Olivier Goffart
8361ef4019
Start code egeneration for the two ways binding
...
This is only meant to include the cases in which the property are optimized.
Does not work yet for the dynamic component
2020-09-24 14:37:16 +02:00
Olivier Goffart
4981c3ca75
Some check for the two way bindings
2020-09-23 14:06:08 +02:00
Olivier Goffart
2ee861365c
Flickable: expose the viewport property as viewport_*
...
The code generator forward that the the viewport
2020-09-22 13:52:27 +02:00
Olivier Goffart
b36a9004ef
Move the RepeaterInner in a Rc and use that for the ModelPeer
2020-09-21 15:23:24 +02:00
Simon Hausmann
7053aee0c8
Pass the ComponentWindow to ItemVTable::input_event
2020-09-18 16:18:48 +02:00
Simon Hausmann
72ee03a1a5
Fix build with clang
...
Similar to the issue fixed in commit
de74ae4534
, clang appears to assume that
the float literal is a double our object literals and aggregate
initialization to float members (like the level of InkLevel) requires an
explicit cast.
I don't know of a way to determine the type of a struct field by index easily,
so this build fix instead uses C++17 destructuring to initialize the fields by index.
So
InkLevel{ std::get<0>(o), std::get<1>(0) }
(^^ fails when get returns double and
field is float)
becomes
InkLevel s; auto& [f1, f2] = s; f1 = std::get<0>(o); f2 = std:get<1>(o); return s;
2020-09-17 16:40:05 +02:00
Olivier Goffart
bfe2bf2478
Ability to read properties of a struct
2020-09-17 13:53:00 +02:00
Olivier Goffart
8134fe5088
Support for named type as property
2020-09-17 13:14:01 +02:00
Olivier Goffart
913d680333
Recactor rust Model after first round of API review
...
- Remove EmptyModel and use an Option
- Make ModelRc a type alias
- Rename ArrayModel into VecModel
2020-09-16 14:25:57 +02:00
Simon Hausmann
79ba5d9de8
Provide a window reference in various ItemVTable functions
...
Access to the window, in particular the scale factor, will be needed in a few places.
2020-09-15 15:55:47 +02:00
Olivier Goffart
4a0a65f113
C++ model that can be changed
2020-09-15 12:18:36 +02:00
Olivier Goffart
4de2e57175
Use a Model trait in the rust backend
2020-09-14 14:02:34 +02:00
Olivier Goffart
8761ca80a3
Add SharedArray::push and adjust a bit the API
2020-09-09 18:47:15 +02:00
Simon Hausmann
09142beac4
Make C++'s Color consistent with Rust's Color
...
sixtyfps::Color shall have the same minimal API by providing from_argb_encoded and as_argb_encoded.
2020-09-08 22:19:58 +02:00
Olivier Goffart
6065127581
Some progress towards signal with arguments
...
Generated code compile, but i haven't tested if it works yet
2020-09-08 17:41:20 +02:00
Olivier Goffart
a6504ee61b
Start implementing some code that passes argument to functions and signals
2020-09-08 14:37:44 +02:00
Olivier Goffart
a192ffe283
Make the C++ Signal class templated on the arguments
2020-09-08 13:11:32 +02:00
Olivier Goffart
e997dff094
Use a reference as a signal argument.
...
It will be easier to make that work with C++
2020-09-08 12:12:01 +02:00
Olivier Goffart
e10ed650ee
Lookup of signal argument within a signal handler
2020-09-08 12:12:01 +02:00
Olivier Goffart
9f026c820d
Parse declaration of signal with arguments
2020-09-07 17:41:24 +02:00
Olivier Goffart
16f5cf42e3
Actually compute the layout of elements within a for loop
2020-09-07 14:04:14 +02:00
Simon Hausmann
ec36a50a25
Add support for warning diagnostics
...
They're emitted via codemap_diagnostics. For the Rust proc-macro we
generate a funny warning symbol until the proper APIs are stable.
2020-09-04 20:28:43 +02:00
Olivier Goffart
f6c8ea0f20
Make the Model/Repeater type safe in C++
2020-09-04 19:02:56 +02:00
Olivier Goffart
f5aeb9ba60
Only the computation of the model needs to be done in the evaluation scope for it
...
Otherwise any change in any of the properties of the delegate will cause
the model to be reset.
