Commit graph

521 commits

Author SHA1 Message Date
Tobias Hunger
e8aa79e762 Janitor: Fix clippy::redundant_clone 2021-07-22 16:05:02 +02:00
Tobias Hunger
f59bb6c606 Janitor: Fix clippy::match_like_matches_macro 2021-07-22 16:04:36 +02:00
Tobias Hunger
2beac7aa07 Janitor: Fix clippy::needless_lifetimes 2021-07-22 16:04:00 +02:00
Simon Hausmann
eaddbe664e internal cleanup: Rename ComponentWindow to WindowRc
That's all it is nowadays, it's a wrapper around Rc<Window>. It's not an
alias because we need to also "wrap" it to C++ via cbindgen, but that's
about it.
2021-07-21 20:33:02 +02:00
Tobias Hunger
aeebbb1d96 Janitor: Fix remaining clippy::option_map_unit_fn 2021-07-21 19:44:57 +02:00
Tobias Hunger
8b022cd917 Janitor: Fix remaining instance of clippy::iter_cloned_collect 2021-07-21 19:44:57 +02:00
Tobias Hunger
f02ab4d8c3 Janitor: Remove some unnecessary & 2021-07-21 19:44:57 +02:00
Tobias Hunger
a8b2aa2f2d Janitor: Fix cspell complaining about toint 2021-07-21 19:44:57 +02:00
Tobias Hunger
56fea6e6c3 Janitor: Fix clippy::many_single_char_names 2021-07-21 19:44:57 +02:00
Simon Hausmann
1c285694d7 internal cleanup: Remove the use of ComponentWindow in the interpreter 2021-07-21 17:41:12 +02:00
Simon Hausmann
ef184f7f1a internal cleanup: Remove the rest of the ComponentWindow API
Now it just remains a wrapper around the Rc, and it can soon be moved to
the API crate hopefully.
2021-07-21 17:41:12 +02:00
Simon Hausmann
77ea5b7a15 API cleanup: hide the rest of the ComponentWindow "internals" 2021-07-21 17:41:12 +02:00
Simon Hausmann
4c1d9dc03e internal cleanup: Remove the poup functions from ComponentWindow
Use WindowHandleAccess instead. Also the clone()
isn't needed anymore since the function take a self reference instead of an Rc<Self> by value.
2021-07-21 17:41:12 +02:00
Simon Hausmann
e005058285 internal cleanup: remove free_graphics_resource from the public ComponentWindow API
Use the WindowHandleAccess backdoor instead.
2021-07-21 17:41:12 +02:00
Simon Hausmann
492af0f67c Rename the implementation of the Window item to WindowItem
If we were to add `sixtyfps:🪟:Window` to the re_exports, then
this clashes. We might rename the former, but this is a cleaner naming
in any case.

Relates to #333
2021-07-20 17:50:17 +02:00
Olivier Goffart
673c0ce81c Add a as_any to the Model trait to allow getting a reference to the original model 2021-07-20 15:38:10 +02:00
Tobias Hunger
efc0d63e8b Janitor: iter().cloned().collect() on a slice to create a Vec == to_vec()
This is clippy::iter_cloned_collect
2021-07-15 07:55:06 +02:00
Olivier Goffart
cc8249212d Fix name conflict when having two global with the same name in different files
Give globals an unique id so two global with the same name imported
from different file don't clash

Fixes #159
2021-07-13 14:36:38 +02:00
Simon Hausmann
6e12b00b3f Re-add new constructor functions for ComponentCompiler and CompilerConfiguration
Amends commit dc51d4ccda

As discussed in #310
2021-07-12 13:26:17 +02:00
Tobias Hunger
dc51d4ccda Use impl Default instead of new() constructors 2021-07-12 13:22:25 +02:00
Simon Hausmann
c40f3a57ee Add support for debug() in .60 logging to console.log in the online editor
In non-wasm builds debug_log! sends to eprintln!, so there should be no
change. For wasm debug_log! hoever goes to the console.
2021-07-09 11:08:23 +02:00
Olivier Goffart
a987b225b5 Collect all used components before inlining
And do some passes before inlining

We will need the list of components before inlining in order to generate
them if we disable inlining

So we can do some passes on each component before they are inlining

I tried to put the flickable pass in that list, but it did not work
if the Flickable itself is the root of a component
2021-07-07 17:58:43 +02:00
Olivier Goffart
13bd828b96 Update license date 2021-07-02 15:55:54 +02:00
Simon Hausmann
53ef31f0c1 Fix wrong text rendering with popups in the interpreter and the GL backend
The interpreter created an intermediate window for the component but
the regular parent window is used for rendering. This resulted in the situation
where the layout computation was done before rendering with the intermediate window,
the text layout was calculated and cached in the Text's cached rendering data.
That in turn is just an index into the window's rendering cache (arena),
which is also later used for rendering. The index is local to the window, so
during layout the index was assigned for the intermediate window and
when rendering it seemed valid and happened to also refer to a Text item in the
cache of the real window, but with the wrong size/data.

