Commit graph

65 commits

Author SHA1 Message Date
Simon Hausmann
ada5f68908 Add aggregating BuildDiagnostics
This type aggregates different per-file diagnostics into a similar interface,
in preparation for reporting diagnostics from multiple source files.
2020-07-17 12:10:25 +02:00
Simon Hausmann
5dc53f0f79 Remove unused diagnostics argument in the interpreter 2020-07-17 11:52:29 +02:00
Simon Hausmann
893b5132c8 Further encapsulate Diagnostics
Use has_error() and a new convenience function to get the diagnostics as a string vector.
2020-07-17 11:52:29 +02:00
Simon Hausmann
732a56259f Simplify compilation call sites further
Move run_passes into the library compilation function. That way the
FileDiagnostics are created by the parser, can be passed on to the library
compilation function and after that we don't need them anymore and can
replace them with future BuildDiagnostics for example.
2020-07-16 18:53:59 +02:00
Simon Hausmann
e914715d88 Rename Diagnostics to FileDiagnostics
As this structure holds the diagnostics just for one file.
2020-07-16 18:25:42 +02:00
Simon Hausmann
c3aae7648a Further simplify compilation call sites
Remove the need to construct the type registry at all the call sites by
offering a compile_syntax_node function in the compiler library.
2020-07-16 09:25:26 +02:00
Simon Hausmann
64a4e749b7 Simplify path setup in the Diagnostics
Pass the path to the parse function, as that's easier at most call sites.
Also offer a convenience parse_file function.
2020-07-15 19:21:25 +02:00
Olivier Goffart
dfd4a35e35 Set the DPI property according to the window's screen 2020-07-15 18:46:55 +02:00
Olivier Goffart
1dec276002 Continue adapting the window size
Implement the Rust and C++ part
2020-07-15 17:52:14 +02:00
Simon Hausmann
ddc4fb6e1f WIP: window size
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Simon Hausmann
8e047d3761 Simplify compiler diagnostics API
Don't require the callers to hold on to the source code string until an
eventual diagnostics code path is hit. Instead it turns out it's
simpler to let the parser consume the source code as string, where
internally after tokenizing it can be moved into the diagnostics and
from there into the code map if needed.

