Commit graph

54 commits

Author SHA1 Message Date
Ashley
241964d567
Change the Rotate item to a Transform that supports scaling (#9387)
* Add scale method to backends

* Rename Rotate to Transform

* Add scaling to Transform

* Fix tests

* Insert Transform if any of scale-x, scale-y or rotation-angle are set

* Add scaling to child_transform and handle events as a result

* Cargo fmt

* Femtovg clipping

* Fix femotovg clipping

* Add newline to actual_render.scale

* Cargo fmt tools/lsp changes

* Modify docs

* Change type to a float instead of percent and fix defaults

* Add note about software renderer

* Add basic event scaling test
2025-09-15 21:14:33 +12:00
Olivier Goffart
88c0323e6c Rename "Live Reload" feature to "Live Preview for Rust/C++"
Some checks are pending
CI / build_and_test (ubuntu-22.04, nightly) (push) Blocked by required conditions
CI / node_test (macos-14) (push) Blocked by required conditions
CI / node_test (ubuntu-22.04) (push) Blocked by required conditions
CI / node_test (windows-2022) (push) Blocked by required conditions
CI / python_test (macos-14) (push) Blocked by required conditions
CI / python_test (ubuntu-22.04) (push) Blocked by required conditions
CI / python_test (windows-2022) (push) Blocked by required conditions
CI / wasm (push) Blocked by required conditions
CI / wasm_demo (push) Blocked by required conditions
CI / tree-sitter (push) Blocked by required conditions
CI / updater_test (0.3.0) (push) Blocked by required conditions
CI / fmt_test (push) Blocked by required conditions
CI / esp-idf-quick (push) Blocked by required conditions
CI / android (push) Blocked by required conditions
CI / miri (push) Blocked by required conditions
CI / cpp_test_driver (macos-13) (push) Blocked by required conditions
CI / cpp_test_driver (ubuntu-22.04) (push) Blocked by required conditions
CI / cpp_test_driver (windows-2022) (push) Blocked by required conditions
CI / cpp_cmake (macos-14, 1.85) (push) Blocked by required conditions
CI / cpp_cmake (ubuntu-22.04, stable) (push) Blocked by required conditions
CI / cpp_cmake (windows-2022, nightly) (push) Blocked by required conditions
CI / cpp_package_test (push) Blocked by required conditions
CI / vsce_build_test (push) Blocked by required conditions
CI / mcu (pico-st7789, thumbv6m-none-eabi) (push) Blocked by required conditions
CI / mcu (pico2-st7789, thumbv8m.main-none-eabihf) (push) Blocked by required conditions
CI / mcu (stm32h735g, thumbv7em-none-eabihf) (push) Blocked by required conditions
CI / mcu-embassy (push) Blocked by required conditions
CI / ffi_32bit_build (push) Blocked by required conditions
CI / docs (push) Blocked by required conditions
CI / test-figma-inspector (push) Blocked by required conditions
2025-08-28 17:26:01 +02:00
U-ALDEBERAN\Nate
da2e175ac4 Various improvements:
- Removed `ContextMenuFromItemTree`
- Moved `MudaType` to `internal/backends/winit/muda.rs`
- Stopped unnecessary use of `Option` when creating `context_menu_item_tree`
2025-07-29 16:53:57 +02:00
U-ALDEBERAN\Nate
8137230e7b NOT FUNCTIONAL: muda context menu support
This represents the better part of a day of trying to implement native context menu support with `muda`.  I've been able to get a context menu to appear, with the following caveats:
- Only the Rust code generator is supported
- Only Windows is supported
- Menu activation is `todo!()`
- Root menu items seem to display a subitem whether they have items or not

I've been finding it challenging navigating the Slint object model, particularly in the context of code generation, and I'm sure in some cases I'm overlooking simpler solutions.  So I was hoping that I could get some feedback (perhaps what objects I need to "lock on to") about how to pull this over the finish line.