Fixes #278
2021-06-29 11:27:33 +02:00
Olivier Goffart
98cec35080 Increase version numbers 2021-06-28 10:39:43 +02:00
Tobias Hunger
13d7f5e7bd Janitor: Fix typos in comments and user-facing strings
Also adapt tests for error messages containing the fixed strings.

No behavior change is intended!
2021-06-28 08:32:25 +02:00
Tobias Hunger
4b12ed03cf Janitor: Fix typo in local function name
No behavior change is intended!
2021-06-28 08:32:00 +02:00
Tobias Hunger
c482cd7a29 Janitor: Fix typo in local function name
No behavior change is intended!
2021-06-28 08:32:00 +02:00
Tobias Hunger
87460c4ac8 Janitor: Fix typo in struct field name
No behavior change is intended here!
2021-06-28 08:32:00 +02:00
Simon Hausmann
59425b3f02 C++: Docs for sixtyfps::interpreter::Diagnostic and DiagnosticLevel 2021-06-22 08:34:33 +02:00
Simon Hausmann
f377b5db6c C++: Document sixtyfps::interpreter::Value::Type 2021-06-21 15:50:58 +02:00
Simon Hausmann
f7ff3ba0db C++: Document PropertyDescriptor 2021-06-21 15:50:58 +02:00
Simon Hausmann
596912a521 Fix panic in preview.html when loading images
Binding expressions may end up calling sixtyfps::Image:size(), which
requires a graphics backend to be set.

The wasm interpreter code path circumvents the
sixtyfps_corelib::backend::instance_or_init call and went straight to
the GL backend, so we need an extra call to ensure its creation.
2021-06-21 15:09:01 +02:00
Olivier Goffart
99c140ae08 Allow accessing the width and height of the image in .60
Closes #208
2021-06-21 11:22:50 +02:00
Olivier Goffart
a97bcd5ae1 Use BTreeMap unstead of HashMap to store the bindings
Because the order is important to keep deterministic error and output
2021-06-18 21:47:00 +02:00
Olivier Goffart
d758102f26 Make the orientation a static parameter to BuiltinFunction::ImplicitLayoutInfo 2021-06-16 15:14:07 +02:00
Olivier Goffart
7aba0f2a0b Layout split of horizontal/vertical
Rust part
2021-06-16 15:14:07 +02:00
Olivier Goffart
deaa0fddb0 WIP layout: split vertical and horizontal cache
Split the vertical and horizontal pass into different property cache
This will allow to implement "height for with"

This patch does not port the Rust or C++ binding yet
2021-06-16 15:14:07 +02:00
Olivier Goffart
ee00c9eb92 Rename maximum- and minimum- properties to max- and min-
Issue #259
2021-06-14 10:28:30 +02:00
Olivier Goffart
2483425d57 Add abs() 2021-06-11 14:17:47 +02:00
Olivier Goffart
522e78915f Fix the tests 2021-06-07 20:40:36 +02:00
Olivier Goffart
ce34ff87d0 Finish support for callback aliases
cc #111
2021-06-07 20:40:36 +02:00
Olivier Goffart
3ddc3c6ce5 Don't re-use Type::Void for inferred type
Make it explicit that it is inferred, and differentiate callback and property
2021-06-07 20:40:36 +02:00
Simon Hausmann
c0511a54ea Rename ComponentDefintion::callback_names() to just callbacks()
That's consistent with properties().
2021-06-07 12:08:35 +02:00
Simon Hausmann
855808f9b5 Add API to the Rust and C++ interpreter library to return the names of all publicly declared callbacks 2021-06-07 11:43:04 +02:00
Simon Hausmann
fb19588c8c Add missing C++ sixtyfps::ComponentDefinition::name()
It was already present in Rust
2021-06-07 11:30:22 +02:00
Olivier Goffart
0d09f69fb9 Upgrade lyon_path version since the PR in lyon_path was merged.
This should help for #253
2021-06-06 09:37:32 +02:00
Olivier Goffart
0598b3f095 The debug() function can now take several args, and debug more types 2021-06-01 14:10:25 +02:00
Olivier Goffart
c49b8dba8a Missing License header 2021-05-31 18:50:32 +02:00
Olivier Goffart
dc1cf645db Interpreter: Fix crash when dropping
the ptr::read will move the object in memory, which is not
allowed for our items which contains Pin'ed property.
2021-05-31 18:48:03 +02:00