Commit graph

1059 commits

Author SHA1 Message Date
Olivier Goffart
9ef1c36a52 Move the eventloop module to the backend 2021-01-14 08:53:13 +01:00
Olivier Goffart
ab08502c77 Move the GraphicsWindow to the graphics backend 2021-01-14 08:53:13 +01:00
Simon Hausmann
41910f6694 Remove HasFont trait
This was only used for syntactic sugar which, as it turns out,
we can also have with a regular associated function that takes
Pin<&Self> \o/
2021-01-14 08:53:13 +01:00
Olivier Goffart
80380c4cc7 Remove dependencies between window and winit 2021-01-14 08:53:13 +01:00
Olivier Goffart
d6ec9a08cb Remove the dependency between window and eventloop 2021-01-14 08:53:13 +01:00
Simon Hausmann
727c9a19f7 Add basic text item support
This needs more work, but gets something onto the screen at least.
2021-01-14 08:53:13 +01:00
Olivier Goffart
9050c29305 Don't use the window through the eventloop module 2021-01-14 08:53:13 +01:00
Olivier Goffart
e2ac322be0 Move the ComponentWindow in its own module 2021-01-14 08:52:22 +01:00
Olivier Goffart
e4900f52b8 Fix some warnings 2021-01-14 08:52:22 +01:00
Olivier Goffart
c7ff67d0fc Move the ItemRenderer to the item_rendering module 2021-01-14 08:52:22 +01:00
Olivier Goffart
b0fd400cd1 Fix panic: 'already borrowed: BorrowMutError', graphics.rs:702
Both with_platform_window and set_scale_factor borrow the backend.
2021-01-14 08:52:22 +01:00
Simon Hausmann
769ad146e7 Preparation for text handling
Ensure the dpi on the canvas is up-to-date before/after rendering, as
measure_text etc. rely on it and it's otherwise initialized to 1 by
default. Unfortunately this requires jumping through some hoops, but
that can be fixed later in the canvas.
2021-01-14 08:52:22 +01:00
Simon Hausmann
5906f39a47 Silence some warnings 2021-01-14 08:52:22 +01:00
Simon Hausmann
c74c8592a0 Minor simplification of new_renderer trait function
It's not necesary to pass the window dimensions when the renderer owns
the window.
2021-01-14 08:52:22 +01:00
Simon Hausmann
de4194c9ba Make ItemRenderer take &mut again
It's cleaner and indeed possible
2021-01-14 08:52:22 +01:00
Olivier Goffart
16a1b7b2bd Cache the pixmap in the native style 2021-01-14 08:52:22 +01:00
Simon Hausmann
43127cb059 Implement releasing of textures when items are destroyed
This means going back to an immutable renderer reference and interior
mutability for the canvas and the gpu cache. This is because while
traversing the item tree for rendering we may end up destroying
other items due to the lazyness of the models.
2021-01-14 08:52:22 +01:00
Simon Hausmann
1f9ba94c59 Rename the image cache
... to a more general gpu_cache and store an enum. That way we can
encapsulate the resource releasing - in the future - entirely in the
backend through run-time polymorphism in the backend (gpu cache data
enum) instead of a vtable method in the item to destruct the correct
type of data.
2021-01-14 08:52:22 +01:00
Olivier Goffart
b157648ab2 More work towards getting native widget with the femtovg backend 2021-01-14 08:52:22 +01:00
Simon Hausmann
e334efbcc5 Fix borrow error panic
Don't try to borrow the backend mutably when destroying items.
2021-01-14 08:52:22 +01:00
Olivier Goffart
f7c8d53e7a Port the Qt Native item to the new API
this mostly restores code that was removed in commit 1a260b9dce13db38128f1f489633ba96f264d461
2021-01-14 08:52:22 +01:00
Simon Hausmann
d159a3b523 Implement caching of images
Don't re-load/decode the image every frame (and leak it), just load it
once per source change.
2021-01-14 08:52:22 +01:00
Olivier Goffart
4e9021b550 Use a type alias so that cbindgen generates the ItemVTable 2021-01-14 08:52:22 +01:00
Simon Hausmann
d92fe445d5 Remove the old GL renderer
and try to stub in the hooks to trigger the new one
2021-01-14 08:52:22 +01:00
Simon Hausmann
607fecdb18 Simplify rendering interface
Instead of passing through a generic transformation matrix, let's just
pass through what we actually use: a translation point
2021-01-14 08:52:22 +01:00
Simon Hausmann
d4f603246c WIP: Start a femtovg backend 2021-01-14 08:52:22 +01:00
Simon Hausmann
8dea0c88d1 Beginning of a different way of rendering items
This is the start of a different rendering abstraction, the result of a
separate discussion.

