Commit graph

37 commits

Author SHA1 Message Date
Olivier Goffart
11208758f0 core: Refactor the partial renderer in its own module 2025-10-08 21:08:37 +02:00
Simon Hausmann
9d6799d6d4 CI: Fix build with newer objc2 crates
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Several APIs are now stable and produce warnings about unused unsafe blocks.
2025-10-06 09:47:53 +02:00
Simon Hausmann
06765f8214 Skia: Add support for rendering with WGPU
Set up the underlying graphics API with WGPU, render into the queue with
skia, present with WGPU. Opens path to importing wgpu textures, provided
that we synchronize them (i.e. pipeline barriers/transitions if needed).
2025-08-22 17:26:21 +02:00
Simon Hausmann
302926edfa
Skia: Improve multi-window rendering resource consumption (#8304)
Share Vulkan instance as well as Metal device and command queue across windows.
2025-04-29 18:58:09 +02:00
Simon Hausmann
33581182ef backend-selector: Add the ability to configure WGPU
The `require_wgpu_24` function accepts either a fully setup WGPU, or one
can configure individual aspects such as features/limits.

The wgpu_texture example uses this to add push constants to the required
features and thus eliminates the need for uniform buffers.
2025-04-29 17:46:57 +02:00
Simon Hausmann
6595aee73c
Replace use of Rc<winit:🪟:Window> with Arc (#8257)
In preparation for wgpu usage, where the wgpu API requires the window
handle to be send, i.e. Arc<dyn HasWindowHandle>.
2025-04-24 13:28:51 +02:00
Simon Hausmann
7eeca89e7f Fix panic when rendering with Skia and Metal for a long time
If CAMetalLayer decides to do double buffering for a long time, we'll keep increasing the age of the third buffer that we may have seen. We store that as u8, and this can overflow. Handle that case gracefully.

(This was introduced with commit d9404d4063)
2025-01-28 21:38:19 +01:00
Simon Hausmann
de87bf2a43 Update to new objc2 versions 2025-01-24 18:57:09 +01:00
Simon Hausmann
3cb4bd174d Add support for triple buffered partial rendering with Skia 2025-01-23 18:27:01 +01:00
Simon Hausmann
d9404d4063 Skia: Report the buffer age when rendering with metal
This makes it possible to debug partial rendering with macOS easily.
Also, disable triple buffering when partial rendering is enabled,
as the partial renderer only supports two buffers.
2025-01-21 15:24:31 +01:00
Simon Hausmann
102d83a306 Skia: Don't render with software by default on macOS/Windows
On macOS we should default to the Meta renderer, similar `renderer-skia` defaults to D3D on Windows. Unfortunately commit 0d36f88152 broke this by forgetting
that None with the requested graphics API means: Go for with what we have, nothing special requested.

This also fixes the terminal output "Failed to initialize Skia GPU renderer: Requested non-Metal rendering with Metal renderer . Falling back to software rendering" (and similar on Windows).
2024-12-20 10:48:55 +01:00
Simon Hausmann
0d36f88152 Revamp BackendSelector API
Based on API review, PlatformBuilder becomes BackendSelector with
a slightly smaller API surface but more options, such as selecting
Metal or Vulkan rendering.
2024-12-16 13:06:05 +01:00
Simon Hausmann
37f66789c5 macOS: Replace use of old apple creates with modern objc2 replacements 2024-11-28 10:00:24 +01:00
Simon Hausmann
3f8084cdc0 When using Skia with softbuffer and partial rendering, report damages to softbuffer
Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-11-19 21:31:04 +01:00
Simon Hausmann
9b7de3f806 Pass the buffer age to the Skia software renderer 2024-11-19 21:31:04 +01:00
Ian Hattendorf
ac9b85049a Add PlatformBuilder API to allow selecting OpenGL API
Right now this just allows selecting between OpenGL and OpenGL ES.
2024-10-23 11:13:49 +02:00
Mads Marquart
945e65f6a4 Use raw-window-metal to do layer creation in skia 2024-09-10 10:19:25 +02:00
Simon Hausmann
4c888bf1ae Port the Skia renderer to rwh06 and the new softbuffer
... by accepting an Rc<dyn Has*Handle> in the interface. This is required for softbuffer use.
2024-06-18 17:48:17 +02:00
Simon Hausmann
0e67654431 Fix jitter when resizing a window on macOS
Commit 1e450abc9c originally fixed this. Meanwhile, after many refactorings, this doesn't work anymore for the FemtoVG renderer. That's because the contents placement (or layer's contents gravity) is set before the hidden layer NSOpenGLContext creates is associated with the view.

For the Skia GL surface that already works, but for clarify the code is moved into the same location.

For Skia Metal rendering, apply the same on the metal layer (through the view). For this to work the contents scale also needs to be applied. To avoid further visual effects, the scale needs to be applied as early as possible, so apply it right after creating the
surface and latest at rendering time.

Fixes #5258
2024-06-06 08:34:58 -07:00
Simon Hausmann
ef8299a394 Bump Skia Rust bindings to 0.75
This updates Skia to milestone 126 and (among other things) fixes
SKIA_DEBUG=1 builds.

See https://github.com/rust-skia/rust-skia/releases/tag/0.75.0 for more
details.
2024-06-03 08:35:26 -07:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Simon Hausmann
f5bf6e5dc0 Skia: Clean up pre present notify callback API
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
2024-01-04 10:35:09 +01:00
Simon Hausmann
3069e8e503 Add support for frame throttling on Wayland
Use winit's pre_present_notify() API to allow for the compositor to throttle rendering.

Fixes #4200
cc #1695
2024-01-04 09:21:53 +01:00
Simon Hausmann
bdd275811e Bump skia-safe version
This updates to m118. See
https://github.com/rust-skia/rust-skia/releases/tag/0.67.0 for more
details.
2023-10-26 10:45:36 +02:00
Simon Hausmann
0aa4c42989 skia: Add support for Skia's software renderer 2023-10-23 13:55:23 +02:00
Simon Hausmann
b503733d03 Update to a new release of the Rust Skia bindings 2023-07-31 16:18:42 +02:00
Simon Hausmann
a71e73b549 Make the surfaces part of the Skia renderer API 2023-07-28 13:40:37 +02:00
Simon Hausmann
49fe2b1bb4 Skia: Make the surface type a dyn
This will allow falling back to different surfaces/renderers.
2023-07-28 13:40:37 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
fb1d37286f Clean up the Skia renderer API
Accept display and window handles with life time, instead of &dyn
HasRaw*Handle.
2023-06-07 12:20:57 +02:00
Simon Hausmann
f08865e16d Fix support for transparency when rendering with Metal
Make sure that the core animation layer is not marked as opaque.
2023-04-27 17:11:41 +02:00
Simon Hausmann
8ffb5131c7
Introduce error handling in the FemtoVG and Skia renderers (#2402)
Avoid unwrap() and expect() and instead propagate errors all the way
down to run_event_loop(), show(), and hide() in the Slint AIP.
2023-03-24 14:18:11 +01:00
Simon Hausmann
01d2efce4e Move the Skia renderer into a separate crate
The crate is an internal crate until the API has been polished and
documented, after which we can call slint-renderer-skia for example.

This also duplicates a little bit of the glutin setup code, because
that would otherwise have to go into another shared crate.
2022-12-09 17:04:54 +01:00
Renamed from internal/backends/winit/renderer/skia/metal_surface.rs (Browse further)