Commit graph

106 commits

Author SHA1 Message Date
Simon Hausmann
2b14806cd5 Default for false for ImageInner's PartialEq::eq fallback
This may help to reduce the risk of introducing issues similar to #3510.
2023-09-20 11:18:29 +02:00
Simon Hausmann
a7b6bcae6e Skia renderer: Fixed the source property of Image elements sometimes not changing when setting dynamically loaded images
After loading an image with `Image::load_from_path` and setting to a
source property, upon rendering with Skia, it would get replaced with a
Skia renderer specific image representation. When later setting another
image that was also using `ImageInner::BackedStorage`, the property
would not get set because PartialEq::eq would return true because the
image inner types are the same, instead of comparing the vtable
pointers.

Fixes #3510
2023-09-20 11:18:29 +02:00
Olivier Goffart
8f16b519a2 use #repr(uX) instead of repr(C) for fieldless enums
Otherwise the ABI may differ between the C++ and the Rust
2023-08-31 10:22:03 +02:00
Simon Hausmann
e73ad733fc API fixes to the OpenGL texture borrowing API
- Make BorrowedOpenGLTextureOrigin non_exhaustive
- Mark BorrowedOpenGLTextureBuilder::new_gl_2d_rgba_texture as unsafe instead of build(). The former takes the arguments that may be garbage, not the latter.
2023-08-30 16:18:42 +02:00
Simon Hausmann
0c9199b17f
Add support for flipping borrowed OpenGL textures vertically (#3205)
Closes #2986

Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
2023-08-02 13:11:13 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
aa8ef4e302 C++: add a "std" feature to the slint-cpp crate
And make it no_std otherwise

This is a first step towards getting C++ on MCU (#2136)
2023-07-05 21:48:01 +02:00
Tobias Hunger
e02c360000 Clippy polish 2023-06-28 14:22:30 +02:00
Simon Hausmann
d1daa8dbe4 doc: Document coordinate system expectations for borrowed textures 2023-06-26 12:49:22 +02:00
Simon Hausmann
aa41277df1 Improve safety notes on the slint::Image texture import functions
Elaborate how to call this function safely, and copy the same description to the C++ docs.
2023-06-22 22:31:51 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
e7320607a3 Remove BorrowedOpenGLTexture from the public API again and just provide a factory function in slint::Image 2023-06-01 15:56:55 +02:00
Simon Hausmann
084ff70079 C++: Improve reliability of comparison operator of slint::Image
Call into the Rust implementation, so that we have to maintain only one
implementation.
2023-06-01 15:56:55 +02:00
Simon Hausmann
eadfec64a3 Add support for importing OpenGL textures into Slint
This is the initial API for Slint to borrow OpenGL textures from the
application for rendering.
2023-06-01 15:56:55 +02:00
Yuyi Wang
fa690fe0db
Add Image::load_from_svg_data. (#2638) 2023-04-26 15:33:30 +02:00
Simon Hausmann
6c8fa5f215
Fix duplicated loading/embedding of images (#2612)
For .slint files that are included, we canonicalize the path before
adding it into the import stack, to avoid duplicates. We didn't do that
for images in the global_embedded_resources.

Ensure this by canonicalizing as early as possible.

Fixes #2608
2023-04-21 13:15:22 +02:00
Olivier Goffart
3213ca079e
Docs: Image and threads
Closes #1649
2023-04-20 10:05:26 +02:00
Simon Hausmann
2cb0b2233a Attempt at making the C/C++ ABI more robust
Add explicit enum values for repr(C) enums that have attributes like
cfg, so that even if there's a cfg gap in an enum (say cfg(feature =
"svg")) it won't break the ABI.

See also 004dce6c0b
2023-04-14 14:57:47 +02:00
Olivier Goffart
c82bb1515e C++ image: add some docs
Note: Don't use cbindgen to generate `operator==` for public types.
Because it doesn't have docs and the documentation show warnings
otherwise
2023-03-20 17:22:56 +01:00
Olivier Goffart
be47c8464c C++: implement creation of image from raw data
Issue #616
2023-03-20 17:22:56 +01:00
Simon Hausmann
8c807cb1da
Remove slint::Image::stride() (#2147)
cc #2138
2023-01-30 13:59:31 +01:00
Olivier Goffart
ccf3e8e9e9 C++: Generate image texture data for software renderer 2022-12-09 09:25:48 +01:00
Simon Hausmann
c0a22e790e internal: Add missing alpha field for Rgba8Pixel as seen by cbindgen 2022-12-08 15:58:34 +01:00
Simon Hausmann
7122d22c88 janitor: use the new default attribute for enums 2022-12-05 10:20:39 +01:00
Olivier Goffart
2e08b7dd1e Fix the rendering size of svg
- On the web, to return the image size, we need to use the natural size
   of the image, and not its dom size, as the later get modified since
   commit  b727aba4a0

 - The target size did not take in account the image fit, that's because
   former version of resvg could only render by respecting the aspect
   ratio. But since the web don't have this limitation, we now need to
   take it into account. And new version of resvg can also scale with
   any aspect ratio
2022-10-24 10:05:38 +02:00
Simon Hausmann
b727aba4a0
Fix quality of SVG rendering in the online editor (#1740)
SVGs are rendered using HTML image elements, that are converted to textures.
The size of the texture defaults to the SVGs viewbox, which may be small - despite
it being possible to render the SVG at a higher resolution with great quality.

