Simon Hausmann
e914715d88
Rename Diagnostics to FileDiagnostics
...
As this structure holds the diagnostics just for one file.
2020-07-16 18:25:42 +02:00
Olivier Goffart
5e7d5369aa
Few fixes to the layout and add a test that the items are well positioned
2020-07-16 17:22:29 +02:00
Simon Hausmann
0f0055b87c
Cleanup in the expression resolution pass
...
It turns out that we don't need the type registry :-)
2020-07-15 13:28:56 +02:00
Simon Hausmann
5b43962bb2
Split up TypeRegistry
...
For a .60 files the locally defined components are now stored in a separate
per-document TypeRegistry instance that falls back to the global registry
for lookups.
2020-07-15 13:09:43 +02:00
Olivier Goffart
24033ecdc3
Support for logical_lenght type
2020-07-15 11:53:19 +02:00
Simon Hausmann
719bff4eca
Minor cleanup
...
Don't require a mutable type registry for the compiler passes.
2020-07-15 11:25:28 +02:00
Olivier Goffart
8e7e3aaa7a
Make the length its own unit
2020-07-14 17:45:03 +02:00
Olivier Goffart
952ddda7c4
Force duration to have an unit
2020-07-14 16:18:12 +02:00
Simon Hausmann
39359a4e26
Add support for an offset to PathLayout
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This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Olivier Goffart
c30aa370f3
Parse units
...
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
992f990fa8
Allow for fitting paths into a given bounding rectangle
...
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882
Allow for positioning grid layouts as well
2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c
Allow for the positioning of PathLayouts via x/y properties
...
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Simon Hausmann
e78dd1342a
Fix optimized elements pass
...
Apply the move of bindings and properties also to the optimized elements themselves.
2020-07-13 13:30:55 +02:00
Simon Hausmann
4b75ec0ee8
Lay out items on a path
...
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
a679f33871
Process path elements in PathLayout
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Collect them and assign them to an "elements" property, like with Path {}.
Also process paths before layouts.
2020-07-09 14:18:27 +02:00
Simon Hausmann
251ef7fc97
Add support for SVG commands in Path elements
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Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
4c0755d6cc
Change the way boolean literals are implemented
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Instead of catching them at parsing time, catch them when trying to convert a qualified name node into an expression.
2020-07-07 22:53:35 +02:00
Simon Hausmann
22d838ffae
Add support for true and false boolean literals
2020-07-07 22:11:41 +02:00
Simon Hausmann
a83127ace8
Prepare the path element compilation for extensibility
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Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Simon Hausmann
a71c67152e
Revert "Prepare for additional path elements"
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This reverts commit d143addb07
.
We're going to need to support binding expressions in path elements.
2020-07-07 14:14:17 +02:00
Olivier Goffart
20369c7fc7
Fix nested components
2020-07-03 14:04:51 +02:00
Simon Hausmann
facc18d0eb
Fix formatting
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RA stopped working for some odd reason :-/
2020-07-02 11:25:29 +02:00
Simon Hausmann
d143addb07
Prepare for additional path elements
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Require that the values to the path element properties are numerical literals.
The conversion happens in the path "compilation" pass, where we can do more
pre-calcuation in the future.
2020-07-02 10:40:31 +02:00
Simon Hausmann
5e61ed4ad2
Implement Path and LineTo in the markup
2020-07-01 15:13:23 +02:00
Olivier Goffart
009addf9b4
Logical operations and comparisons and unary operators
2020-06-29 18:40:37 +02:00
Olivier Goffart
c4b1feeea0
Parse Equality opreration
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(Code generation still missing)
2020-06-29 18:40:37 +02:00
Simon Hausmann
85ac4ad824
Generalize the handling of contextual elements
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Certainly elements are only allowed as children of certain others, such
as Row only within GridLayout, for example. This patch implements this
constraint at type lookup type and allows removing "Row" from the
general list of types that can be instantiated anywhere.
This mechanism will also be used for path elements, in the future.
