Commit graph

146 commits

Author SHA1 Message Date
Simon Hausmann
8b854c32c3 Add Text::font_family and font_pixel_size properties
We can fine-tune the API, this works for now to change :-)
2020-05-21 21:04:07 +02:00
Olivier Goffart
4575011293 More work on signal: the C++ part is working 2020-05-20 19:28:58 +02:00
Olivier Goffart
83d206ea39 runtime: Add a Signal class
Not very functional yet
2020-05-20 16:13:04 +02:00
Olivier Goffart
4f22e2c341 Add a bool property type 2020-05-20 13:36:47 +02:00
Olivier Goffart
94c58dc1c4 Add an mouse handler for the TouchArea 2020-05-20 12:03:36 +02:00
Olivier Goffart
bf64e40476 Format 2020-05-20 09:34:14 +02:00
Olivier Goffart
6b3765857a Add a TouchArea builtin item (currently does nothing) 2020-05-20 09:32:01 +02:00
Olivier Goffart
f4bfc3a5b4 Use the property system for our components 2020-05-19 15:15:23 +02:00
Olivier Goffart
8ec6fd5237 Change the representation of the Property to be more FFI friendly 2020-05-19 15:09:45 +02:00
Olivier Goffart
cdeb3a4312 Import of a basic property system 2020-05-19 12:47:52 +02:00
Simon Hausmann
23d3964a0d Add boilerplate for text items
Forward the text and color properties to the rendering backend, where
right now we just rendering all the glyphs into a dedicated texture.

Next steps are a glyph atlas texture, blending the specified color with
the alpha of the glyphs, configurable size and family, shaping with
Harfbuzz and may more things.
2020-05-18 19:04:12 +02:00
Olivier Goffart
b78f708786 Add SharedString::push_str 2020-05-18 18:45:33 +02:00
Olivier Goffart
ed842b3ae6 String: add comparison and simple test 2020-05-18 18:03:47 +02:00
Olivier Goffart
25bf149e13 Add a shared string that can be used in properties 2020-05-18 17:09:40 +02:00
Simon Hausmann
e6be2c91b8 Fix translation of children of images
Propagate the x/y of images also to the children.
2020-05-18 16:01:53 +02:00
Olivier Goffart
5a9cbaae66 vtable add support for field offset in the vtable 2020-05-18 11:06:44 +02:00
Olivier Goffart
751a3fbe59 Work on const field offset crate to give type safe offsets 2020-05-18 11:06:44 +02:00
Olivier Goffart
aff3d7e14b vtable: add safe way to construct references 2020-05-18 11:06:44 +02:00
Olivier Goffart
b745c616f7 Add a trait to get the vtable for a type 2020-05-18 11:06:44 +02:00
Olivier Goffart
4ca45ca4da vtable crate: Some refactoring and simplifications 2020-05-18 11:06:44 +02:00
Olivier Goffart
0a973f65d5 vtable: Some more safety fix 2020-05-18 11:06:44 +02:00
Olivier Goffart
f74cfe73cd Use the vtable crate for the ItemVTable 2020-05-18 11:06:44 +02:00
Olivier Goffart
544cb1a198 Fix C++ compilation using the vtable crate 2020-05-18 11:06:42 +02:00
Olivier Goffart
4988fcb543 More fix to use vtable for component. All rust code compiles 2020-05-18 11:06:31 +02:00
Olivier Goffart
686f4c9591 More work on the vtable macro to adapt the Component
This does not work yet
2020-05-18 11:04:54 +02:00
Olivier Goffart
4b19818f6c WIP: port Component to vtable 2020-05-18 11:04:54 +02:00
Simon Hausmann
5986d5f2b8 More visitor cleanups
Provide a non-mutable visitor as well, as the actual rendering loop doesn't need
to change the items fortunately.
2020-05-12 16:33:50 +02:00
Simon Hausmann
f22b18584e Remove the cells in CachedRenderingData
Since we have a mutable accessor to this structure, we can skip the cells and make the code easier to read.
2020-05-12 16:26:58 +02:00
Simon Hausmann
93de9cf90c Change visit_items to take a mutable ref
This is safer, Olivier says :-)
2020-05-12 16:17:39 +02:00
Simon Hausmann
573a2bb0a9 Minor cleanup
Rename dirty_bit to cache_ok -- that makes the code slightly more readable.
2020-05-12 16:05:26 +02:00
Simon Hausmann
c5bcba2c3c Added basic rendering of cache primitives to the Items 2020-05-12 16:00:41 +02:00
Simon Hausmann
1791469390 Allow the item visitor to mutate items 2020-05-12 15:45:14 +02:00
Olivier Goffart
638c445cf9 Support for rendering sub-elements with proper offset 2020-05-12 15:38:50 +02:00
Simon Hausmann
743ad34099 Renaming RenderNode to CachedRenderingData
The name node suggests some kind of connected (tree) data structure, which
isn't quite what it is. It really is meant just
to be a way of storing cached rendering data for this item.
2020-05-12 13:55:57 +02:00
Olivier Goffart
7c2f40da90 Generator for the rust API 2020-05-12 11:43:29 +02:00
Olivier Goffart
bd039be10c Introduce the datastructure to allow models and repeater 2020-05-11 10:10:25 +02:00
Olivier Goffart
cc170d1d76 More comments 2020-05-11 09:00:21 +02:00
Olivier Goffart
0398a221d2 Add a visitor to visit the items of a component 2020-05-07 12:11:01 +02:00
Olivier Goffart
e01de2e0ff Add a item visitor 2020-05-07 11:44:17 +02:00
Olivier Goffart
2f16517291 Put the CompoentType inside the class in the generated code
and start working on safe wrapper
2020-05-07 10:36:23 +02:00
Olivier Goffart
bdaf14ae23 Parse numbers 2020-05-07 09:06:58 +02:00
Olivier Goffart
a0d9369336 Add a crate to compute the field offsets as const fn 2020-05-06 20:58:10 +02:00
Olivier Goffart
b128a848e2 Parse quoted string 2020-05-06 18:24:30 +02:00
Olivier Goffart
05624c68ee Add some properties in the Rectangle 2020-05-06 17:53:42 +02:00
Olivier Goffart
74b3c9147e Fix build 2020-05-06 11:56:08 +02:00
Olivier Goffart
9ad39d835e move the abi in its own module 2020-05-06 10:27:09 +02:00