Commit graph

253 commits

Author SHA1 Message Date
Olivier Goffart
5e7d5369aa Few fixes to the layout and add a test that the items are well positioned 2020-07-16 17:22:29 +02:00
Olivier Goffart
dfd4a35e35 Set the DPI property according to the window's screen 2020-07-15 18:46:55 +02:00
Simon Hausmann
ddc4fb6e1f WIP: window size
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Olivier Goffart
952ddda7c4 Force duration to have an unit 2020-07-14 16:18:12 +02:00
Simon Hausmann
39359a4e26 Add support for an offset to PathLayout
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Simon Hausmann
1845e495fe Fix path layout positioning
The local parameter t on a path segment wasn't normalized to the length
of the segment itself.
2020-07-14 14:23:43 +02:00
Simon Hausmann
f8024e6658 Add support for looping in animations 2020-07-14 13:22:28 +02:00
Simon Hausmann
a3f365417c Center items on a path layout 2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Olivier Goffart
ab7ae9f3e2 Some refactoring of the rust generated code
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
1a0d053889 Align default path layout tolerance
Use the same tolerance as when rendering
2020-07-13 16:12:38 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Olivier Goffart
905dca7d19 Remove debug output 2020-07-13 11:50:39 +02:00
Simon Hausmann
6243df1702 Avoid unnecessary path building
When the path was constructed from events (SVG commands), then we don't really need to build an intermediate path,
neither for rendering nor for path layouting.
2020-07-10 13:59:40 +02:00
Simon Hausmann
535da41ae0 More naming cleanups
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
7c4b12a0ce Remove unused path event data structures 2020-07-10 13:02:12 +02:00
Simon Hausmann
1f7ae1b318 Rename PathElements to PathData
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
69325a1a5b Get rid of PathElements::StaticElements
This functionality can be folded into SharedArray later, if needed.
2020-07-10 12:47:27 +02:00
Simon Hausmann
4b6e549b96 Simplify compiled path data structure
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
1a70213c05 Fix path layout implementation to allow positioning
This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
8edb9bd7f8 Implement a layout function to position items on a path
This is very simple still, always starts at the beginning of the path
and uses equal distances.
2020-07-09 15:26:52 +02:00
Simon Hausmann
251ef7fc97 Add support for SVG commands in Path elements
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
be60079f21 Add support for pre-compiled paths
They are represented as lyon-style path events. We can use this to
compile SVG paths ahead of time and use them
without including lyon's SVG path builder.
2020-07-09 10:43:49 +02:00
Simon Hausmann
c17c06c6e7 Making closing of a path optional
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79 Add support for stroking paths
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
5629683942 Remove PathElements::as_slice()
This function is not needed anymore
2020-07-09 08:54:19 +02:00
Simon Hausmann
afa23faa94 Move the path building function into corelib
We're going to need it not only in the GL renderer but also in the layout code.
2020-07-08 20:36:40 +02:00
Simon Hausmann
89a05245f9 Fix SharedArray length in bytes to be a multiple of pointer alignment 2020-07-07 18:15:26 +02:00
Simon Hausmann
f646809ff4 Added ArcTo element for paths 2020-07-07 16:02:46 +02:00
Simon Hausmann
1ab71b8ca3 Prepare the path element setup in the run-time for extensibility
Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00
Olivier Goffart
769474a478 Introduce a property listener 2020-07-03 13:02:50 +02:00
Olivier Goffart
b529a021a2 Fix bug in the property linked list
Not having a prev can happen if the property itsalf was destroyed.
2020-07-02 18:08:46 +02:00
Olivier Goffart
90ed79e39f Remove unused code in the animation driver 2020-07-02 17:36:34 +02:00
Olivier Goffart
055a3baf90 Remove the binding when the animation on value is finished. 2020-07-02 17:28:04 +02:00
Olivier Goffart
9d852f802e Property refactoring
The tests are working and everything seems to be back normal.
But there is still some cleanup required
2020-07-02 14:14:49 +02:00
Simon Hausmann
196aef5fbe Fix C++ linkage on Linux
Apply the same workaround for missing symbol exports as in commit
54f81d4d29
2020-07-02 09:10:06 +02:00
Simon Hausmann
9bf3533c9b Fix C++ build
Accidentally remove the .h extension from the color generated header file :)
2020-07-02 08:56:34 +02:00
Simon Hausmann
e54931ea9b Remove stray debug output 2020-07-02 08:50:16 +02:00
Simon Hausmann
4e22c2839e Add the rendering primitives for rendering a path
Right now the path is limited to polygons (only LineTo elements) and only the fill color can be specified.
2020-07-01 14:58:09 +02:00
Simon Hausmann
e4ab64f858 Add a SharedArray type
This is based on the SharedString code and will allow sharing ownership
of arrays between Rust and C++.
2020-07-01 14:58:09 +02:00
Olivier Goffart
6863c3f631 Use scoped_thread_local for the CURRENT_BINDING 2020-06-30 10:11:34 +02:00
Simon Hausmann
df20072970 Fix comment 2020-06-29 09:00:35 +02:00
Simon Hausmann
b8ca0fe3c9 Add support for animating color properties 2020-06-27 16:51:48 +02:00
Simon Hausmann
be75cb2b21 Fix failing C++ build tests
Making color a real property type broke the build of tests that compare
color properties. Fix this and the incorrect decoding of
strings in the cast to colors, by providing a proper public C++ color
wrapper type.
2020-06-27 16:09:59 +02:00
Simon Hausmann
f7517f403c Make the color a valid property type
This replaces Property<u32> with Property<Color>
2020-06-26 21:46:37 +02:00
Simon Hausmann
4f2f27cbda Simplify property and binding setting code in the interpreter
Change the Property RTTI to take an optional animation, instead of
having to match on each call site.
2020-06-26 20:33:55 +02:00
Simon Hausmann
45de3d832e Minor cleanup in the interpreter animation handling
Expose the fields of the PropertyAnimation through the rtti module
instead of hard-coding them in the interpreter.
2020-06-26 20:33:55 +02:00
Simon Hausmann
fe64712582 Fix rectangle rendering
Use the width for the width instead of x :-)
2020-06-26 17:19:02 +02:00
Olivier Goffart
2d22bac451 Use Pin<&Self> for Property::get 2020-06-26 13:18:04 +02:00
Olivier Goffart
0029921f1a Pin the items in the interpreter 2020-06-26 11:55:05 +02:00