Commit graph

174 commits

Author SHA1 Message Date
Simon Hausmann
62a8b15f09 Move ItemVTable and frieds to corelib::items
To avoid ambiguities regarding the use of FieldOffset, the BuiltinItem
proc-macro uses fully-qualified type names now.
2020-08-12 10:10:51 +02:00
Simon Hausmann
aafb96cb93 Get rid of abi::datastructures::WindowProperties
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
2020-08-12 09:44:42 +02:00
Olivier Goffart
b5c9bf5d10 Settings page for the printer demo
Fix the text maximum size so it can be put in a layout
2020-08-11 12:08:44 +02:00
Olivier Goffart
35cb14b2e6 Slider 2020-08-10 14:58:13 +02:00
Olivier Goffart
0a56912d0f Mouse grab in rust 2020-08-07 16:06:49 +02:00
Olivier Goffart
55ec533c40 WIP input events
Compile and passes tests. But the mouse event are currently not working
2020-08-07 16:06:49 +02:00
Simon Hausmann
fcc819e395 Add support for enums to the compiler
This replaces the duplicated text alignment enums
2020-08-07 13:15:43 +02:00
Simon Hausmann
aecf6a8878 Center text in buttons in the demo and gallery
This adds horizontal_alignment/vertical_alignment properties, along with
width/height to Text.

This still uses a hard-coded enumeration in the compiler, which is meant
to go away in favor of general enum support.
2020-08-07 10:02:52 +02:00
Olivier Goffart
9bb6a1f2a1 Remove useless debug output 2020-08-05 10:54:59 +02:00
Simon Hausmann
d3c596669c Add larger icons to the printer demo
The icons on the main screen are now nicely large and they scale down on
activation.
2020-08-05 10:04:11 +02:00
Simon Hausmann
48df8d0911 Rework the API between the items and the renderer
Move fields out of the HighLevelRenderingPrimitive that are suitable to
represent as uniform variables. That reduces fields like Image or
Rectangle to their image or dimension, and only if *they* change, then
we re-do the work of building geometry and uploading it to the GPU.

Instead, the typically animated properties such as the position or the
color are passed separately with each draw call. This avoids re-decoding
PNG files and uploading them again when moving an image element around
on the screen.
2020-08-05 09:44:12 +02:00
Simon Hausmann
685a3fb8ab Rename Text::font_pixel_size to just font_size
Since length are resolution independent, it doesn't make sense anymore
to have the pixel infix.
2020-08-04 16:56:42 +02:00
Olivier Goffart
1bfd708784 Change the field_offsets() function to a FIELD_OFFSETS associated const 2020-08-03 16:04:55 +02:00
Simon Hausmann
8338bd4360 Move CachedRenderingData from datastructures into item_rendering 2020-08-03 14:17:38 +02:00
Simon Hausmann
37fa04098f Move MouseEvent and MouseEventType from datastructures into input 2020-08-03 13:55:33 +02:00
Simon Hausmann
97a2fb2c7b Move datastructures::EasingCurve into animations 2020-08-03 13:49:20 +02:00
Simon Hausmann
30d7a0b36d Move PathData and friends from datastructure to
graphics
2020-08-03 13:43:44 +02:00
Simon Hausmann
b05a11945e Move datastructures::LayoutInfo into layout 2020-08-03 13:31:43 +02:00
Simon Hausmann
1b270f42d0 Move datastructures::Color into graphics 2020-08-03 13:27:35 +02:00
Simon Hausmann
fa87363dc5 Move Point, Rect and Size into graphics
And move the expanded structures for cbindgen into an ffi sub-module.
2020-08-03 13:24:39 +02:00
Simon Hausmann
ce7f66320b Move datastructures::Resource into graphics
It's only used for graphics at the moment and used
for image resources.
2020-08-03 12:47:05 +02:00
Simon Hausmann
05f3ff10a6 Rename graphics::RenderingPrimitive to HighLevelRenderingPrimitive
That plays better with the existing LowlLevelRenderingPrimitive.
2020-08-03 12:39:57 +02:00
Simon Hausmann
550d0122a5 Move datastructures::RenderingPrimitive to graphics 2020-08-03 12:39:52 +02:00
Simon Hausmann
69beab5957 Rename corelib::abi::primitives to corelib::items 2020-08-03 10:32:03 +02:00
Renamed from sixtyfps_runtime/corelib/abi/primitives.rs (Browse further)