There are a few places where we now clone the source code, but that's
only in cases where we also extract stuff separately (test code) or the
syntax updater.
2020-07-15 17:34:11 +02:00
Olivier Goffart
96e5738785 Add a DPI variable in the interpreter and in the C++ backend 2020-07-15 17:13:23 +02:00
Simon Hausmann
5b43962bb2 Split up TypeRegistry
For a .60 files the locally defined components are now stored in a separate
per-document TypeRegistry instance that falls back to the global registry
for lookups.
2020-07-15 13:09:43 +02:00
Olivier Goffart
24033ecdc3 Support for logical_lenght type 2020-07-15 11:53:19 +02:00
Olivier Goffart
8e7e3aaa7a Make the length its own unit 2020-07-14 17:45:03 +02:00
Olivier Goffart
952ddda7c4 Force duration to have an unit 2020-07-14 16:18:12 +02:00
Simon Hausmann
39359a4e26 Add support for an offset to PathLayout
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Simon Hausmann
a3f365417c Center items on a path layout 2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882 Allow for positioning grid layouts as well 2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c Allow for the positioning of PathLayouts via x/y properties
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Olivier Goffart
868468b101 Interpreter: Do not use the parent component from the context 2020-07-13 13:13:23 +02:00
Olivier Goffart
d392e00c1c Implement dynamic models in the interpreter 2020-07-13 11:50:57 +02:00
Simon Hausmann
1a70213c05 Fix path layout implementation to allow positioning
This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
4b75ec0ee8 Lay out items on a path
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
a83127ace8 Prepare the path element compilation for extensibility
Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Olivier Goffart
d0b44a125d Support for if expression in the interpreter
Dynamic model or expression not yet supported
2020-07-03 17:56:48 +02:00
Simon Hausmann
5e61ed4ad2 Implement Path and LineTo in the markup 2020-07-01 15:13:23 +02:00
Olivier Goffart
8851ad0f3d Interpreter: Don't copy the property_animations from the object_tree::Component to the ComponentDescription
They can be easily accessed from the original object_tree::Component
2020-06-29 11:01:20 +02:00
Simon Hausmann
b8ca0fe3c9 Add support for animating color properties 2020-06-27 16:51:48 +02:00
Simon Hausmann
f7517f403c Make the color a valid property type
This replaces Property<u32> with Property<Color>
2020-06-26 21:46:37 +02:00
Simon Hausmann
288ad0cba8 Add support for animations of declared properties
* Make sure to move the animation declarations when moving property
  declarations to the root
* In the interpreter, we need to do a little extra dance to get the RTTI
  right for custom properties and also apply the animations.
2020-06-26 20:33:55 +02:00
Simon Hausmann
4f2f27cbda Simplify property and binding setting code in the interpreter
Change the Property RTTI to take an optional animation, instead of
having to match on each call site.
2020-06-26 20:33:55 +02:00
Simon Hausmann
45de3d832e Minor cleanup in the interpreter animation handling
Expose the fields of the PropertyAnimation through the rtti module
instead of hard-coding them in the interpreter.
2020-06-26 20:33:55 +02:00
Olivier Goffart
0029921f1a Pin the items in the interpreter 2020-06-26 11:55:05 +02:00
Simon Hausmann
36bd645e09 First stab at supporting animations in the interpreter.
The sub-optimal RTTI bits are replaced with a superior solution in the
follow-up commit :-)
2020-06-26 11:07:18 +02:00
Olivier Goffart
1b748792ad Visit the item as Pin
A preparation to have Property::get to take Pin<Self>
2020-06-25 18:50:20 +02:00
Simon Hausmann
c18861125d Small typo fix :-) 2020-06-25 14:22:10 +02:00
Olivier Goffart
f50a705e00 Add the #[pin] attribute to be able to project to the pinned item 2020-06-25 12:18:09 +02:00
Olivier Goffart
caca0d0ba4 Put the component in a Pin<>
Removed the drop and create from the ComponentVTable:
since we are not using VBox<ComponentVTable>, this simplifies a bit
the code of the interpreter and everything else.

But there is still a lot of changes everywhere to support that the Component
is pinned.
This is just for the component. Which would be required if later we want
to access the properties as Pin<Property<_>>. But we have not yet ability
to do projections
2020-06-24 14:13:27 +02:00
Olivier Goffart
fa0c393dca Interpreter: Fix property access from parent component in repeater element 2020-06-22 15:22:38 +02:00
Olivier Goffart
f8b7989c0b Access the properties in the parent component of a repeated element
This required some refactoring of the EvaluationContext structure to include the parent context
2020-06-22 14:38:38 +02:00
Olivier Goffart
1bb8d94ab8 Support array for model in rust and in the interpreter 2020-06-19 19:46:59 +02:00
Olivier Goffart
8f0520f2be Repeater in the viewer 2020-06-17 15:43:57 +02:00
Olivier Goffart
a4423374d8 Fix warnings 2020-06-16 13:59:10 +02:00
Olivier Goffart
6122f91fba Begin with the generation of rhe repeater (rust only for now) 2020-06-16 13:47:02 +02:00
Olivier Goffart
2fa7005c9a Interpreter: Int32 is a i32, so it can represent the negative numbers 2020-06-15 16:46:27 +02:00
Olivier Goffart
9adc55cd70 Partially revert the refactoring that changed the Element::children list
Put the information about RepeatedElement in an Option within the normlal Element
2020-06-15 13:42:11 +02:00
Olivier Goffart
136a90907b Refactor the element children to account for RepeatedElements 2020-06-12 22:24:50 +02:00