2020-09-04 15:37:38 +02:00
Olivier Goffart
9fbb40d91b
Start working on a debug statement
2020-09-03 19:10:07 +02:00
Simon Hausmann
fab3d9355d
Remove ItemVisitorRefMut and ComponentRef from the public C++ API
...
It's only for internal use and just typedefs to private types anyway.
2020-09-03 15:44:36 +02:00
Simon Hausmann
3b971a2e2f
Remove Color::From<u32>
...
Instead make it clear on the call site what the encoding is (argb).
2020-09-03 11:17:40 +02:00
Olivier Goffart
a36cb2d9b4
Layout: add a padding shorthand property
...
Also fix a bug in the C++ code generator where two layout have padding
in the same component
2020-09-01 13:29:13 +02:00
Simon Hausmann
5dbd0b213c
Add support for grid layout padding
2020-08-28 15:06:14 +02:00
Simon Hausmann
7976a4057f
Improve handling of nested layouts
...
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
2020-08-28 15:06:14 +02:00
Olivier Goffart
58cdaeb8dd
Update license header to mention that commertial option are available
2020-08-26 13:23:42 +02:00
Simon Hausmann
7fb4c544f9
Fix C++ build
2020-08-25 23:01:20 +02:00
Simon Hausmann
9785919f6e
Hide a few APIs from the C++ documentation
...
Since Doxygen can't seem to just exclude them via command, they are moved
into a private_api namespace and then excluded via Doxygen config:
* *VTable
* make_dyn_node, ItemTreeNode, etc.
* VersionCheck
2020-08-25 17:45:12 +02:00
Simon Hausmann
9dd6101494
Avoid using cbindgen_private in generated C++ code
...
Instead, pull in the types manually.
2020-08-25 15:36:29 +02:00
Simon Hausmann
14fe897086
Move all cbindgen generated code into
...
sixtyfps::cbindgen_private
Having private in the name makes it clear that this is ... private,
and cbindgen helps remember that it's generated.
2020-08-25 15:29:48 +02:00
Olivier Goffart
420fc2dc36
Fix bug in rust code generation for *=
2020-08-24 08:56:10 +02:00
Olivier Goffart
058a91ba75
Fix repeater access to properties within sub components
2020-08-24 08:27:22 +02:00
Simon Hausmann
2823f32692
Apply license headers to all non-binary/non-json sources
2020-08-17 17:55:20 +02:00
Simon Hausmann
4a74f6d0a3
Implement releasing graphics resources in Rust via Drop
...
Further enhances #12
2020-08-14 13:44:53 +02:00
Simon Hausmann
3b4bcd51d4
Clean up window field initialization in the Rust generator
...
Use an option instead of a vector sequence expansion to achieve the effect
of an optional token expansion.
2020-08-14 10:27:49 +02:00
Simon Hausmann
55888afb1c
Implement releasing of graphics resources in C++ via the component destructor
2020-08-13 16:35:04 +02:00
Olivier Goffart
fb5a82b6c7
Fix acessing repeater variable in a nested repeater, and fix array as property
2020-08-13 15:38:28 +02:00
Simon Hausmann
fc6c35bb3f
Fix formatting of generated code
...
Second attempt, remove all trialing spaces
2020-08-13 13:59:05 +02:00
Simon Hausmann
c394a10a85
Remove trailing spaces
2020-08-13 13:51:00 +02:00
Simon Hausmann
d650cadc02
Release graphics resources of items when deleting components in C++
2020-08-13 13:31:52 +02:00
Simon Hausmann
b96b627a4f
Release graphics resources of items when destroying components
...
This is only implemented for Rust at the moment.
2020-08-13 13:31:29 +02:00
Olivier Goffart
2ddfe76840
Fix bug with mouse input and dynamic models
2020-08-13 10:59:45 +02:00
Olivier Goffart
7e1af72a2e
Implement minimum/maximum width/height properties
2020-08-12 14:00:51 +02:00
Olivier Goffart
092411ccef
Attempt to merge the layout code between rust and C++
...
This does not actually merge so much but it is better than nothing.
I was not able to merge the code from the interpreter because of the life time issues
2020-08-12 11:53:39 +02:00
Simon Hausmann
b21aa4f9e7
Rename PropertyListenerScope to PropertyTracker
2020-08-12 11:31:33 +02:00