Similar to the native code path, this patch also uses the target image size
and propagates it to the DOM HTML image element to instruct the browser to
render the SVG at a higher resolution.

Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
2022-10-18 14:43:33 +02:00
Simon Hausmann
0577d8a20d Use physical lengths for the image cache rendering
This avoids accidental use of logical pixels, esp. for SVG, elimiates
one call to `to_untyped()` as well as an untyped scale factor in the
femtovg renderer.
2022-10-13 17:02:18 +02:00
Olivier Goffart
36845dcbab
Support drawing embedded textures with the non-software renderers 2022-09-07 18:44:14 +02:00
Olivier Goffart
a1724602e6 Skia: Cache the Skia image in the core image cache
Because re-generating the Skia image is slow and there is no point
storing both the image buffer and the SkiaImage in the cache as it
is basically the same information.
2022-08-16 11:22:11 +02:00
Simon Hausmann
650fd2c6ba Simplify internal svg rendering API a little bit
Since there is only one call site now, we can also return the correct
type without inconveniencing any other code.
2022-07-20 12:57:37 +02:00
Olivier Goffart
847a532732 Move the SVG rendering to a buffer in core 2022-07-20 12:57:37 +02:00
Simon Hausmann
5619abb878 Move ImageCacheKey into the image module
That way it'll be eaiser to deal with the code with image-decoders disabled
2022-07-20 12:57:37 +02:00
Simon Hausmann
34dc0a80e7 Fix duplicated images when building with embedded images
For embedded images the path is empty but we unconditionally used it to create a TextureCacheKey,
which clashes.

Instead, preserve and store the ImageCacheKey in the ImageInner variants.
2022-07-20 12:57:37 +02:00
Simon Hausmann
71d6717b68 Simplify image cache API
Make the image cache return Image, instead of ImageInner
2022-07-20 12:57:37 +02:00
Olivier Goffart
b8e3d2af89 HTML image in core 2022-07-20 12:57:37 +02:00
Olivier Goffart
c404194a8d Cleanup an unwanted impl From on Image 2022-07-20 12:57:37 +02:00
Simon Hausmann
b56a5581ed Fix build of generated MCU code 2022-07-20 12:57:37 +02:00
Simon Hausmann
4bb3fee04e Fix doc warnings 2022-07-20 12:57:37 +02:00
Simon Hausmann
3ef35c5ef9 WIP: compile the GL backend without image cache and its own image decoding 2022-07-20 12:57:37 +02:00
Olivier Goffart
65346c699c Attempt to get the "image-in-corelib" feature compile with C++ 2022-07-20 12:57:37 +02:00
Simon Hausmann
67a2f0ce3f WIP: Make image decoding a feature of the core library
This includes the cache of decoded images, the HTMLImage element support
and the SVG rendering adapter.

The objective is that Image holds an ImageInner, which is not a path
anymore that the backend has to process, but instead always either
decoded image data, a pointer to a static texture or an SVG tree that
can be rendered to the desired size.
2022-07-20 12:57:37 +02:00
Olivier Goffart
014c827194 swrenderer: Optimize image drawing by using premultiplied colors 2022-06-14 11:23:02 +02:00
Simon Hausmann
583c7a1b80 Fix C++ build
With ImageInner::StaticTextures (the variant) and StaticTextures (the
struct), we need to disambiguate for the generated enum contructor
functions. This is done by prefixing the enum variant with their name.
2022-03-03 14:39:11 +01:00
Simon Hausmann
f1dae75d53 Fix interpreter ffi build
Commit 738ac0dc01 increased the size of the ImageInner::StaticTextures variant,
which breaks the size assertions in the interpreter ffi build.

This changes fixes that by reducing the size of the ImageInner variant again by
moving all the fields into a separate struct.
2022-03-03 14:04:45 +01:00
Simon Hausmann
738ac0dc01 mcu: scale images at compile time (#966)
Apply a scale factor to reduce the size of embedded images at compile
time.
2022-03-03 13:28:47 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Olivier Goffart
91e107150e Merge remote-tracking branch 'origin/wip/rename'
Conflicts:
	examples/opengl_underlay/index.html
	examples/opengl_underlay/main.cpp
2022-02-08 07:29:41 +01:00
Tobias Hunger
ca469048c6 Replace cat picture used in examples
* Use a jpg over an png, which is much smaller
* Do not round the image
* Change the image file extensions used in the demos to reflect the
  actual image format being used
* Do not use symlinks for images: This breaks the WASM demos
2022-02-07 15:29:13 +01:00
Tobias Hunger
de4e195280
Rename internal crates and add a README.md to them
The README.md contains the warning that used to be in lib.rs.

Add README.md files to all internal crates

... pointing to the official public crate to use instead.

Rename internal crates

fixup: README files

fixup rename
2022-02-07 13:12:48 +01:00