Commit graph

148 commits

Author SHA1 Message Date
Tobias Hunger
e8aa79e762 Janitor: Fix clippy::redundant_clone 2021-07-22 16:05:02 +02:00
Tobias Hunger
4763d4611b Janitor: Fix clippy::assign_op_pattern 2021-07-22 16:04:28 +02:00
Tobias Hunger
efc0d63e8b Janitor: iter().cloned().collect() on a slice to create a Vec == to_vec()
This is clippy::iter_cloned_collect
2021-07-15 07:55:06 +02:00
Tobias Hunger
dc51d4ccda Use impl Default instead of new() constructors 2021-07-12 13:22:25 +02:00
Olivier Goffart
13bd828b96 Update license date 2021-07-02 15:55:54 +02:00
Tobias Hunger
13d7f5e7bd Janitor: Fix typos in comments and user-facing strings
Also adapt tests for error messages containing the fixed strings.

No behavior change is intended!
2021-06-28 08:32:25 +02:00
Tobias Hunger
4b1db93912 Janitor: Fix typo in function name
No behavior change is intended here!
2021-06-28 08:32:00 +02:00
Olivier Goffart
ce34ff87d0 Finish support for callback aliases
cc #111
2021-06-07 20:40:36 +02:00
Olivier Goffart
142a8dc185 Rename ImageReference to ImageInner and make Immage.0 private 2021-05-28 17:05:16 +02:00
Olivier Goffart
0b3fecf300 WIP: API to expose image loading from C++ and Rust 2021-05-28 17:05:16 +02:00
Olivier Goffart
f06bf8d5a7 Fix repeater in box layout 2021-05-11 14:59:57 +02:00
Olivier Goffart
7f7f2245d8 Use the testing backend for node 2021-05-11 11:40:26 +02:00
Olivier Goffart
7ae850d564 Rename Type::Length -> Type::PhysicalLength 2021-04-21 17:15:19 +02:00
Simon Hausmann
afe3df6381 Remove the public API for registering fonts by path or memory chunk
This is not needed anymore in the light of being able to write `import "blah.ttf"` in .60 markup
2021-04-14 10:01:33 +02:00
Simon Hausmann
794d3ec6ec Revert "Add a nodejs testing function for apply_layout"
This reverts commit beb5d63d1b.

Oops, the more modern style *is* to use send_mouse_click.
2021-04-08 16:58:37 +02:00
Simon Hausmann
beb5d63d1b Add a nodejs testing function for apply_layout
This will allow making the JS test code more similar to the C++/Rust code,
allowing replacing synthetic mouse clicks.
2021-04-08 16:51:51 +02:00
Simon Hausmann
477729da52 Improve brush property test coverage
Test that assigning colors works:

