotate to Transform
* Add scaling to Transform
* Fix tests
* Insert Transform if any of scale-x, scale-y or rotation-angle are set
* Add scaling to child_transform and handle events as a result
* Cargo fmt
* Femtovg clipping
* Fix femotovg clipping
* Add newline to actual_render.scale
* Cargo fmt tools/lsp changes
* Modify docs
* Change type to a float instead of percent and fix defaults
* Add note about software renderer
* Add basic event scaling test
- Removed `ContextMenuFromItemTree`
- Moved `MudaType` to `internal/backends/winit/muda.rs`
- Stopped unnecessary use of `Option` when creating `context_menu_item_tree`
This represents the better part of a day of trying to implement native context menu support with `muda`. I've been able to get a context menu to appear, with the following caveats:
- Only the Rust code generator is supported
- Only Windows is supported
- Menu activation is `todo!()`
- Root menu items seem to display a subitem whether they have items or not
I've been finding it challenging navigating the Slint object model, particularly in the context of code generation, and I'm sure in some cases I'm overlooking simpler solutions. So I was hoping that I could get some feedback (perhaps what objects I need to "lock on to") about how to pull this over the finish line.
Thanks in advance, I'm really looking forward to having a native context menu in Slint!
This exposes FocusReason to .slint, and adds it as an argument to focus-event-changed callback on FocusScope to close#8387. It also adds two new callbacks, focus-gained and focus-lost, which are identical to focus-event-changed but are only invoked on focus gain or loss respectively.
In addition to this, it removes the FocusEventReason::AccessKit variant, replacing it with the mouse variant to hopefully make AccessKit more compatible with any Slint code that will use FocusEventReason.
Finally, I added two tests based on focus_change_event.slint, one for testing the FocusEventReason argument and another for testing the new callbacks.
close#8387
ChangeLog: Added `focus-gained` and `focus-lost` callback to FocusScope. Pass an `FocusReason` enum to the FocusScope callbacks
Closes#5992
Adds the enum FocusEventReason and makes it an argument for FocusEvent. This reason could eventually be exposed in Slint to solve #8387.
Using the focus reason tracking, I also added a select all on keyboard focus for TextInputs (except on macOS), which should close#5992.
ChangeLog: TextInput selects its content when focused with the keyboard on Windows and Linux
Add two new float to string conversion methods that mimic
JavaScript's Number.toFixed() and Number.toPrecision().
They are implemented as no_mangle functions similar to the already
existing float to shared string conversion.
Closes#5822
Introduce two new properties for string in .slint:
- .is-empty: Checks if a string is empty.
- .character-count: Retrieves the number of grapheme clusters
https://www.unicode.org/reports/tr29/#Grapheme_Cluster_Boundaries
These additions enhance functionality and improve convenience when working with string properties.
This currently doesn't have public API to enable it yet.
TODO:
- Error handling in the compiler
- Public API in the compiler configuration
- Documentation
Because f64 has too much precision, so limit to f32 so that we don't
have extra precision we don't need and would be wrong as all our float
as in f32
(Also avoid double allocation in rust generated code)
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
The type of thep property is `Point`, which existed before. It was
mapped to `slint::private_unstable_api::re_exports::Point` (euclid) and
is now mapped to slint::LogicalPosition (also in C++).
When the TextInput item is read-only, it should not report availability
or any other status to the input method via the window adapter.
This also fixes the order of events when clicking on a TextInput: We
would send the ime position update request before enabling the ime,
because we set the focus _after_ setting the cursor pos.
Fixes#2812