Commit graph

97 commits

Author SHA1 Message Date
Simon Hausmann
893b5132c8 Further encapsulate Diagnostics
Use has_error() and a new convenience function to get the diagnostics as a string vector.
2020-07-17 11:52:29 +02:00
Simon Hausmann
732a56259f Simplify compilation call sites further
Move run_passes into the library compilation function. That way the
FileDiagnostics are created by the parser, can be passed on to the library
compilation function and after that we don't need them anymore and can
replace them with future BuildDiagnostics for example.
2020-07-16 18:53:59 +02:00
Simon Hausmann
4c1e4c4da4 Reduce direct access to CompilerDiagnostic::message
Instead use to_string(), to make it easier to change in the future.
2020-07-16 18:22:23 +02:00
Olivier Goffart
5e7d5369aa Few fixes to the layout and add a test that the items are well positioned 2020-07-16 17:22:29 +02:00
Olivier Goffart
96cfd8a620 Fix property named "value" in C++, and fix comparison of lenght in rust 2020-07-16 17:22:29 +02:00
Simon Hausmann
4721dbfd53 Fix build with clang
Include cmath to get the overload of std::abs that takes a float.
2020-07-16 13:58:18 +02:00
Olivier Goffart
170564ecea Implement % as a unit 2020-07-16 11:24:46 +02:00
Simon Hausmann
c3aae7648a Further simplify compilation call sites
Remove the need to construct the type registry at all the call sites by
offering a compile_syntax_node function in the compiler library.
2020-07-16 09:25:26 +02:00
Simon Hausmann
64a4e749b7 Simplify path setup in the Diagnostics
Pass the path to the parse function, as that's easier at most call sites.
Also offer a convenience parse_file function.
2020-07-15 19:21:25 +02:00
Simon Hausmann
8e047d3761 Simplify compiler diagnostics API
Don't require the callers to hold on to the source code string until an
eventual diagnostics code path is hit. Instead it turns out it's
simpler to let the parser consume the source code as string, where
internally after tokenizing it can be moved into the diagnostics and
from there into the code map if needed.