Thanks in advance, I'm really looking forward to having a native context menu in Slint!
2025-07-29 16:53:57 +02:00
Olivier Goffart
647dd45213 Make a live reload module in the slint-interpreter 2025-07-04 10:07:22 +02:00
Avery Townsend
8c4ccabf7d
Expose FocusReason to .slint as an argument in focus-event-changed and add focus-gained and focus-lost callbacks (#8569)
This exposes FocusReason to .slint, and adds it as an argument to focus-event-changed callback on FocusScope to close #8387. It also adds two new callbacks, focus-gained and focus-lost, which are identical to focus-event-changed but are only invoked on focus gain or loss respectively.

In addition to this, it removes the FocusEventReason::AccessKit variant, replacing it with the mouse variant to hopefully make AccessKit more compatible with any Slint code that will use FocusEventReason.

Finally, I added two tests based on focus_change_event.slint, one for testing the FocusEventReason argument and another for testing the new callbacks.

close #8387

ChangeLog: Added `focus-gained` and `focus-lost` callback to FocusScope.  Pass an `FocusReason` enum to the FocusScope callbacks
2025-06-04 09:51:26 +02:00
Avery Townsend
c41d4a4df3
Add FocusEventReason to FocusEvent and add a select all on keyboard focus for TextInput (#8523)
Closes #5992

Adds the enum FocusEventReason and makes it an argument for FocusEvent. This reason could eventually be exposed in Slint to solve #8387.

Using the focus reason tracking, I also added a select all on keyboard focus for TextInputs (except on macOS), which should close #5992.

ChangeLog: TextInput selects its content when focused with the keyboard on Windows and Linux
2025-05-27 07:56:13 +02:00
Simon Hausmann
f983cf0b19 Add Platform.os as well as a rudimentary test 2025-05-06 13:06:27 +02:00
crai0
4bb7412460 ChangeLog: Add float.to-fixed and float.to-precision
Add two new float to string conversion methods that mimic
JavaScript's Number.toFixed() and Number.toPrecision().

They are implemented as no_mangle functions similar to the already
existing float to shared string conversion.

Closes #5822
2025-03-18 11:44:28 +01:00
Olivier Goffart
010126992e MenuItem with for and if 2025-01-30 10:08:22 +01:00
Olivier Goffart
e75415554a Create a menus module in i-slint-corelib 2025-01-30 10:08:22 +01:00
Olivier Goffart
90f5621985 Fix string formatting of big integer
Don't lower the precision to f32 for big enough numbers
2025-01-20 15:55:44 +01:00
Tasuku Suzuki
68b9dfc247 String: Add .is-empty and .character-count properties
Introduce two new properties for string in .slint:
- .is-empty: Checks if a string is empty.
- .character-count: Retrieves the number of grapheme clusters
  https://www.unicode.org/reports/tr29/#Grapheme_Cluster_Boundaries

These additions enhance functionality and improve convenience when working with string properties.
2025-01-14 19:29:05 +01:00
Olivier Goffart
6b4c822a4a MenuBar: C++/Rust native menubar implementation
introduce a SetupMenuBar builtin function to ease C++/Rust lowering
2025-01-08 21:16:17 +01:00
Olivier Goffart
5bd20def0e Experimental support for MenuBar
Introduces `MenuBar{ ... }` that can be put in a Window
2024-11-20 09:25:37 +01:00
Olivier Goffart
d68b84a3f1
Change API to set the language with bundle translation
* Change API to set the language with bundle translation

Part of #6793
2024-11-17 11:40:02 +01:00
Olivier Goffart
95f5685789
Bundle translations (#6661)
This currently doesn't have public API to enable it yet.

TODO:
 - Error handling in the compiler
 - Public API in the compiler configuration
 - Documentation
2024-10-29 15:07:15 +01:00
Simon Hausmann
9eef4c9a96 Use approx_eq() also for comparing float point numbers in the Rust generated code
The parent commit does that for C++, and the interpreter's `PartialEq` impl for `Value` uses `approx_eq`, too.
2024-10-15 13:49:40 +02:00
Olivier Goffart
ad1614bb10 Rust: attempt to gracefully handle situation where the property depends on a binding from a destroyed component
Prospective fix for #6262
2024-09-27 16:08:01 +02:00
Olivier Goffart
02467bd4cc
Change mod() to always return positive number (#6179)
* Change `mod()` to always return positive number