* Test the implicit `Brush(const Color &)` C++ constructor
* Add derive_more::From to allow convenient conversion in Rust
* When assigning to brush properties in JavaScript, try at least to see if it's a color string (could be extended in the future)
2021-04-01 08:27:10 +02:00
Simon Hausmann
342f77139b Add public Rust interpreter API to introspect the public properties 2021-03-31 08:42:54 +02:00
Simon Hausmann
9a6e9c3a53 Simplify internal interpreter property descriptor API
Return an iterator when querying the properties. This requires a
one-time copy of the property declarations out of the compiler data
structure, which is read-only.
2021-03-31 08:42:54 +02:00
Simon Hausmann
4a9cd954b8 Rework the Rust entry point API for the interpreter
Switch to the stateful `ComponentCompiler` concept that we discussed for the C++ API.
2021-03-18 18:20:50 +01:00
Olivier Goffart
ad75d41e20 Rename struct priperties to fields 2021-03-16 12:50:33 +01:00
Olivier Goffart
3db3400951 Rename the Object type to Struct in the compiler 2021-03-16 12:38:53 +01:00
Olivier Goffart
48333370a6 Use the new interpreter API in things that depends on it 2021-03-15 17:29:27 +01:00
Simon Hausmann
8372d3f6d8 Rename call_* to invoke_* for callbacks
Fixes #187
2021-03-15 17:01:05 +01:00
Simon Hausmann
9034bd3d1a Move the refined eval::Value API to api::Value
This is the new public value representation for the interpreter
2021-03-15 15:12:34 +01:00
Simon Hausmann
c2c3e00cd7 Remove ModelPtr from the interpreter
Instead stick a straight `Rc<dyn ...>` into the `Value` enum
2021-03-15 14:43:01 +01:00
Simon Hausmann
a4c196df60 Use api::Struct in Value::Struct, replacing Value::Object 2021-03-15 12:55:39 +01:00
Olivier Goffart
41f52f9ad4 Remove Value::Color 2021-03-15 12:33:47 +01:00
Olivier Goffart
5a416d0fc7 Make the Value non_exhaustive 2021-03-15 12:07:52 +01:00
Simon Hausmann
41f77b2a27 Use SharedVector for Value::Array instead of Vec
That will make it more efficient to pass data into the interpreter in the future,
especially from C++.
2021-03-15 10:19:35 +01:00
Olivier Goffart
933c1bbf59 Rename Value::Resource to Value::Image 2021-03-11 10:15:53 +01:00
Olivier Goffart
6f88d78303 Rename Resource to ImageReference in the runtime 2021-03-11 10:06:23 +01:00
Olivier Goffart
c840b046ae Rename the "resource" type to "image" 2021-03-10 17:24:31 +01:00
Simon Hausmann
2fdaa44d51 Load the Noto Sans font from the nodejs printer demo 2021-02-22 11:17:39 +01:00
Olivier Goffart
b75e135459 Support complex product of units
Fixes #68
2021-02-04 12:56:14 +01:00
Simon Hausmann
7982325da4 Change Rectangle::background's type to be a brush
This also introduces the brush type in the compiler and generators. At the
moment only conversion from Color is implemented.
2021-02-03 12:49:44 +01:00
Olivier Goffart
e4a1f50a9a Brush support in the interpreter 2021-02-03 09:28:33 +01:00
Olivier Goffart
ad1e18764a Make angle its own type 2021-02-01 14:49:25 +01:00
Olivier Goffart
5a21f1bd81 Rename emit_ to call_ for callback
Signal was renamed to Callback, but one does not emit a callback, one calls it
2021-01-25 15:59:10 +01:00
Simon Hausmann
5f265ffc09 Split up ComponentWindow::run() into show(), hide() and sixtyfps::run_event_loop()
This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.

As a bonus, the run() function on generated components is not consuming
anymore.
2021-01-19 09:50:22 +01:00
Olivier Goffart
dcb347fb7b Move more functions from the GenericWindow to the Window 2021-01-15 15:02:55 +01:00
Simon Hausmann
0e04149868 Fix single shot timer leaks in the nodejs api
As discussed, don't use the persistent context approach for single
shot timers but store the callback directly in the global object
and "delete" it afterwards.
2020-12-19 13:49:41 +01:00
Olivier Goffart
0d2d48be4f Rename "signal" to "callback" 2020-12-18 09:51:01 +01:00
Simon Hausmann
c2a0cd7000 Added a node version of the memory puzzle game
This also implements a basic single shot timer support, which has
one caveat: it leaks the closures right now.
2020-12-11 17:17:28 +01:00
Simon Hausmann
ee2e08f98d Fix creating an image resource from JS
We allow converting strings to Type::Resource, but we have to provide a
Value::Resource then, not Value::String.
2020-12-11 13:53:04 +01:00
Simon Hausmann
87e0cc7d85 Fix resource embedding doing a wasm build of a project using the sixtyfps! macro
We need to embed resources in wasm builds. Unfortunately we can't detect
that we're called by say wasm-pack and "TARGET"/"HOST" only works inside
build.rs. So instead, to keep things simple, this change always embeds
the image resources when targeting Rust.

The `SIXTYFPS_EMBED_RESOURCES` environment variable can be used to
override this anywhere for any language.

Fixes #130
2020-12-10 15:09:32 +01:00
Olivier Goffart
bff55d4f1b Return value for signal 2020-12-01 18:52:51 +01:00
Olivier Goffart
e73bbbcd10 More work on signal returning value 2020-12-01 18:47:49 +01:00
Olivier Goffart
276e11a101 More work on signals with return value 2020-12-01 18:47:49 +01:00
Olivier Goffart
8a64f10e84 Remove ComponentVtable::input_event
And the custom handling of the mouse grabber
2020-11-24 16:23:37 +01:00