There are a few places where we now clone the source code, but that's
only in cases where we also extract stuff separately (test code) or the
syntax updater.
2020-07-15 17:34:11 +02:00
Olivier Goffart
96e5738785 Add a DPI variable in the interpreter and in the C++ backend 2020-07-15 17:13:23 +02:00
Olivier Goffart
20e7f3178e Rust: add a dpi variable in the component which is used when converting px to lx 2020-07-15 16:39:43 +02:00
Simon Hausmann
5b43962bb2 Split up TypeRegistry
For a .60 files the locally defined components are now stored in a separate
per-document TypeRegistry instance that falls back to the global registry
for lookups.
2020-07-15 13:09:43 +02:00
Olivier Goffart
24033ecdc3 Support for logical_lenght type 2020-07-15 11:53:19 +02:00
Simon Hausmann
8b2ff87db9 Minor cleanup
Don't concatenate paths as strings with directory separators, use the
variant to create from an iterator. This could also be cannonicalized,
but it's not necessary AFAICS.
2020-07-14 22:12:31 +02:00
Olivier Goffart
8e7e3aaa7a Make the length its own unit 2020-07-14 17:45:03 +02:00
Olivier Goffart
4b20bf97ef Add px unit in many places
(This was done automatically with the updater)
2020-07-14 17:14:59 +02:00
Simon Hausmann
855be51e82 Fix PropertyAnimation field population in Rust generator
Correctly use a separating comma when there are multiple bindings. This
also revers commit bcf5609d73.
2020-07-14 16:33:54 +02:00
Olivier Goffart
952ddda7c4 Force duration to have an unit 2020-07-14 16:18:12 +02:00
Simon Hausmann
bcf5609d73 Avoid test failure
Work around a problem with specifying multiple properties in property animations.
While trying to find what the problem is
and how to fix it, this patch avoids the
test failure in the CI.
2020-07-14 16:12:22 +02:00
Simon Hausmann
39359a4e26 Add support for an offset to PathLayout
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Olivier Goffart
c30aa370f3 Parse units
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
a3f365417c Center items on a path layout 2020-07-14 09:43:59 +02:00
Olivier Goffart
ab7ae9f3e2 Some refactoring of the rust generated code
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882 Allow for positioning grid layouts as well 2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c Allow for the positioning of PathLayouts via x/y properties
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Olivier Goffart
c3d4a0fe4a Add the if.60 testcase 2020-07-13 11:40:16 +02:00
Simon Hausmann
4b75ec0ee8 Lay out items on a path
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
251ef7fc97 Add support for SVG commands in Path elements
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
c17c06c6e7 Making closing of a path optional
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79 Add support for stroking paths
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
22d838ffae Add support for true and false boolean literals 2020-07-07 22:11:41 +02:00
Simon Hausmann
f646809ff4 Added ArcTo element for paths 2020-07-07 16:02:46 +02:00
Simon Hausmann
9a73443e14 Allow for path elements to contain bindings 2020-07-07 14:14:17 +02:00
Olivier Goffart
20369c7fc7 Fix nested components 2020-07-03 14:04:51 +02:00
Simon Hausmann
5e61ed4ad2 Implement Path and LineTo in the markup 2020-07-01 15:13:23 +02:00
Olivier Goffart
009addf9b4 Logical operations and comparisons and unary operators 2020-06-29 18:40:37 +02:00
Olivier Goffart
89ad110fc2 Test nodejs driver: print compile error on the console if there are some 2020-06-29 10:52:48 +02:00
Olivier Goffart
f35c12aef1 Fix building of the nodejs frontend for the tests 2020-06-29 10:35:18 +02:00
Simon Hausmann
ba15a768d6 Add the ability to output rust code to the compiler cli 2020-06-29 09:00:35 +02:00
Simon Hausmann
b8ca0fe3c9 Add support for animating color properties 2020-06-27 16:51:48 +02:00
Simon Hausmann
bcaaa126da Beef up the hello.60 test case a litte with an animation
Enlarge the buttons when they're pressed.
2020-06-25 14:18:32 +02:00
Simon Hausmann
d5c4955500 Fix running this hello.60 copy in the viewer
The relative path to the image was wrong.
2020-06-25 13:49:23 +02:00
Simon Hausmann
ab697ab71d Parse animation declarations into the object tree
So

    animate x { ... }

is basically a short-hand for

    PropertyAnimation {
        ...
    }

    <magically associated that animation with x whenever x is changed>

We could also support a shared animation syntax in the future:

    blah := PropertyAnimation { ... }

    animate x with blah;
    animate y with blah;

This patch also adds a primitive PropertyAnimation struct, which will be
used by the generated code to collect the values specified in the .60
markup.
2020-06-24 17:43:48 +02:00
Olivier Goffart
caca0d0ba4 Put the component in a Pin<>
Removed the drop and create from the ComponentVTable:
since we are not using VBox<ComponentVTable>, this simplifies a bit
the code of the interpreter and everything else.

But there is still a lot of changes everywhere to support that the Component
is pinned.
This is just for the component. Which would be required if later we want
to access the properties as Pin<Property<_>>. But we have not yet ability
to do projections
2020-06-24 14:13:27 +02:00
Olivier Goffart
85b06c3342 Interpreter: support for Object as Value 2020-06-22 19:03:54 +02:00
Olivier Goffart
f8b7989c0b Access the properties in the parent component of a repeated element
This required some refactoring of the EvaluationContext structure to include the parent context
2020-06-22 14:38:38 +02:00
Olivier Goffart
53e61629ca Fix access to property declared within the repeater.
The move_declaration pass should recurse into sub-components for repeater elements
2020-06-22 10:26:22 +02:00
Olivier Goffart
1bb8d94ab8 Support array for model in rust and in the interpreter 2020-06-19 19:46:59 +02:00