That's all it is nowadays, it's a wrapper around Rc<Window>. It's not an
alias because we need to also "wrap" it to C++ via cbindgen, but that's
about it.
When replacing the text, it may happen that the cursor position becomes outdated.
As per #331 we should make sure that this is handled also on an API level,
but this patch at least avoids the panic triggered by using editing.
This requires the image size query to be window independent and go
through the backend instead.
This implies minor changes for the Qt backend and bigger ones for the GL
backend:
* There exists now a thread-local IMAGE_CACHE, which is used by the
backend's image_size() function as well as by the renderer for
loading CPU side images.
* The image remain as decoded images in there (including SVG tree)
and the window now has a texture_cache, which holds CachedImage
with ImageData::Texture.
* Rendering an image item therefore fetches the CPU side image,
calls upload_to_gpu() on it, which creates a new Rc<CachedImage>
and that's stored in the texture_cache.
* The texture cache continues to be pruned when hiding the window.
Split the vertical and horizontal pass into different property cache
This will allow to implement "height for with"
This patch does not port the Rust or C++ binding yet
When a Text element has wrapping enabled, it should not have zero
minimum size. Otherwise the layout will give it a height of zero in the
layout in the test case and that'll make the text disappear. There are
different options but this patch goes for minimum height as if no
wrapping was enabled (so at least one line plus forced line breaks).
Fixes#246
We don't need a property reference anymore, a plain image reference is fine AFAICS.
Dirtyness of the source is tracked on the caller side of layouting_info()
or in the draw_image_impl anyway.
Pass everything needed for delayed evaluation for
`PlatformWindow::font_metrics()` to permit caching the font matching
result in the Text/TextInput's rendering cache.
We query text metrics frequently for text items, for example when in
layouts. This requires font resolution, which is about to become more
much more expensive due to analysis of the underlying text. To speed
this up, the objective is to use the item rendering cache. Making that
work in turn requires querying all related properties inside a property
tracker. That means we need to delay querying anything related to that,
including the font request needed for the `font_metrics()` function on
the PlatformWindow trait.
Have a function first called before the children, and then the main function
called after the children if they did not accept the event. This will allow
processing the Flickable gesture properly
Remove the pos parameter to the render functions and instead let
the item renderer apply the transformation on the rendere (femtovg
canvas or QPainter).
So `draw_*` functions in the backend now always operate in item local
coordinates.
Don't use the item's rendering cache to determine the image size, as
that's soley for rendering. The Qt backend doesn't use the item cache
and the GL backend neither after this change. Instead both backends have
a cache for decoded images.
This allows filling glyphs with gradients. However femtovg
appears to apply the start/end position per-glyph
instead of globally - resulting in a different result than Qt.
Due to stretch using rounding, it may happen that the minimum width will
rounded down, and then later when we draw the text with the calculated width,
we have no choice but cut off the last letter.
Fixes#151
* Rename logo to the more generic meta as keyboard modifier.
* Use control as the real modifier and map command key to it with
winit and keep Qt semantics as-is.
This will give a nicer API to expose to .60. If the struct weren't
repr(C) then the booleans would be nicely packed, but alas that's not
happening. On the other hand we're not keeping many instances of them
around.