Closes #6178

ChangeLog: The mod function was changed to always return a positive value (#6178)
2024-09-17 11:37:32 +02:00
Olivier Goffart
4de03fba5b Use f32 for float-to-string conversion
Because f64 has too much precision, so limit to f32 so that we don't
have extra precision we don't need and would be wrong as all our float
as in f32

(Also avoid double allocation in rust generated code)
2024-08-23 16:09:53 +02:00
Olivier Goffart
a9f526491a Timer Element
Closes #5724
2024-08-16 16:36:38 +02:00
Simon Hausmann
8a7db55bb6
Route debug() calls in Slint consistently through Platform's debug_log() (#5718) 2024-07-29 16:31:09 +02:00
Olivier Goffart
3da0ee5bb9 DatePicker: Logic in C++
Had to simplify a bit the rust logic to make it work
2024-06-06 09:03:50 +02:00
Florian Blasius
973ecac989 DatePicker: finished features 2024-06-06 09:03:50 +02:00
Florian Blasius
3ccee816be
Added TimePicker widget (#5251) 2024-06-05 15:23:06 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Olivier Goffart
cadcd4caf4 Change callback: rust code generation 2024-05-02 22:25:53 +02:00
Olivier Goffart
13127dc71c Accessibility: Add support for accessibility-action-* callback (#5073)
Merge branch 'feature/accessibility'

 Conflicts:
	internal/compiler/widgets/cosmic-base/button.slint
	internal/compiler/widgets/cupertino-base/button.slint
	internal/compiler/widgets/fluent-base/button.slint
	internal/compiler/widgets/material-base/button.slint

Also updated license header in actions.slint
2024-04-16 15:02:25 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
523e1a161c WIP: More on support for accessibility actions
Continue with the core library support and the compiler support.

This hasn't been tested yet and is missing implementation in the
backends
2024-03-28 11:28:56 +01:00
Tobias Hunger
a8f912900b janitor: Fix warnings in nightly about redandant use 2024-02-19 17:05:21 +01:00
Olivier Goffart
1e19e0a754 Rust codegen: fix compile if slint names matches internal names
Fixes #4419
2024-01-24 22:47:58 +01:00
Tobias Hunger
2def4d2495 janitor: Suppress warning about unused native_widgets module
The module is empty when Qt is not around, which triggers a warning in
the nightly compiler.
2023-11-02 10:17:59 +01:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
Olivier Goffart
196f14e89f rust: return LogicalRect for inner item_geometry functions
(More in line to what C++ does)
2023-09-13 16:08:37 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Tobias Hunger
baa4eb1ea3 Get rid of the window when building an embedded component
... now that we can get the WindowAdapter from the parent component when
we embed it.
2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Simon Hausmann
ab0e38c76d
Merge absolute-x and absolute-y "virtual" properties into absolute-position (#2942)
The type of thep property is `Point`, which existed before. It was
mapped to `slint::private_unstable_api::re_exports::Point` (euclid) and
is now mapped to slint::LogicalPosition (also in C++).
2023-06-21 08:17:57 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
e663282c65 Fix support for High-DPI with Qt
Preserve the early backend initialization of commit
f0b047057b
2023-06-10 11:41:04 +02:00
Olivier Goffart
12e6b34e2d Translations: support for plurals 2023-06-07 10:34:34 +02:00
Simon Hausmann
1bf05eae7c
Add support for absolute-x and absolute-y properties on any element (#2823)
Fixes #1691
2023-06-06 14:37:53 +02:00
Olivier Goffart
57d41b44b5 Enable runtime translations from rust 2023-06-05 16:34:59 +02:00
Olivier Goffart
cf746ddf8d WIP: formatting implementation of translate in rust and C++ 2023-06-05 16:34:59 +02:00
Simon Hausmann
f9ba8023d4 Fix read-only TextInput reporting input method access
When the TextInput item is read-only, it should not report availability
or any other status to the input method via the window adapter.

This also fixes the order of events when clicking on a TextInput: We
would send the ime position update request before enabling the ime,
because we set the focus _after_ setting the cursor pos.

Fixes #2812
2023-06-05 14:55:22 +02:00
Olivier Goffart
6889dfa5f5 Rust: Make new(), run() and show() report errors from the backend
Fixes #2198
2023-02-10 05:00:03 +01:00