The objective is to provide a better backend encapsulation, that will
make it easier to implement other backends and let the backend decide
what to cache and what not. This is done by passing the struct with the
Property<> fields directly to the backend, so that it can decide what
the cache and what to use every time.
2021-01-14 08:52:22 +01:00
Olivier Goffart
b126d2056a Remove the color property from clip 2021-01-07 17:06:50 +01:00
Olivier Goffart
40ebf16257 Fix build without the rtti feature 2021-01-05 09:48:04 +01:00
Olivier Goffart
b42c16851a Use the color property of the window as a background 2020-12-18 16:54:19 +01:00
Olivier Goffart
61399e566a Add a title to the Window
also add a color, but not yet implemented
2020-12-18 16:47:14 +01:00
Olivier Goffart
16f5a03c14 Run cargo fmt 2020-12-18 10:29:15 +01:00
Olivier Goffart
dfa25b96f7 Rename SharedArray to SharedVector 2020-12-18 10:26:07 +01:00
Olivier Goffart
0d2d48be4f Rename "signal" to "callback" 2020-12-18 09:51:01 +01:00
Simon Hausmann
ca1fb8ab0d Fix GPU primitive vs. rendering variable division for Rectangle
Changing the border radius or border width does not require uploading a new geometry.
Therefore these can become rendering variables.
2020-12-15 18:08:33 +01:00
Olivier Goffart
2b5213c408 Refactor the rendering variables in a enum instead of an array
And finish the ImageFit::contain implementation
2020-12-15 12:16:44 +01:00
Simon Hausmann
625978fe1a WIP: Add an image-fit property to Image/ClippedImage 2020-12-15 10:26:54 +01:00
Olivier Goffart
63a0d9308b Bump version 2020-12-14 08:49:54 +01:00
Olivier Goffart
f6d60c2662 Update winit 2020-12-11 16:17:45 +01:00
Olivier Goffart
a949570c57 Timer in C++ 2020-12-10 13:08:58 +01:00
Olivier Goffart
395e11a558 Change the default window title 2020-12-10 10:52:33 +01:00
Simon Hausmann
3ead4813e2 Fix build
Ammend the parent commit by making the `Signal` import conditional to
RTTI.
2020-12-10 09:46:25 +01:00
Simon Hausmann
753ea9eee8 Fix warning about unused import 2020-12-10 09:41:52 +01:00
Olivier Goffart
e75f617125 Fix event loop being blocked because it wouldn't notice that animation is still running
The active_animation was set to false, but if the animation tick did not change, the animation tick
was not maked dirty, and we wouldn't then re-evaluate animated property that would set the
active_animation to true again
2020-12-09 17:28:14 +01:00
Simon Hausmann
447bc9aa6d Split the text and image items into text.rs/image.rs 2020-12-08 17:19:31 +01:00
Olivier Goffart
198a1e17c1 Close the combobox on click 2020-12-07 17:08:48 +01:00
Olivier Goffart
125ec13f24 Bump version numbers
Note: this does not update the documentation yet
2020-12-07 15:41:29 +01:00
Olivier Goffart
6cde0ec836 Update strum version 2020-12-07 11:29:02 +01:00
Simon Hausmann
1e683de64d Simplify Rust Timer API
Don't require the caller to Box the closure. With the assumption that
the majority of callers *want* the closure to be boxed (i.e. it's not
already boxed), the API becomes easier to use.
2020-12-04 10:57:19 +01:00
Simon Hausmann
2cc86d3753 Add support for standalone singleshot timers
This allows registering an FcOnce callback for single timer use.
2020-12-03 18:54:16 +01:00