2020-06-29 15:43:55 +02:00
Olivier Goffart
19a8559d3f
WIP: Conditional elements
...
The parsing part is implemented, but not the backend as it requires
non-const "models"
2020-06-29 15:03:09 +02:00
Simon Hausmann
288ad0cba8
Add support for animations of declared properties
...
* Make sure to move the animation declarations when moving property
declarations to the root
* In the interpreter, we need to do a little extra dance to get the RTTI
right for custom properties and also apply the animations.
2020-06-26 20:33:55 +02:00
Simon Hausmann
3d85cb7f23
Add basic support for property animations to the rust generator
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Setting values on animated properties now results in set_animated_value
being called on the property instead of set, and the animation data is
passed on the spot.
2020-06-24 17:54:25 +02:00
Simon Hausmann
ab697ab71d
Parse animation declarations into the object tree
...
So
animate x { ... }
is basically a short-hand for
PropertyAnimation {
...
}
<magically associated that animation with x whenever x is changed>
We could also support a shared animation syntax in the future:
blah := PropertyAnimation { ... }
animate x with blah;
animate y with blah;
This patch also adds a primitive PropertyAnimation struct, which will be
used by the generated code to collect the values specified in the .60
markup.
2020-06-24 17:43:48 +02:00
Olivier Goffart
f744fcccab
Lookup within objects properties
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Generated code not yet implemented
2020-06-22 17:35:01 +02:00
Olivier Goffart
53e61629ca
Fix access to property declared within the repeater.
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The move_declaration pass should recurse into sub-components for repeater elements
2020-06-22 10:26:22 +02:00
Olivier Goffart
1bb8d94ab8
Support array for model in rust and in the interpreter
2020-06-19 19:46:59 +02:00
Olivier Goffart
6238d0d14f
Prepare for the ability to access the model
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Add an expression type for the access of the model variable from a repeater
2020-06-19 13:46:55 +02:00
Olivier Goffart
864e74601d
Add a Model type for
...
I guess in the future we want to make model a type that knows its inside
2020-06-19 13:13:19 +02:00
Olivier Goffart
be8f127317
Object and array parsing
2020-06-18 15:22:30 +02:00
Olivier Goffart
5cd4ed7347
Arithmetic operations
2020-06-16 19:04:03 +02:00
Olivier Goffart
d7fe69ff74
Lookup the index from a repeater expression
2020-06-16 17:23:38 +02:00
Olivier Goffart
56aad7f474
Fix looking up of 'id' so that we can't access inaccessible id
2020-06-16 16:04:38 +02:00
Olivier Goffart
c940e8d734
Add missing files
2020-06-16 14:11:26 +02:00
Olivier Goffart
6122f91fba
Begin with the generation of rhe repeater (rust only for now)
2020-06-16 13:47:02 +02:00
Olivier Goffart
81ce11ee8b
Add a reference to the enclosing component in the element itself
2020-06-15 16:40:55 +02:00
Olivier Goffart
58ac9e964c
Visit the model expression in the passes that visit the expressions
2020-06-15 14:00:39 +02:00
Olivier Goffart
9adc55cd70
Partially revert the refactoring that changed the Element::children list
...
Put the information about RepeatedElement in an Option within the normlal Element
2020-06-15 13:42:11 +02:00
Olivier Goffart
136a90907b
Refactor the element children to account for RepeatedElements
2020-06-12 22:24:50 +02:00
Olivier Goffart
ef9d3963e4
Fix casting of conditional operator
2020-06-12 10:32:56 +02:00
Olivier Goffart
8713c10d48
Color literals
2020-06-11 19:26:41 +02:00
Simon Hausmann
be3d0ab369
Provide convenience accessors for public properties in C++
...
While properties declared in the root component are named as-is and
exposed as Property<T>, their get() function in particular is hard to
use because it requires an EvaluationContext as a parameter.
This patch adds get_foo() and set_foo() accessors for each public
property and hides the evaluation context business for the getter.
The added test uses this right away and adds missing test coverage for
the conditional expression.
2020-06-11 15:45:16 +02:00