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37 commits

Author SHA1 Message Date
Olivier Goffart
1739260de1 swrenderer: Fix drawing of single color png image without colorize
Fix point 3. of issue #9068
2025-08-22 14:30:24 +02:00
Tasuku Suzuki
3d7f616dee
Add conic gradient support for all backends (#9021)
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- Implement @conic-gradient(color angle, ...) syntax
- Center is always at rectangle center (no center_x/center_y parameters)
- 0 degrees starts at north (12 o'clock position)
- Support Slint angle units: deg, rad, turn
- Software renderer: Full native implementation
- Qt backend: Native support with angle offset correction
- Skia backend: Native support with angle offset correction
- FemtoVG backend: Fallback to solid color (first gradient stop)


ChangeLog: Added support for `@conic-gradient`

Fixes #3957
2025-08-02 09:14:33 +02:00
Simon Hausmann
b37c956911 Fix drawing of the background of Dialog elements that aren't top-level
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When using the Dialog element inside a Window as a child somewhere (to
emulate a popup/dialog), the background wouldn't get rendered.
2025-07-28 19:33:20 +02:00
Tasuku Suzuki
2fdcca868e
swrenderer: Add radial gradient support (#8980)
Previously, the software renderer only supported linear gradients, with
radial gradients falling back to solid colors. This commit adds full
radial gradient rendering support.

Rename gradient-related types for clarity:
- GradientCommand → LinearGradientCommand
- gradients → linear_gradients
- draw_gradient_line → draw_linear_gradient
- process_gradient → process_linear_gradient

* tests: Add comprehensive screenshot tests for radial gradients

Add test cases for radial gradients including:
- Basic radial gradient with transparency overlay
- Multiple color stops with specific percentages
- Gradient stops beyond 100% range
- Overlapping transparent gradients with alpha blending
- Multiple stops at same position for sharp color transitions
- Edge case with invisible stop at 0%

ROTATION_THRESHOLD set to 600 due to imprecision in gradient calculations
during rotation transformations.
2025-07-28 13:44:36 +02:00
Olivier Goffart
c8138ff1db
swrenderer: rewrite TargetPixelBuffer::draw_texture interface
Instead of using datastructure that are tailored to our line by line
renderer and draw functions, use more generic and future proof data that
are easier to handle by hardware accelerator, and may be easier to
stabilize.

The screenshots from the screenshots test have to be re-done
because the rounding is different

Note: the C++ API DrawTextureArgs is not exposed yet
2025-04-29 23:26:02 +02:00
Olivier Goffart
1efe8c8d5f
swrenderer: Don't overflow for font bigger than 256px
Fixes #7936
2025-03-25 15:51:18 +01:00
Olivier Goffart
36a89aeff8 Software renderer: fix drawing background of rotated screen
We need to draw the background over the rotated rectangle otherwise we
don't fill the whole background.

Regression from https://github.com/slint-ui/slint/pull/7685

(also cleanup a useless blend that was leftover from the same change)

Adapt the screenshot test to have at least one non-square "window" so
that we catch the problem in the future
2025-03-06 00:09:35 +01:00
Simon Hausmann
fd34bab425 Fix French translation not working in WASM build of printer demo
(For me this was also reproducible on desktop, but oddly not for
Olivier)

Letters like é were stripped from the noto sans font used by the demo,
and with FemtoVG we assume that presense of a character in the common
script implies full coverage (to avoid having to check every character).

Fix this by fixing the font itself. We wouldn't want those letters to
come from DejaVu :)
2024-12-02 14:46:57 +01:00
Olivier Goffart
4e7bbcf2ba
Try to improve rendering (positioning) of signed field distance font. (#6868)
* WIP: swrenderer: use fixed point for the pixmap font coordinate

* swrenderer: signed distance field: move the glyph to the middle

* swrenderer: round the advance instead of truncating it in distance field

* swrenderer: actually align the gplyph on the sub-pixel precision

sub-pixel within the source.

