Commit graph

355 commits

Author SHA1 Message Date
Simon Hausmann
ada5f68908 Add aggregating BuildDiagnostics
This type aggregates different per-file diagnostics into a similar interface,
in preparation for reporting diagnostics from multiple source files.
2020-07-17 12:10:25 +02:00
Simon Hausmann
5dc53f0f79 Remove unused diagnostics argument in the interpreter 2020-07-17 11:52:29 +02:00
Simon Hausmann
893b5132c8 Further encapsulate Diagnostics
Use has_error() and a new convenience function to get the diagnostics as a string vector.
2020-07-17 11:52:29 +02:00
Simon Hausmann
732a56259f Simplify compilation call sites further
Move run_passes into the library compilation function. That way the
FileDiagnostics are created by the parser, can be passed on to the library
compilation function and after that we don't need them anymore and can
replace them with future BuildDiagnostics for example.
2020-07-16 18:53:59 +02:00
Simon Hausmann
e914715d88 Rename Diagnostics to FileDiagnostics
As this structure holds the diagnostics just for one file.
2020-07-16 18:25:42 +02:00
Olivier Goffart
5e7d5369aa Few fixes to the layout and add a test that the items are well positioned 2020-07-16 17:22:29 +02:00
Simon Hausmann
c3aae7648a Further simplify compilation call sites
Remove the need to construct the type registry at all the call sites by
offering a compile_syntax_node function in the compiler library.
2020-07-16 09:25:26 +02:00
Simon Hausmann
64a4e749b7 Simplify path setup in the Diagnostics
Pass the path to the parse function, as that's easier at most call sites.
Also offer a convenience parse_file function.
2020-07-15 19:21:25 +02:00
Olivier Goffart
dfd4a35e35 Set the DPI property according to the window's screen 2020-07-15 18:46:55 +02:00
Olivier Goffart
1dec276002 Continue adapting the window size
Implement the Rust and C++ part
2020-07-15 17:52:14 +02:00
Simon Hausmann
ddc4fb6e1f WIP: window size
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Simon Hausmann
8e047d3761 Simplify compiler diagnostics API
Don't require the callers to hold on to the source code string until an
eventual diagnostics code path is hit. Instead it turns out it's
simpler to let the parser consume the source code as string, where
internally after tokenizing it can be moved into the diagnostics and
from there into the code map if needed.

There are a few places where we now clone the source code, but that's
only in cases where we also extract stuff separately (test code) or the
syntax updater.
2020-07-15 17:34:11 +02:00
Olivier Goffart
96e5738785 Add a DPI variable in the interpreter and in the C++ backend 2020-07-15 17:13:23 +02:00
Simon Hausmann
5b43962bb2 Split up TypeRegistry
For a .60 files the locally defined components are now stored in a separate
per-document TypeRegistry instance that falls back to the global registry
for lookups.
2020-07-15 13:09:43 +02:00
Olivier Goffart
24033ecdc3 Support for logical_lenght type 2020-07-15 11:53:19 +02:00
Olivier Goffart
8e7e3aaa7a Make the length its own unit 2020-07-14 17:45:03 +02:00
Olivier Goffart
952ddda7c4 Force duration to have an unit 2020-07-14 16:18:12 +02:00
Simon Hausmann
39359a4e26 Add support for an offset to PathLayout
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Simon Hausmann
1845e495fe Fix path layout positioning
The local parameter t on a path segment wasn't normalized to the length
of the segment itself.
2020-07-14 14:23:43 +02:00
Simon Hausmann
f8024e6658 Add support for looping in animations 2020-07-14 13:22:28 +02:00
Olivier Goffart
c30aa370f3 Parse units
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
a3f365417c Center items on a path layout 2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Olivier Goffart
ab7ae9f3e2 Some refactoring of the rust generated code
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
1a0d053889 Align default path layout tolerance
Use the same tolerance as when rendering
2020-07-13 16:12:38 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882 Allow for positioning grid layouts as well 2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c Allow for the positioning of PathLayouts via x/y properties
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Olivier Goffart
868468b101 Interpreter: Do not use the parent component from the context 2020-07-13 13:13:23 +02:00
Olivier Goffart
d392e00c1c Implement dynamic models in the interpreter 2020-07-13 11:50:57 +02:00
Olivier Goffart
905dca7d19 Remove debug output 2020-07-13 11:50:39 +02:00
Simon Hausmann
6243df1702 Avoid unnecessary path building
When the path was constructed from events (SVG commands), then we don't really need to build an intermediate path,
neither for rendering nor for path layouting.
2020-07-10 13:59:40 +02:00
Simon Hausmann
535da41ae0 More naming cleanups
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
7c4b12a0ce Remove unused path event data structures 2020-07-10 13:02:12 +02:00
Simon Hausmann
1f7ae1b318 Rename PathElements to PathData
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
69325a1a5b Get rid of PathElements::StaticElements
This functionality can be folded into SharedArray later, if needed.
2020-07-10 12:47:27 +02:00
Simon Hausmann
ad98ae65ae Avoid unnecessary path building 2020-07-10 10:24:36 +02:00
Simon Hausmann
4b6e549b96 Simplify compiled path data structure
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
1a70213c05 Fix path layout implementation to allow positioning
This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
4b75ec0ee8 Lay out items on a path
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
8edb9bd7f8 Implement a layout function to position items on a path
This is very simple still, always starts at the beginning of the path
and uses equal distances.
2020-07-09 15:26:52 +02:00
Simon Hausmann
251ef7fc97 Add support for SVG commands in Path elements
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
be60079f21 Add support for pre-compiled paths
They are represented as lyon-style path events. We can use this to
compile SVG paths ahead of time and use them
without including lyon's SVG path builder.
2020-07-09 10:43:49 +02:00
Simon Hausmann
c17c06c6e7 Making closing of a path optional
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79 Add support for stroking paths
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
dfe95a2f6d Allow rendering primitives to break down into multiple GL primitives
This is in preparation for path stroking and filling.
2020-07-09 09:10:55 +02:00
Simon Hausmann
5629683942 Remove PathElements::as_slice()
This function is not needed anymore
2020-07-09 08:54:19 +02:00
Simon Hausmann
afa23faa94 Move the path building function into corelib
We're going to need it not only in the GL renderer but also in the layout code.
2020-07-08 20:36:40 +02:00
Simon Hausmann
32f9f4117f Upgrade to a new upstream glow version
This includes our fix for the texture creation from canvas, and requires
a little source compatibility fix.
2020-07-08 20:25:40 +02:00
Simon Hausmann
c6c0f1f589 Make path arc rendering more robust
Some arcs may not result in any content, for example if the radius is too small
or start and end pointer overlap. Let Lyon do the
checking for us and handle it accordingly.

Newer versions of Lyon will allow the re-use of the SvgArc created temporarily.
2020-07-08 08:42:01 +02:00