* swrenderer: adapt the threshold for signed distance field

sqrt(2) is the distance to the diagonal, seems like this gives sharper fonts

* Fix bug in the elision, and re-upload the screenshort

the screenshot changed because the afvanced is now rounded intead of
truncated
2024-11-30 23:03:31 +01:00
FloVanGH
fd9807515f
TextInput: use selection colors from palette (#6381)
* Update internal/compiler/builtins.slint

Co-authored-by: Olivier Goffart <olivier.goffart@slint.dev>

---------

Co-authored-by: Olivier Goffart <olivier.goffart@slint.dev>
2024-09-30 10:56:22 +00:00
Olivier Goffart
02775f7783
swrenderer: Fix rendering of SVG when SLINT_SCALE_FACTOR is defined at compile time (#5013)
We call fit_to with the source size (which is not scaled by the scale
factor) while the actual image is already scaled, so we need to adjust
for the difference between the texture size and the original size.

Also pass the scale_factor at compile time to the screenshot test
2024-04-04 13:19:17 +02:00
Olivier Goffart
5e66fe9dc8 Fixup cursor color and appearence
On mobile and macOs, the cursor is the selection color.
Also don't show the cursor when there is a selection (all platforms)
2024-03-21 09:34:52 +01:00
Olivier Goffart
e161535bab Test for previous commit
(This is in a different commit because the previous commit don't break
the test being changed. But i'm changing an existing test to add coverage
without adding another screenshot test which are a bit costly)
2024-03-07 11:29:05 +01:00
Olivier Goffart
43266f7f76 Fix some issues with image 9slice
- Don't panic if the image is smaller then the borders
 - Some height and witdh cooredinate were inversed (should have tried
   with non-squared image before
 - Fix offset when there is no tiling
2024-03-06 19:31:13 +01:00
Olivier Goffart
3910095e4d Tiling for the nine slice images 2024-02-26 12:16:41 +01:00
Olivier Goffart
424f046416 swrenderer: refactor image drawing algorithm
For tiling, we will need to know the actual source size in addition to
the scaling factor that can be different. So store the scaling factors
in the scene command, as well as an offset where to start.

This is more accurate in case of clipping and rotation.
For rotation that doesn't matter (appart from the fact that the testing
can now be more strict)
But for clipping this prevent glitches with partial rendering where it
would seem like the image are moving a bit by a pixel when it is redrawn
with a different clip
2024-02-15 18:25:47 +01:00
Olivier Goffart
2a63df6ed6 Implementation of border image in the software renderer 2024-02-13 14:46:27 +01:00
Olivier Goffart
5325f7234c Add images-alignement test 2024-02-08 18:59:26 +01:00
J-P Nurmi
c054d5850f Add integration test case & update screenshot tests 2024-02-06 18:01:35 +01:00
Brandon Fowler
3e8940660b
Add set-selection-offsets function to TextInput, TextEdit, and LineEdit (#4197)
The function accepts two arguments that specify the start and the end of the text to select.

Fixes #4164
2024-01-06 11:12:53 +01:00
J-P Nurmi
8ea3153e87
SW: fix eliding of multiline text (#3612)
SW: fix eliding and vertical alignment of multiline text
2023-10-18 10:15:55 +02:00
J-P Nurmi
6686861523 SW: fix vertical alignment of elided multiline text 2023-10-11 14:35:20 +02:00
Olivier Goffart
ec36d46740 WIP: experiment with screen rotation
TODO:
 - Polish the API
 - Most screenshot test are failling because the rotation don't draw the
   rounded rectangle exactly the same (that's because the border
   rectangle algo is not perfect), and also scaled image are not pixel
   perfect

The updated screenshot is because of a small change in the image
rendering algorithm that changes the rounding slightly.
2023-10-09 18:07:23 +02:00
J-P Nurmi
af60d060ca
SW: fix horizontal alignment of text cursor and selection
A partial fix to #3580.
2023-10-02 12:44:03 +02:00
Olivier Goffart
46ec7875ed Software renderer: partial rendering with winit and fix non-opaque background
Implement the partial rendering with winit and our software renderer.

When the background is not opaque, we must still initialize all the
pixel with 0 otherwise we blend over the previous frame.
(That wasn't visible before because the buffer was always empty)
2023-09-13 16:08:57 +02:00
Aurindam Jana
e01e9685be
Update Slint logo folder with new design (#3432)
This PR updates the logos and branding guideline of Slint to match the new website design. The new logos are a 1:1 replacement of the old logos except for the circular logo. In the new logo design, there isn't a separate circular logo, as the square logo with circular crop can be used. Further, the logo folder also contains logos in CMYK for use in printed materials. The PMS is just the color value in the naming and can be used where Pantome colors are required. The README has been updated to explain which logos to use when as well as the Slint "blue" color.
2023-09-11 16:41:06 +02:00
Olivier Goffart
ff3ca79258
Software renderer: fix the rendering of svg with transparency
resvg renders the svg with premultiplied alpha. So we need to take that
into account when pre-rendering images
2023-08-24 09:39:07 +02:00
Olivier Goffart
6eef589043 Fix panic in the software renderer with clipped text and scale factor
We ended rendering glyphs with empty or even negative size, causing
panics down the line.

I added a way in the screenshot tester to change the scale factor

CC: #2957
2023-07-07 13:12:33 +02:00
Olivier Goffart
8cf57badbf swrenderer: basic text selection 2023-06-22 23:20:49 +02:00
Florian Blasius
7784e37928
Fluent widgets refresh (#2928) 2023-06-19 17:04:56 +02:00
Simon Hausmann
6b8214c3f9 Add support for italic and bold text in the software renderer's bitmap font path
In the screenshot tests this works by setting SLINT_DEFAULT_FONT to
pointer to a directory, instead of a file. We then load all fonts in
that directory and consider their families the default unless a family
is specified. This way for "Noto Sans" a regular as well as an italic
version is registered in fontdb and returned in the list of font
fallback ids. embed_glyphs in the compiler then embeds those variants
and we find them at run-time.
2023-05-31 18:47:39 +02:00
Florian Blasius
757a744123
Add screenshot test for TextInput (#2746)
* add screenshot test for text input

* Update tests/screenshots/cases/software/basic/text_input.slint

Co-authored-by: Simon Hausmann <simon.hausmann@slint-ui.com>

* swr: fix clipping of text cursor

---------

Co-authored-by: Simon Hausmann <simon.hausmann@slint-ui.com>
2023-05-17 15:43:43 +02:00
Olivier Goffart
db12795032 swrenderer: gradient with opacity 2023-03-07 07:16:31 +01:00
Olivier Goffart
7e56af7c6d screenshot test: Test gradients
Allow for a small differences as "roundeing error" while drawing gradients.
Note that when stops are involved, we still get artifacts and bigger difference
than tollerable when clipping
2023-02-02 15:54:07 +01:00
Olivier Goffart
cd6cfa2521 Software renderer: fix drawing of border rectangle with transparent border
The current implementation of the software renderer doesn't drawn the
background under the border, so if the border is translusent, we don't
see the background color.
This patch blend the color of the border with the coler of the
background.

Software renderer part of #1988  (minus clipping)
2023-01-18 11:39:53 +01:00
Simon Hausmann
c04bc00d34 Add initial support for rendering text in the screenshot test driver
This uses the approach discussed in Mattermost: The compiler understands
a SLINT_DEFAULT_FONT environment variable that can point to a path,
which overrides the fallback font that would otherwise come from the
system (and differ between test systems).
2023-01-09 14:12:33 +01:00
Florian Blasius
501c6af746
Add swr render test and driver (#1955)
* add test-driver-screenshots
* add screenshot based software renderer testing
* create reference screenshots for testing with  test-driver-screenshots
* add documentation to testing `README.md`
2022-12-12 11:23:27 +01:00